| 1 |
function scr_enemy_attack_flier_swarm_doublescr_enemy_attack_flier_swarm_doublefunction scr_enemy_attack_flier_swarm_double()
{
global.attack_counter_max = 30;
if (global.attack_counter == 0)
{
distance_x = 13;
distance_y = 11;
random_generator_1 = irandom_range(1, 4);
random_generator_2 = irandom_range(1, 3);
if (random_generator_2 >= random_generator_1)
random_generator_2 += 1;
for (i = 1; i <= 2; i += 1)
{
var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13);
var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11);
if (i == 1)
random_generator = random_generator_1;
else if (i == 2)
random_generator = random_generator_2;
var sector, sector_2;
if (random_generator == 1)
{
sector = 0;
sector_2 = 0;
}
else if (random_generator == 2)
{
sector = 0;
sector_2 = 1;
}
else if (random_generator == 3)
{
sector = 1;
sector_2 = 0;
}
else if (random_generator == 4)
{
sector = 1;
sector_2 = 1;
}
if (sector == 0)
{
if (sector_2 == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
else if (sector_2 == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
}
else if (sector == 1)
{
if (sector_2 == 0)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
else if (sector_2 == 1)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
}
}
}
} () |
| 2 |
{ |
| 3 |
global.attack_counter_max = 30; |
| 4 |
if (global.attack_counter == 0) |
| 5 |
{ |
| 6 |
distance_x = 13; |
| 7 |
distance_y = 11; |
| 8 |
random_generator_1 = irandom_range(1, 4); |
| 9 |
random_generator_2 = irandom_range(1, 3); |
| 10 |
if (random_generator_2 >= random_generator_1) |
| 11 |
random_generator_2 += 1; |
| 12 |
for (i = 1; i <= 2; i += 1) |
| 13 |
{ |
| 14 |
var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13); |
| 15 |
var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11); |
| 16 |
if (i == 1) |
| 17 |
random_generator = random_generator_1; |
| 18 |
else if (i == 2) |
| 19 |
random_generator = random_generator_2; |
| 20 |
var sector, sector_2; |
| 21 |
if (random_generator == 1) |
| 22 |
{ |
| 23 |
sector = 0; |
| 24 |
sector_2 = 0; |
| 25 |
} |
| 26 |
else if (random_generator == 2) |
| 27 |
{ |
| 28 |
sector = 0; |
| 29 |
sector_2 = 1; |
| 30 |
} |
| 31 |
else if (random_generator == 3) |
| 32 |
{ |
| 33 |
sector = 1; |
| 34 |
sector_2 = 0; |
| 35 |
} |
| 36 |
else if (random_generator == 4) |
| 37 |
{ |
| 38 |
sector = 1; |
| 39 |
sector_2 = 1; |
| 40 |
} |
| 41 |
if (sector == 0) |
| 42 |
{ |
| 43 |
if (sector_2 == 0) |
| 44 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal); |
| 45 |
else if (sector_2 == 1) |
| 46 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal); |
| 47 |
} |
| 48 |
else if (sector == 1) |
| 49 |
{ |
| 50 |
if (sector_2 == 0) |
| 51 |
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical); |
| 52 |
else if (sector_2 == 1) |
| 53 |
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical); |
| 54 |
} |
| 55 |
} |
| 56 |
} |
| 57 |
} |