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1
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function scr_enemy_attack_flier_flies_doublescr_enemy_attack_flier_flies_double
function scr_enemy_attack_flier_flies_double()
{
global.attack_counter_max = 60;
if (global.attack_counter == 0)
{
random_generator = irandom_range(1, 4);
random_generator_2 = irandom_range(1, 3);
if (random_generator_2 >= random_generator)
random_generator_2 += 1;
if (random_generator == 1 || random_generator_2 == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_left);
if (random_generator == 2 || random_generator_2 == 2)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_right);
if (random_generator == 3 || random_generator_2 == 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_left);
if (random_generator == 4 || random_generator_2 == 4)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_right);
}
} ()
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2
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{
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3
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global.attack_counter_max = 60;
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4
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if (global.attack_counter == 0)
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5
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{
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6
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random_generator = irandom_range(1, 4);
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7
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random_generator_2 = irandom_range(1, 3);
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8
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if (random_generator_2 >= random_generator)
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9
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random_generator_2 += 1;
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10
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if (random_generator == 1 || random_generator_2 == 1)
|
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11
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_left);
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12
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if (random_generator == 2 || random_generator_2 == 2)
|
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13
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_battle_enemy_attack_flier_fly_top_right);
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14
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if (random_generator == 3 || random_generator_2 == 3)
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15
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_left);
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16
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if (random_generator == 4 || random_generator_2 == 4)
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17
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 13, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11, obj_battle_enemy_attack_flier_fly_bottom_right);
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18
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}
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19
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}
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