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gml_GlobalScript_scr_enemy_timer_attacks_decibat

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function scr_enemy_timer_attacks_decibat
scr_enemy_timer_attacks_decibat

function scr_enemy_timer_attacks_decibat() { var enemy_attack = global.enemy_attack; if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Wave Blue" && obj_heart_battle_fighting_parent.moveable == true) { script_execute(scr_enemy_attack_decibat_wave_blue); if (global.attack_counter >= 0) { global.attack_counter -= 1; if (global.attack_counter < 0) global.attack_counter = global.attack_counter_max; } } else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Wave Orange" && obj_heart_battle_fighting_parent.moveable == true) { script_execute(scr_enemy_attack_decibat_wave_orange); if (global.attack_counter >= 0) { global.attack_counter -= 1; if (global.attack_counter < 0) global.attack_counter = global.attack_counter_max; } } else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Wave Multi" && obj_heart_battle_fighting_parent.moveable == true) { script_execute(scr_enemy_attack_decibat_wave_multi); if (global.attack_counter >= 0) { global.attack_counter -= 1; if (global.attack_counter < 0) global.attack_counter = global.attack_counter_max; } } else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Wave Mini" && obj_heart_battle_fighting_parent.moveable == true) { script_execute(scr_enemy_attack_decibat_wave_mini); if (global.attack_counter >= 0) { global.attack_counter -= 1; if (global.attack_counter < 0) global.attack_counter = global.attack_counter_max; } } else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Stalagmite" && obj_heart_battle_fighting_parent.moveable == true) { script_execute(scr_enemy_attack_decibat_stalagmite); if (global.attack_counter >= 0) { global.attack_counter -= 1; if (global.attack_counter < 0) global.attack_counter = global.attack_counter_max; } } }
()
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{
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    var enemy_attack = global.enemy_attack;
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    if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Wave Blue" && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        script_execute(scr_enemy_attack_decibat_wave_blue);
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        if (global.attack_counter >= 0)
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        {
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            global.attack_counter -= 1;
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            if (global.attack_counter < 0)
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                global.attack_counter = global.attack_counter_max;
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        }
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    }
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    else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Wave Orange" && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        script_execute(scr_enemy_attack_decibat_wave_orange);
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        if (global.attack_counter >= 0)
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        {
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            global.attack_counter -= 1;
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            if (global.attack_counter < 0)
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                global.attack_counter = global.attack_counter_max;
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        }
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    }
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    else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Wave Multi" && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        script_execute(scr_enemy_attack_decibat_wave_multi);
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        if (global.attack_counter >= 0)
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        {
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            global.attack_counter -= 1;
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            if (global.attack_counter < 0)
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                global.attack_counter = global.attack_counter_max;
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        }
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    }
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    else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Wave Mini" && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        script_execute(scr_enemy_attack_decibat_wave_mini);
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        if (global.attack_counter >= 0)
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        {
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            global.attack_counter -= 1;
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            if (global.attack_counter < 0)
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                global.attack_counter = global.attack_counter_max;
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        }
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    }
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    else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Decibat Stalagmite" && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        script_execute(scr_enemy_attack_decibat_stalagmite);
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        if (global.attack_counter >= 0)
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        {
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            global.attack_counter -= 1;
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            if (global.attack_counter < 0)
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                global.attack_counter = global.attack_counter_max;
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        }
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    }
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}