1 |
function scr_enemy_attack_insomnitot_zzzscr_enemy_attack_insomnitot_zzzfunction scr_enemy_attack_insomnitot_zzz()
{
global.attack_counter_max = 20;
if (global.attack_counter == 0)
{
var distance_factor = 4;
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor, obj_battle_enemy_attack_insomnitot_zzz_big);
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 2) + obj_battle_enemy_attack_insomnitot_zzz_big.sprite_height, obj_battle_enemy_attack_insomnitot_zzz_medium);
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 3) + (obj_battle_enemy_attack_insomnitot_zzz_medium.sprite_height * 2), obj_battle_enemy_attack_insomnitot_zzz_small);
}
} () |
2 |
{ |
3 |
global.attack_counter_max = 20; |
4 |
if (global.attack_counter == 0) |
5 |
{ |
6 |
var distance_factor = 4; |
7 |
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor, obj_battle_enemy_attack_insomnitot_zzz_big); |
8 |
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 2) + obj_battle_enemy_attack_insomnitot_zzz_big.sprite_height, obj_battle_enemy_attack_insomnitot_zzz_medium); |
9 |
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 3) + (obj_battle_enemy_attack_insomnitot_zzz_medium.sprite_height * 2), obj_battle_enemy_attack_insomnitot_zzz_small); |
10 |
} |
11 |
} |