| 1 |
function scr_enemy_attack_flier_swarmscr_enemy_attack_flier_swarmfunction scr_enemy_attack_flier_swarm()
{
global.attack_counter_max = 30;
if (global.attack_counter == 0)
{
var distance_x = 13;
var distance_y = 11;
var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13);
var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11);
var sector = irandom_range(0, 1);
var sector_2 = irandom_range(0, 1);
if (sector == 0)
{
if (sector_2 == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
else if (sector_2 == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
}
else if (sector == 1)
{
if (sector_2 == 0)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
else if (sector_2 == 1)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
}
}
} () |
| 2 |
{ |
| 3 |
global.attack_counter_max = 30; |
| 4 |
if (global.attack_counter == 0) |
| 5 |
{ |
| 6 |
var distance_x = 13; |
| 7 |
var distance_y = 11; |
| 8 |
var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13); |
| 9 |
var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11); |
| 10 |
var sector = irandom_range(0, 1); |
| 11 |
var sector_2 = irandom_range(0, 1); |
| 12 |
if (sector == 0) |
| 13 |
{ |
| 14 |
if (sector_2 == 0) |
| 15 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal); |
| 16 |
else if (sector_2 == 1) |
| 17 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal); |
| 18 |
} |
| 19 |
else if (sector == 1) |
| 20 |
{ |
| 21 |
if (sector_2 == 0) |
| 22 |
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical); |
| 23 |
else if (sector_2 == 1) |
| 24 |
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical); |
| 25 |
} |
| 26 |
} |
| 27 |
} |