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1
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function scr_enemy_attack_trihecta_circle_reflectscr_enemy_attack_trihecta_circle_reflect
function scr_enemy_attack_trihecta_circle_reflect()
{
if (!instance_exists(obj_battle_enemy_attack_trihecta_circle_reflect))
{
var distance_x = 16;
var distance_y = 16;
var random_number = irandom_range(1, 4);
if (random_number != 1)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 4 + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + 4 + distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
if (random_number != 2)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 4 - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + 4 + distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
if (random_number != 3)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 4 + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - 4 - distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
if (random_number != 4)
instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 4 - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - 4 - distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
}
} ()
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2
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{
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3
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if (!instance_exists(obj_battle_enemy_attack_trihecta_circle_reflect))
|
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4
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{
|
|
5
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var distance_x = 16;
|
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6
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var distance_y = 16;
|
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7
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var random_number = irandom_range(1, 4);
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8
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if (random_number != 1)
|
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9
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 4 + distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + 4 + distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
|
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10
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if (random_number != 2)
|
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11
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 4 - distance_x, obj_dialogue_box_battle_transformation_any.bbox_top + 4 + distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
|
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12
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if (random_number != 3)
|
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13
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_left + 4 + distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - 4 - distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
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14
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if (random_number != 4)
|
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15
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instance_create(obj_dialogue_box_battle_transformation_any.bbox_right - 4 - distance_x, obj_dialogue_box_battle_transformation_any.bbox_bottom - 4 - distance_y, obj_battle_enemy_attack_trihecta_circle_reflect);
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16
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}
|
|
17
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}
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