| 1 | function scr_enemy_timer_attacks_energy_balls |
| 2 | { |
| 3 | var enemy_attack = global.enemy_attack; |
| 4 | if (enemy_attack == "Energy Balls" && !instance_exists(obj_battle_enemy_attack_energy_balls_creator)) |
| 5 | instance_create(0, 0, obj_battle_enemy_attack_energy_balls_creator); |
| 6 | } |