| 1 |
function scr_enemy_timer_attacks_cactony_slither_duoscr_enemy_timer_attacks_cactony_slither_duofunction scr_enemy_timer_attacks_cactony_slither_duo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Cactony Slither Attack 1" && !instance_exists(obj_battle_enemy_attack_cs_1))
instance_create(0, 0, obj_battle_enemy_attack_cs_1);
else if (enemy_attack == "Cactony Slither Attack 2" && !instance_exists(obj_battle_enemy_attack_cs_2))
instance_create(0, 0, obj_battle_enemy_attack_cs_2);
else if (enemy_attack == "Slither Pottery" || enemy_attack == "Slither Snake")
script_execute(scr_enemy_timer_attacks_slither_solo);
else if (enemy_attack == "Cactony Needle Side" || enemy_attack == "Cactony Needle Top" || enemy_attack == "Cactony Needle Green")
script_execute(scr_enemy_timer_attacks_cactony_solo);
}
} () |
| 2 |
{ |
| 3 |
var enemy_attack = global.enemy_attack; |
| 4 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
| 5 |
{ |
| 6 |
if (enemy_attack == "Cactony Slither Attack 1" && !instance_exists(obj_battle_enemy_attack_cs_1)) |
| 7 |
instance_create(0, 0, obj_battle_enemy_attack_cs_1); |
| 8 |
else if (enemy_attack == "Cactony Slither Attack 2" && !instance_exists(obj_battle_enemy_attack_cs_2)) |
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instance_create(0, 0, obj_battle_enemy_attack_cs_2); |
| 10 |
else if (enemy_attack == "Slither Pottery" || enemy_attack == "Slither Snake") |
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script_execute(scr_enemy_timer_attacks_slither_solo); |
| 12 |
else if (enemy_attack == "Cactony Needle Side" || enemy_attack == "Cactony Needle Top" || enemy_attack == "Cactony Needle Green") |
| 13 |
script_execute(scr_enemy_timer_attacks_cactony_solo); |
| 14 |
} |
| 15 |
} |