| 1 |
function scr_enemy_attack_trihecta_circle_reflectscr_enemy_attack_trihecta_circle_reflectfunction scr_enemy_attack_trihecta_circle_reflect()
{
if (!instance_exists(obj_battle_enemy_attack_trihecta_circle_reflect))
{
var distance_x = 16;
var distance_y = 16;
var random_number = irandom_range(1, 4);
if (random_number != 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 4 + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + 4 + distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
if (random_number != 2)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 4 - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + 4 + distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
if (random_number != 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 4 + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - 4 - distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
if (random_number != 4)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 4 - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - 4 - distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
}
} () |
| 2 |
{ |
| 3 |
if (!instance_exists(obj_battle_enemy_attack_trihecta_circle_reflect)) |
| 4 |
{ |
| 5 |
var distance_x = 16; |
| 6 |
var distance_y = 16; |
| 7 |
var random_number = irandom_range(1, 4); |
| 8 |
if (random_number != 1) |
| 9 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 4 + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + 4 + distance_y, obj_battle_enemy_attack_trihecta_circle_reflect); |
| 10 |
if (random_number != 2) |
| 11 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 4 - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + 4 + distance_y, obj_battle_enemy_attack_trihecta_circle_reflect); |
| 12 |
if (random_number != 3) |
| 13 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 4 + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - 4 - distance_y, obj_battle_enemy_attack_trihecta_circle_reflect); |
| 14 |
if (random_number != 4) |
| 15 |
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 4 - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - 4 - distance_y, obj_battle_enemy_attack_trihecta_circle_reflect); |
| 16 |
} |
| 17 |
} |