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1
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function scr_enemy_attack_know_cone_orangesscr_enemy_attack_know_cone_oranges
function scr_enemy_attack_know_cone_oranges()
{
global.attack_counter_max = 20;
if (global.attack_counter == 0)
{
var distance_factor = 15;
var random_generator_1 = irandom_range(0, 1);
var random_generator_2 = irandom_range(0, 4);
if (random_generator_1 == 0)
{
if (random_generator_2 > 0)
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor, obj_battle_enemy_attack_know_cone_orange_white);
else
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor, obj_battle_enemy_attack_know_cone_orange);
}
else if (random_generator_1 == 1)
{
if (random_generator_2 > 0)
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_orange_white);
else
instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_orange);
}
}
} ()
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2
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{
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3
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global.attack_counter_max = 20;
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4
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if (global.attack_counter == 0)
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5
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{
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6
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var distance_factor = 15;
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7
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var random_generator_1 = irandom_range(0, 1);
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8
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var random_generator_2 = irandom_range(0, 4);
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9
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if (random_generator_1 == 0)
|
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10
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{
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11
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if (random_generator_2 > 0)
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12
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instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor, obj_battle_enemy_attack_know_cone_orange_white);
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13
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else
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14
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instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor, obj_battle_enemy_attack_know_cone_orange);
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15
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}
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16
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else if (random_generator_1 == 1)
|
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17
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{
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18
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if (random_generator_2 > 0)
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19
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instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_orange_white);
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20
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else
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21
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instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_orange);
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22
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}
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23
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}
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24
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}
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