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gml_GlobalScript_scr_enemy_attack_flier_swarm

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function scr_enemy_attack_flier_swarm
scr_enemy_attack_flier_swarm

function scr_enemy_attack_flier_swarm() { global.attack_counter_max = 30; if (global.attack_counter == 0) { var distance_x = 13; var distance_y = 11; var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13); var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11); var sector = irandom_range(0, 1); var sector_2 = irandom_range(0, 1); if (sector == 0) { if (sector_2 == 0) instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal); else if (sector_2 == 1) instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal); } else if (sector == 1) { if (sector_2 == 0) instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical); else if (sector_2 == 1) instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical); } } }
()
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{
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    global.attack_counter_max = 30;
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    if (global.attack_counter == 0)
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    {
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        var distance_x = 13;
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        var distance_y = 11;
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        var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13);
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        var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11);
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        var sector = irandom_range(0, 1);
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        var sector_2 = irandom_range(0, 1);
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        if (sector == 0)
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        {
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            if (sector_2 == 0)
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                instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
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            else if (sector_2 == 1)
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                instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
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        }
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        else if (sector == 1)
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        {
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            if (sector_2 == 0)
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                instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
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            else if (sector_2 == 1)
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                instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
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        }
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    }
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}