| 1 |
function scr_enemy_defragmentscr_enemy_defragmentfunction scr_enemy_defragment()
{
var width = sprite_get_width(sprite_index);
var height = sprite_get_height(sprite_index);
i_inc = width / 20;
j_inc = 2;
for (var i = 0; i < width; i += i_inc)
{
for (var j = 0; j < height; j += j_inc)
{
part = instance_create(bbox_left + i, bbox_top + j, obj_piece);
with (part)
{
left = i;
top = j;
self.width = other.i_inc;
self.height = other.j_inc;
sprite_index = other.sprite_index;alarm[0]
}
}
}
} () |
| 2 |
{ |
| 3 |
var width = sprite_get_width(sprite_index); |
| 4 |
var height = sprite_get_height(sprite_index); |
| 5 |
i_inc = width / 20; |
| 6 |
j_inc = 2; |
| 7 |
for (var i = 0; i < width; i += i_inc) |
| 8 |
{ |
| 9 |
for (var j = 0; j < height; j += j_inc) |
| 10 |
{ |
| 11 |
part = instance_create(bbox_left + i, bbox_top + j, obj_piece); |
| 12 |
with (part) |
| 13 |
{ |
| 14 |
left = i; |
| 15 |
top = j; |
| 16 |
self.width = other.i_inc; |
| 17 |
self.height = other.j_inc; |
| 18 |
sprite_index = other.sprite_index; |
| 19 |
alarm[0] |
| 20 |
} |
| 21 |
} |
| 22 |
} |
| 23 |
} |