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gml_GlobalScript_scr_enemy_timer_attacks_cactony_slither_duo

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function scr_enemy_timer_attacks_cactony_slither_duo
scr_enemy_timer_attacks_cactony_slither_duo

function scr_enemy_timer_attacks_cactony_slither_duo() { var enemy_attack = global.enemy_attack; if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (enemy_attack == "Cactony Slither Attack 1" && !instance_exists(obj_battle_enemy_attack_cs_1)) instance_create(0, 0, obj_battle_enemy_attack_cs_1); else if (enemy_attack == "Cactony Slither Attack 2" && !instance_exists(obj_battle_enemy_attack_cs_2)) instance_create(0, 0, obj_battle_enemy_attack_cs_2); else if (enemy_attack == "Slither Pottery" || enemy_attack == "Slither Snake") script_execute(scr_enemy_timer_attacks_slither_solo); else if (enemy_attack == "Cactony Needle Side" || enemy_attack == "Cactony Needle Top" || enemy_attack == "Cactony Needle Green") script_execute(scr_enemy_timer_attacks_cactony_solo); } }
()
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{
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    var enemy_attack = global.enemy_attack;
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    if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        if (enemy_attack == "Cactony Slither Attack 1" && !instance_exists(obj_battle_enemy_attack_cs_1))
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            instance_create(0, 0, obj_battle_enemy_attack_cs_1);
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        else if (enemy_attack == "Cactony Slither Attack 2" && !instance_exists(obj_battle_enemy_attack_cs_2))
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            instance_create(0, 0, obj_battle_enemy_attack_cs_2);
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        else if (enemy_attack == "Slither Pottery" || enemy_attack == "Slither Snake")
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            script_execute(scr_enemy_timer_attacks_slither_solo);
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        else if (enemy_attack == "Cactony Needle Side" || enemy_attack == "Cactony Needle Top" || enemy_attack == "Cactony Needle Green")
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            script_execute(scr_enemy_timer_attacks_cactony_solo);
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    }
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}