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gml_GlobalScript_scr_enemy_attack_know_cone_oranges

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function scr_enemy_attack_know_cone_oranges
scr_enemy_attack_know_cone_oranges

function scr_enemy_attack_know_cone_oranges() { global.attack_counter_max = 20; if (global.attack_counter == 0) { var distance_factor = 15; var random_generator_1 = irandom_range(0, 1); var random_generator_2 = irandom_range(0, 4); if (random_generator_1 == 0) { if (random_generator_2 > 0) instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor, obj_battle_enemy_attack_know_cone_orange_white); else instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor, obj_battle_enemy_attack_know_cone_orange); } else if (random_generator_1 == 1) { if (random_generator_2 > 0) instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_orange_white); else instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_orange); } } }
()
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{
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    global.attack_counter_max = 20;
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    if (global.attack_counter == 0)
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    {
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        var distance_factor = 15;
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        var random_generator_1 = irandom_range(0, 1);
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        var random_generator_2 = irandom_range(0, 4);
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        if (random_generator_1 == 0)
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        {
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            if (random_generator_2 > 0)
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                instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor, obj_battle_enemy_attack_know_cone_orange_white);
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            else
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                instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_top - distance_factor, obj_battle_enemy_attack_know_cone_orange);
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        }
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        else if (random_generator_1 == 1)
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        {
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            if (random_generator_2 > 0)
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                instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_orange_white);
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            else
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                instance_create(obj_heart_battle_fighting_parent.x, obj_dialogue_box_battle_transformation_any.bbox_bottom + distance_factor, obj_battle_enemy_attack_know_cone_orange);
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        }
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    }
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}