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1
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function scr_enemy_defragmentscr_enemy_defragment
function scr_enemy_defragment()
{
var width = sprite_get_width(sprite_index);
var height = sprite_get_height(sprite_index);
i_inc = width / 20;
j_inc = 2;
for (var i = 0; i < width; i += i_inc)
{
for (var j = 0; j < height; j += j_inc)
{
part = instance_create(bbox_left + i, bbox_top + j, obj_piece);
with (part)
{
left = i;
top = j;
self.width = other.i_inc;
self.height = other.j_inc;
sprite_index = other.sprite_index;
alarm[0]
}
}
}
} ()
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2
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{
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3
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var width = sprite_get_width(sprite_index);
|
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4
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var height = sprite_get_height(sprite_index);
|
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5
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i_inc = width / 20;
|
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6
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j_inc = 2;
|
|
7
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for (var i = 0; i < width; i += i_inc)
|
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8
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{
|
|
9
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for (var j = 0; j < height; j += j_inc)
|
|
10
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{
|
|
11
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part = instance_create(bbox_left + i, bbox_top + j, obj_piece);
|
|
12
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with (part)
|
|
13
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{
|
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14
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left = i;
|
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15
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top = j;
|
|
16
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self.width = other.i_inc;
|
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17
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self.height = other.j_inc;
|
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18
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sprite_index = other.sprite_index;
|
|
19
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alarm[0]
|
|
20
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}
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21
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}
|
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22
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}
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23
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}
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