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1
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function scr_enemy_attack_decibat_wave_miniscr_enemy_attack_decibat_wave_mini
function scr_enemy_attack_decibat_wave_mini()
{
global.attack_counter_max = 25;
if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
{
var random_wave = irandom_range(0, 1);
if (random_wave == 0)
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.bbox_top - 20, obj_battle_enemy_attack_decibat_wave_mini_blue);
else if (random_wave == 1)
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.bbox_top - 20, obj_battle_enemy_attack_decibat_wave_mini_orange);
global.timer_attacks_counter += 1;
}
} ()
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2
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{
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3
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global.attack_counter_max = 25;
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4
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if (global.attack_counter == 0 && global.timer_attacks_counter < 3)
|
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5
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{
|
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6
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var random_wave = irandom_range(0, 1);
|
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7
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if (random_wave == 0)
|
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8
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instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.bbox_top - 20, obj_battle_enemy_attack_decibat_wave_mini_blue);
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9
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else if (random_wave == 1)
|
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10
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instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.bbox_top - 20, obj_battle_enemy_attack_decibat_wave_mini_orange);
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11
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global.timer_attacks_counter += 1;
|
|
12
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}
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|
13
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}
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