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1
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function scr_enemy_attack_flier_swarmscr_enemy_attack_flier_swarm
function scr_enemy_attack_flier_swarm()
{
global.attack_counter_max = 30;
if (global.attack_counter == 0)
{
var distance_x = 13;
var distance_y = 11;
var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13);
var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11);
var sector = irandom_range(0, 1);
var sector_2 = irandom_range(0, 1);
if (sector == 0)
{
if (sector_2 == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
else if (sector_2 == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
}
else if (sector == 1)
{
if (sector_2 == 0)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
else if (sector_2 == 1)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
}
}
} ()
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2
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{
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3
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global.attack_counter_max = 30;
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4
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if (global.attack_counter == 0)
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5
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{
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6
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var distance_x = 13;
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7
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var distance_y = 11;
|
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8
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var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13);
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9
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var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11);
|
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10
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var sector = irandom_range(0, 1);
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11
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var sector_2 = irandom_range(0, 1);
|
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12
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if (sector == 0)
|
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13
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{
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14
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if (sector_2 == 0)
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15
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
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16
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else if (sector_2 == 1)
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17
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
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18
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}
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19
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else if (sector == 1)
|
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20
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{
|
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21
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if (sector_2 == 0)
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22
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instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
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23
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else if (sector_2 == 1)
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24
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instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
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25
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}
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26
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}
|
|
27
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}
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