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function scr_enemy_timer_attacks_cactony_slither_duoscr_enemy_timer_attacks_cactony_slither_duofunction scr_enemy_timer_attacks_cactony_slither_duo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Cactony Slither Attack 1" && !instance_exists(obj_battle_enemy_attack_cs_1))
instance_create(0, 0, obj_battle_enemy_attack_cs_1);
else if (enemy_attack == "Cactony Slither Attack 2" && !instance_exists(obj_battle_enemy_attack_cs_2))
instance_create(0, 0, obj_battle_enemy_attack_cs_2);
else if (enemy_attack == "Slither Pottery" || enemy_attack == "Slither Snake")
script_execute(scr_enemy_timer_attacks_slither_solo);
else if (enemy_attack == "Cactony Needle Side" || enemy_attack == "Cactony Needle Top" || enemy_attack == "Cactony Needle Green")
script_execute(scr_enemy_timer_attacks_cactony_solo);
}
} () |
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{ |
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var enemy_attack = global.enemy_attack; |
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
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{ |
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if (enemy_attack == "Cactony Slither Attack 1" && !instance_exists(obj_battle_enemy_attack_cs_1)) |
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instance_create(0, 0, obj_battle_enemy_attack_cs_1); |
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else if (enemy_attack == "Cactony Slither Attack 2" && !instance_exists(obj_battle_enemy_attack_cs_2)) |
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instance_create(0, 0, obj_battle_enemy_attack_cs_2); |
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else if (enemy_attack == "Slither Pottery" || enemy_attack == "Slither Snake") |
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script_execute(scr_enemy_timer_attacks_slither_solo); |
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else if (enemy_attack == "Cactony Needle Side" || enemy_attack == "Cactony Needle Top" || enemy_attack == "Cactony Needle Green") |
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script_execute(scr_enemy_timer_attacks_cactony_solo); |
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} |
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} |