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1
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function scr_enemy_attack_insomnitot_zzzscr_enemy_attack_insomnitot_zzz
function scr_enemy_attack_insomnitot_zzz()
{
global.attack_counter_max = 20;
if (global.attack_counter == 0)
{
var distance_factor = 4;
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor, obj_battle_enemy_attack_insomnitot_zzz_big);
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 2) + obj_battle_enemy_attack_insomnitot_zzz_big.sprite_height, obj_battle_enemy_attack_insomnitot_zzz_medium);
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 3) + (obj_battle_enemy_attack_insomnitot_zzz_medium.sprite_height * 2), obj_battle_enemy_attack_insomnitot_zzz_small);
}
} ()
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2
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{
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3
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global.attack_counter_max = 20;
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4
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if (global.attack_counter == 0)
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5
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{
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6
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var distance_factor = 4;
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7
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instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + distance_factor, obj_battle_enemy_attack_insomnitot_zzz_big);
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8
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instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 2) + obj_battle_enemy_attack_insomnitot_zzz_big.sprite_height, obj_battle_enemy_attack_insomnitot_zzz_medium);
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9
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instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + 8 + (distance_factor * 3) + (obj_battle_enemy_attack_insomnitot_zzz_medium.sprite_height * 2), obj_battle_enemy_attack_insomnitot_zzz_small);
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10
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}
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11
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}
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