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1
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function scr_enemy_attack_flier_swarm_doublescr_enemy_attack_flier_swarm_double
function scr_enemy_attack_flier_swarm_double()
{
global.attack_counter_max = 30;
if (global.attack_counter == 0)
{
distance_x = 13;
distance_y = 11;
random_generator_1 = irandom_range(1, 4);
random_generator_2 = irandom_range(1, 3);
if (random_generator_2 >= random_generator_1)
random_generator_2 += 1;
for (i = 1; i <= 2; i += 1)
{
var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13);
var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11);
if (i == 1)
random_generator = random_generator_1;
else if (i == 2)
random_generator = random_generator_2;
var sector, sector_2;
if (random_generator == 1)
{
sector = 0;
sector_2 = 0;
}
else if (random_generator == 2)
{
sector = 0;
sector_2 = 1;
}
else if (random_generator == 3)
{
sector = 1;
sector_2 = 0;
}
else if (random_generator == 4)
{
sector = 1;
sector_2 = 1;
}
if (sector == 0)
{
if (sector_2 == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
else if (sector_2 == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
}
else if (sector == 1)
{
if (sector_2 == 0)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
else if (sector_2 == 1)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
}
}
}
} ()
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2
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{
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3
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global.attack_counter_max = 30;
|
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4
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if (global.attack_counter == 0)
|
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5
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{
|
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6
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distance_x = 13;
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7
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distance_y = 11;
|
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8
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random_generator_1 = irandom_range(1, 4);
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9
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random_generator_2 = irandom_range(1, 3);
|
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10
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if (random_generator_2 >= random_generator_1)
|
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11
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random_generator_2 += 1;
|
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12
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for (i = 1; i <= 2; i += 1)
|
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13
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{
|
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14
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var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13);
|
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15
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var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11);
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16
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if (i == 1)
|
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17
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random_generator = random_generator_1;
|
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18
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else if (i == 2)
|
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19
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random_generator = random_generator_2;
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20
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var sector, sector_2;
|
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21
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if (random_generator == 1)
|
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22
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{
|
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23
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sector = 0;
|
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24
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sector_2 = 0;
|
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25
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}
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26
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else if (random_generator == 2)
|
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27
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{
|
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28
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sector = 0;
|
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29
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sector_2 = 1;
|
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30
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}
|
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31
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else if (random_generator == 3)
|
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32
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{
|
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33
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sector = 1;
|
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34
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sector_2 = 0;
|
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35
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}
|
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36
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else if (random_generator == 4)
|
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37
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{
|
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38
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sector = 1;
|
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39
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sector_2 = 1;
|
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40
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}
|
|
41
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if (sector == 0)
|
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42
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{
|
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43
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if (sector_2 == 0)
|
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44
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
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45
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else if (sector_2 == 1)
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46
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
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47
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}
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48
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else if (sector == 1)
|
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49
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{
|
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50
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if (sector_2 == 0)
|
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51
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instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
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52
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else if (sector_2 == 1)
|
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53
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instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
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54
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}
|
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55
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}
|
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56
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}
|
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57
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}
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