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function scr_enemy_timer_attacks_flier_soloscr_enemy_timer_attacks_flier_solofunction scr_enemy_timer_attacks_flier_solo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Flies" && obj_heart_battle_fighting_parent.moveable == true)
{
script_execute(scr_enemy_attack_flier_flies);
if (global.attack_counter >= 0)
{
global.attack_counter -= 1;
if (global.attack_counter < 0)
global.attack_counter = global.attack_counter_max;
}
}
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Swarm" && obj_heart_battle_fighting_parent.moveable == true)
{
script_execute(scr_enemy_attack_flier_swarm);
if (global.attack_counter >= 0)
{
global.attack_counter -= 1;
if (global.attack_counter < 0)
global.attack_counter = global.attack_counter_max;
}
}
else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Fire" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_flier_fire_parent))
{
instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.bbox_top - 20, obj_battle_enemy_attack_flier_fire_middle);
instance_create(obj_battle_enemy_attack_flier_fire_middle.x - 38, obj_battle_enemy_attack_flier_fire_middle.y, obj_battle_enemy_attack_flier_fire_left);
instance_create(obj_battle_enemy_attack_flier_fire_middle.x + 38, obj_battle_enemy_attack_flier_fire_middle.y, obj_battle_enemy_attack_flier_fire_right);
}
} () |
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{ |
3 |
var enemy_attack = global.enemy_attack; |
4 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Flies" && obj_heart_battle_fighting_parent.moveable == true) |
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{ |
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script_execute(scr_enemy_attack_flier_flies); |
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if (global.attack_counter >= 0) |
8 |
{ |
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global.attack_counter -= 1; |
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if (global.attack_counter < 0) |
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global.attack_counter = global.attack_counter_max; |
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} |
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} |
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Swarm" && obj_heart_battle_fighting_parent.moveable == true) |
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{ |
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script_execute(scr_enemy_attack_flier_swarm); |
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if (global.attack_counter >= 0) |
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{ |
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global.attack_counter -= 1; |
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if (global.attack_counter < 0) |
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global.attack_counter = global.attack_counter_max; |
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} |
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} |
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else if (instance_exists(obj_dialogue_box_battle_transformation_any) && enemy_attack == "Flier Fire" && obj_heart_battle_fighting_parent.moveable == true && !instance_exists(obj_battle_enemy_attack_flier_fire_parent)) |
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{ |
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instance_create(obj_dialogue_box_battle_transformation_any.x, obj_dialogue_box_battle_transformation_any.bbox_top - 20, obj_battle_enemy_attack_flier_fire_middle); |
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instance_create(obj_battle_enemy_attack_flier_fire_middle.x - 38, obj_battle_enemy_attack_flier_fire_middle.y, obj_battle_enemy_attack_flier_fire_left); |
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instance_create(obj_battle_enemy_attack_flier_fire_middle.x + 38, obj_battle_enemy_attack_flier_fire_middle.y, obj_battle_enemy_attack_flier_fire_right); |
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} |
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} |