| 1 | function scr_enemy_attack_crispy_tub |
| 2 | { |
| 3 | var distance_y = 10; |
| 4 | global.attack_counter_max = 30; |
| 5 | if (global.attack_counter == 0) |
| 6 | instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_crispy_tub); |
| 7 | } |