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1
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function scr_enemy_timer_attacks_flower_girlsscr_enemy_timer_attacks_flower_girls
function scr_enemy_timer_attacks_flower_girls()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Colored Flowers")
{
if (!instance_exists(obj_battle_enemy_attack_flowergirls_colored_creator))
instance_create(0, 0, obj_battle_enemy_attack_flowergirls_colored_creator);
}
else if (enemy_attack == "Growing Flowers")
{
if (!instance_exists(obj_battle_enemy_attack_flowergirls_growing_flowers_creator))
instance_create(0, 0, obj_battle_enemy_attack_flowergirls_growing_flowers_creator);
}
else if (enemy_attack == "Spinning Flowers")
{
if (!instance_exists(obj_battle_enemy_attack_flowergirls_spinning_flower_creator))
instance_create(0, 0, obj_battle_enemy_attack_flowergirls_spinning_flower_creator);
}
else if (enemy_attack == "Falling Flowers")
{
if (!instance_exists(obj_battle_enemy_attack_flowergirls_falling_flowers_creator))
instance_create(0, 0, obj_battle_enemy_attack_flowergirls_falling_flowers_creator);
}
}
} ()
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2
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{
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3
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var enemy_attack = global.enemy_attack;
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4
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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5
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{
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6
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if (enemy_attack == "Colored Flowers")
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7
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{
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8
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if (!instance_exists(obj_battle_enemy_attack_flowergirls_colored_creator))
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9
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instance_create(0, 0, obj_battle_enemy_attack_flowergirls_colored_creator);
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10
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}
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11
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else if (enemy_attack == "Growing Flowers")
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12
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{
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13
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if (!instance_exists(obj_battle_enemy_attack_flowergirls_growing_flowers_creator))
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14
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instance_create(0, 0, obj_battle_enemy_attack_flowergirls_growing_flowers_creator);
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15
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}
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16
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else if (enemy_attack == "Spinning Flowers")
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17
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{
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18
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if (!instance_exists(obj_battle_enemy_attack_flowergirls_spinning_flower_creator))
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19
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instance_create(0, 0, obj_battle_enemy_attack_flowergirls_spinning_flower_creator);
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20
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}
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21
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else if (enemy_attack == "Falling Flowers")
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22
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{
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23
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if (!instance_exists(obj_battle_enemy_attack_flowergirls_falling_flowers_creator))
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24
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instance_create(0, 0, obj_battle_enemy_attack_flowergirls_falling_flowers_creator);
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25
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}
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26
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}
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27
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}
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