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function scr_enemy_defragmentscr_enemy_defragmentfunction scr_enemy_defragment()
{
var width = sprite_get_width(sprite_index);
var height = sprite_get_height(sprite_index);
i_inc = width / 20;
j_inc = 2;
for (var i = 0; i < width; i += i_inc)
{
for (var j = 0; j < height; j += j_inc)
{
part = instance_create(bbox_left + i, bbox_top + j, obj_piece);
with (part)
{
left = i;
top = j;
self.width = other.i_inc;
self.height = other.j_inc;
sprite_index = other.sprite_index;alarm[0]
}
}
}
} () |
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{ |
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var width = sprite_get_width(sprite_index); |
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var height = sprite_get_height(sprite_index); |
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i_inc = width / 20; |
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j_inc = 2; |
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for (var i = 0; i < width; i += i_inc) |
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{ |
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for (var j = 0; j < height; j += j_inc) |
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{ |
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part = instance_create(bbox_left + i, bbox_top + j, obj_piece); |
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with (part) |
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{ |
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left = i; |
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top = j; |
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self.width = other.i_inc; |
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self.height = other.j_inc; |
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sprite_index = other.sprite_index; |
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alarm[0] |
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} |
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} |
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} |
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} |