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1
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function scr_enemy_attack_trihecta_circle_bouncescr_enemy_attack_trihecta_circle_bounce
function scr_enemy_attack_trihecta_circle_bounce()
{
if (!instance_exists(obj_battle_enemy_attack_trihecta_circle_bounce))
{
var random_number = irandom_range(0, 1);
var bbox_var;
if (random_number == 0)
{
random_number = -1;
bbox_var = obj_dialogue_box_battle_transformation_any.bbox_left;
}
else
{
bbox_var = obj_dialogue_box_battle_transformation_any.bbox_right;
}
for (i = 0; i <= 2; i += 1)
instance_create(bbox_var + (random_number * 15) + (random_number * i * 22), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_trihecta_circle_bounce);
}
} ()
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2
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{
|
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3
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if (!instance_exists(obj_battle_enemy_attack_trihecta_circle_bounce))
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4
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{
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5
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var random_number = irandom_range(0, 1);
|
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6
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var bbox_var;
|
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7
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if (random_number == 0)
|
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8
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{
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9
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random_number = -1;
|
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10
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bbox_var = obj_dialogue_box_battle_transformation_any.bbox_left;
|
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11
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}
|
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12
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else
|
|
13
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{
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14
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bbox_var = obj_dialogue_box_battle_transformation_any.bbox_right;
|
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15
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}
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16
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for (i = 0; i <= 2; i += 1)
|
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17
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instance_create(bbox_var + (random_number * 15) + (random_number * i * 22), obj_dialogue_box_battle_transformation_any.bbox_bottom - 5, obj_battle_enemy_attack_trihecta_circle_bounce);
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18
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}
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|
19
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}
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