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function scr_enemy_attack_flier_swarm_doublescr_enemy_attack_flier_swarm_doublefunction scr_enemy_attack_flier_swarm_double()
{
global.attack_counter_max = 30;
if (global.attack_counter == 0)
{
distance_x = 13;
distance_y = 11;
random_generator_1 = irandom_range(1, 4);
random_generator_2 = irandom_range(1, 3);
if (random_generator_2 >= random_generator_1)
random_generator_2 += 1;
for (i = 1; i <= 2; i += 1)
{
var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13);
var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11);
if (i == 1)
random_generator = random_generator_1;
else if (i == 2)
random_generator = random_generator_2;
var sector, sector_2;
if (random_generator == 1)
{
sector = 0;
sector_2 = 0;
}
else if (random_generator == 2)
{
sector = 0;
sector_2 = 1;
}
else if (random_generator == 3)
{
sector = 1;
sector_2 = 0;
}
else if (random_generator == 4)
{
sector = 1;
sector_2 = 1;
}
if (sector == 0)
{
if (sector_2 == 0)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
else if (sector_2 == 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal);
}
else if (sector == 1)
{
if (sector_2 == 0)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
else if (sector_2 == 1)
instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical);
}
}
}
} () |
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{ |
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global.attack_counter_max = 30; |
4 |
if (global.attack_counter == 0) |
5 |
{ |
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distance_x = 13; |
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distance_y = 11; |
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random_generator_1 = irandom_range(1, 4); |
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random_generator_2 = irandom_range(1, 3); |
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if (random_generator_2 >= random_generator_1) |
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random_generator_2 += 1; |
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for (i = 1; i <= 2; i += 1) |
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{ |
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var random_number_x = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_left + 13, obj_dialogue_box_battle_transformation_any.bbox_right - 13); |
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var random_number_y = irandom_range(obj_dialogue_box_battle_transformation_any.bbox_top + 11, obj_dialogue_box_battle_transformation_any.bbox_bottom - 11); |
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if (i == 1) |
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random_generator = random_generator_1; |
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else if (i == 2) |
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random_generator = random_generator_2; |
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var sector, sector_2; |
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if (random_generator == 1) |
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{ |
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sector = 0; |
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sector_2 = 0; |
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} |
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else if (random_generator == 2) |
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{ |
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sector = 0; |
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sector_2 = 1; |
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} |
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else if (random_generator == 3) |
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{ |
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sector = 1; |
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sector_2 = 0; |
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} |
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else if (random_generator == 4) |
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{ |
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sector = 1; |
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sector_2 = 1; |
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} |
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if (sector == 0) |
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{ |
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if (sector_2 == 0) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left - distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal); |
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else if (sector_2 == 1) |
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right + distance_x, random_number_y, obj_battle_enemy_attack_flier_swarm_horizontal); |
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} |
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else if (sector == 1) |
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{ |
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if (sector_2 == 0) |
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instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_y, obj_battle_enemy_attack_flier_swarm_vertical); |
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else if (sector_2 == 1) |
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instance_create(random_number_x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_y, obj_battle_enemy_attack_flier_swarm_vertical); |
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} |
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} |
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} |
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} |