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1
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function scr_enemy_timer_attacks_cactony_slither_duoscr_enemy_timer_attacks_cactony_slither_duo
function scr_enemy_timer_attacks_cactony_slither_duo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Cactony Slither Attack 1" && !instance_exists(obj_battle_enemy_attack_cs_1))
instance_create(0, 0, obj_battle_enemy_attack_cs_1);
else if (enemy_attack == "Cactony Slither Attack 2" && !instance_exists(obj_battle_enemy_attack_cs_2))
instance_create(0, 0, obj_battle_enemy_attack_cs_2);
else if (enemy_attack == "Slither Pottery" || enemy_attack == "Slither Snake")
script_execute(scr_enemy_timer_attacks_slither_solo);
else if (enemy_attack == "Cactony Needle Side" || enemy_attack == "Cactony Needle Top" || enemy_attack == "Cactony Needle Green")
script_execute(scr_enemy_timer_attacks_cactony_solo);
}
} ()
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2
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{
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3
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var enemy_attack = global.enemy_attack;
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4
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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5
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{
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6
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if (enemy_attack == "Cactony Slither Attack 1" && !instance_exists(obj_battle_enemy_attack_cs_1))
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7
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instance_create(0, 0, obj_battle_enemy_attack_cs_1);
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8
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else if (enemy_attack == "Cactony Slither Attack 2" && !instance_exists(obj_battle_enemy_attack_cs_2))
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9
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instance_create(0, 0, obj_battle_enemy_attack_cs_2);
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10
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else if (enemy_attack == "Slither Pottery" || enemy_attack == "Slither Snake")
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11
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script_execute(scr_enemy_timer_attacks_slither_solo);
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12
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else if (enemy_attack == "Cactony Needle Side" || enemy_attack == "Cactony Needle Top" || enemy_attack == "Cactony Needle Green")
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13
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script_execute(scr_enemy_timer_attacks_cactony_solo);
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14
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}
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15
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}
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