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1
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function scr_enemy_timer_attacks_flier_soloscr_enemy_timer_attacks_flier_solo
function scr_enemy_timer_attacks_flier_solo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Flies" && obj_heart_battle_fighting_parent.moveable == true)
{
script_execute(scr_enemy_attack_flier_flies);
if (global.attack_counter >= 0)
{
global.attack_counter -= 1;
if (global.attack_counter < 0)
global.attack_counter = global.attack_counter_max;
}
}
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Swarm" && obj_heart_battle_fighting_parent.moveable == true)
{
script_execute(scr_enemy_attack_flier_swarm);
if (global.attack_counter >= 0)
{
global.attack_counter -= 1;
if (global.attack_counter < 0)
global.attack_counter = global.attack_counter_max;
}
}
else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Fire" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_flier_fire_parent))
{
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.bbox_top - 20, obj_battle_enemy_attack_flier_fire_middle);
instance_create(obj_battle_enemy_attack_flier_fire_middle.x - 38, obj_battle_enemy_attack_flier_fire_middle.y, obj_battle_enemy_attack_flier_fire_left);
instance_create(obj_battle_enemy_attack_flier_fire_middle.x + 38, obj_battle_enemy_attack_flier_fire_middle.y, obj_battle_enemy_attack_flier_fire_right);
}
} ()
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2
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{
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3
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var enemy_attack = global.enemy_attack;
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4
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Flies" && obj_heart_battle_fighting_parent.moveable == true)
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5
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{
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6
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script_execute(scr_enemy_attack_flier_flies);
|
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7
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if (global.attack_counter >= 0)
|
|
8
|
{
|
|
9
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global.attack_counter -= 1;
|
|
10
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if (global.attack_counter < 0)
|
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11
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global.attack_counter = global.attack_counter_max;
|
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12
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}
|
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13
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}
|
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14
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Swarm" && obj_heart_battle_fighting_parent.moveable == true)
|
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15
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{
|
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16
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script_execute(scr_enemy_attack_flier_swarm);
|
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17
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if (global.attack_counter >= 0)
|
|
18
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{
|
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19
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global.attack_counter -= 1;
|
|
20
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if (global.attack_counter < 0)
|
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21
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global.attack_counter = global.attack_counter_max;
|
|
22
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}
|
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23
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}
|
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24
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else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Fire" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_flier_fire_parent))
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25
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{
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26
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instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.bbox_top - 20, obj_battle_enemy_attack_flier_fire_middle);
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27
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instance_create(obj_battle_enemy_attack_flier_fire_middle.x - 38, obj_battle_enemy_attack_flier_fire_middle.y, obj_battle_enemy_attack_flier_fire_left);
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28
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instance_create(obj_battle_enemy_attack_flier_fire_middle.x + 38, obj_battle_enemy_attack_flier_fire_middle.y, obj_battle_enemy_attack_flier_fire_right);
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29
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}
|
|
30
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}
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