Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_enemy_timer_attacks_flowey

(view raw script w/o annotations or w/e)
1
function scr_enemy_timer_attacks_flowey
scr_enemy_timer_attacks_flowey

function scr_enemy_timer_attacks_flowey() { if (live_call()) return global.live_result; var enemy_attack = global.enemy_attack; if (!instance_exists(obj_attack_cycler_flowey)) instance_create(0, 0, obj_attack_cycler_flowey); if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (enemy_attack == "Flowey Opener") { } else if (enemy_attack == "Flowey Attack 1" && !instance_exists(obj_flowey_1_attack_mouth_face_creator)) { instance_create_depth(0, 0, -100, obj_flowey_1_attack_mouth_face_creator); } else if (enemy_attack == "Flowey Attack 3" && !instance_exists(obj_flowey_1_attack_pellet_spin_creator)) { instance_create_depth(0, 0, -100, obj_flowey_1_attack_pellet_spin_creator); } else if (enemy_attack == "Flowey Attack 2" && !instance_exists(obj_flowey_1_attack_petal_pull_creator)) { instance_create_depth(0, 0, -100, obj_flowey_1_attack_petal_pull_creator); } else if (enemy_attack == "Flowey Attack 4" && !instance_exists(obj_flowey_1_attack_4_creator)) { instance_create_depth(0, 0, -100, obj_flowey_1_attack_4_creator); } else if (enemy_attack == "Flowey Attack 5" && !instance_exists(obj_flowey_1_attack_surround_pellets_creator)) { instance_create_depth(0, 0, -100, obj_flowey_1_attack_surround_pellets_creator); } else if (enemy_attack == "Flowey Attack 6" && !instance_exists(obj_flowey_1_attack_6_creator)) { instance_create_depth(0, 0, -100, obj_flowey_1_attack_6_creator); } else if (enemy_attack == "Flowey Attack 7" && !instance_exists(obj_flowey_1_attack_7_creator)) { instance_create_depth(0, 0, -100, obj_flowey_1_attack_7_creator); } else if (enemy_attack == "Flowey Attack 8" && !instance_exists(obj_flowey_1_attack_8_creator)) { instance_create_depth(0, 0, -100, obj_flowey_1_attack_8_creator); } else if (enemy_attack == "Flowey Attack 9" && !instance_exists(obj_flowey_1_attack_9_creator)) { instance_create_depth(0, 0, -100, obj_flowey_1_attack_9_creator); } else if (enemy_attack == "Flowey Attack 10" && !instance_exists(obj_flowey_1_attack_10_creator)) { instance_create_depth(0, 0, -1000, obj_flowey_1_attack_10_creator); } else if (enemy_attack == "Flowey Corrupt Attack 1" && !instance_exists(obj_battle_enemy_attack_decibat_waves_checker_corrupt)) { instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_decibat_waves_checker_corrupt); } else if (enemy_attack == "Flowey Corrupt Attack 2" && !instance_exists(obj_sme_yellow_rhythm_generator)) { var charts = [[1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7], [0, 2, 1, 0, 1, 2, 2, 1, 0, 1, 1, 2]]; instance_create(0, 0, obj_sme_yellow_rhythm_generator); with (obj_sme_yellow_rhythm_generator) { damage_name_1 = "flowey"; damage_name_2 = "void"; damage_name_3 = "void"; end_script = scr_sme_yellow_rhythm_out_gen_end_script_flowey; alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador; audio_restore = 512; scr_sme_yellow_rhythm_song_data_danza(scr_sme_yellow_rhythm_song_data_flowey_nosong, charts[0], charts[1]); } } else if (enemy_attack == "Flowey Corrupt Attack 3" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt)) { instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt); } else if (enemy_attack == "Flowey Corrupt Attack 4" && !instance_exists(obj_battle_enemy_attack_guardener_checker_corrupt)) { instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_guardener_checker_corrupt); } else if (enemy_attack == "Flowey Corrupt Attack 5" && !instance_exists(obj_battle_enemy_attack_energy_balls_spin_creator_corrupt)) { instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_energy_balls_spin_creator_corrupt); } else if (enemy_attack == "Flowey Corrupt Attack 6" && !instance_exists(obj_battle_enemy_attack_dalv_bolts_checker_corrupt)) { instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_dalv_bolts_checker_corrupt); } else if (enemy_attack == "Flowey Corrupt Attack 7" && !instance_exists(obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt)) { instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt); } } }
()
2
{
3
    if (live_call())
4
        return global.live_result;
5
    var enemy_attack = global.enemy_attack;
6
    if (!instance_exists(obj_attack_cycler_flowey))
7
        instance_create(0, 0, obj_attack_cycler_flowey);
8
    if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
9
    {
10
        if (enemy_attack == "Flowey Opener")
11
        {
12
        }
13
        else if (enemy_attack == "Flowey Attack 1" && !instance_exists(obj_flowey_1_attack_mouth_face_creator))
14
        {
15
            instance_create_depth(0, 0, -100, obj_flowey_1_attack_mouth_face_creator);
16
        }
17
        else if (enemy_attack == "Flowey Attack 3" && !instance_exists(obj_flowey_1_attack_pellet_spin_creator))
18
        {
19
            instance_create_depth(0, 0, -100, obj_flowey_1_attack_pellet_spin_creator);
20
        }
21
        else if (enemy_attack == "Flowey Attack 2" && !instance_exists(obj_flowey_1_attack_petal_pull_creator))
22
        {
23
            instance_create_depth(0, 0, -100, obj_flowey_1_attack_petal_pull_creator);
24
        }
25
        else if (enemy_attack == "Flowey Attack 4" && !instance_exists(obj_flowey_1_attack_4_creator))
26
        {
27
            instance_create_depth(0, 0, -100, obj_flowey_1_attack_4_creator);
28
        }
29
        else if (enemy_attack == "Flowey Attack 5" && !instance_exists(obj_flowey_1_attack_surround_pellets_creator))
30
        {
31
            instance_create_depth(0, 0, -100, obj_flowey_1_attack_surround_pellets_creator);
32
        }
33
        else if (enemy_attack == "Flowey Attack 6" && !instance_exists(obj_flowey_1_attack_6_creator))
34
        {
35
            instance_create_depth(0, 0, -100, obj_flowey_1_attack_6_creator);
36
        }
37
        else if (enemy_attack == "Flowey Attack 7" && !instance_exists(obj_flowey_1_attack_7_creator))
38
        {
39
            instance_create_depth(0, 0, -100, obj_flowey_1_attack_7_creator);
40
        }
41
        else if (enemy_attack == "Flowey Attack 8" && !instance_exists(obj_flowey_1_attack_8_creator))
42
        {
43
            instance_create_depth(0, 0, -100, obj_flowey_1_attack_8_creator);
44
        }
45
        else if (enemy_attack == "Flowey Attack 9" && !instance_exists(obj_flowey_1_attack_9_creator))
46
        {
47
            instance_create_depth(0, 0, -100, obj_flowey_1_attack_9_creator);
48
        }
49
        else if (enemy_attack == "Flowey Attack 10" && !instance_exists(obj_flowey_1_attack_10_creator))
50
        {
51
            instance_create_depth(0, 0, -1000, obj_flowey_1_attack_10_creator);
52
        }
53
        else if (enemy_attack == "Flowey Corrupt Attack 1" && !instance_exists(obj_battle_enemy_attack_decibat_waves_checker_corrupt))
54
        {
55
            instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_decibat_waves_checker_corrupt);
56
        }
57
        else if (enemy_attack == "Flowey Corrupt Attack 2" && !instance_exists(obj_sme_yellow_rhythm_generator))
58
        {
59
            var charts = [[1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7], [0, 2, 1, 0, 1, 2, 2, 1, 0, 1, 1, 2]];
60
            instance_create(0, 0, obj_sme_yellow_rhythm_generator);
61
            with (obj_sme_yellow_rhythm_generator)
62
            {
63
                damage_name_1 = "flowey";
64
                damage_name_2 = "void";
65
                damage_name_3 = "void";
66
                end_script = scr_sme_yellow_rhythm_out_gen_end_script_flowey;
67
                alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador;
68
                audio_restore = 512;
69
                scr_sme_yellow_rhythm_song_data_danza
scr_sme_yellow_rhythm_song_data_danza

function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514]) { can_end_script = true; var sound = array_create(array_length(arg1), 0); for (var i = 0; i < array_length(sound); i++) sound[i] = arg4[arg2[i]]; scr_audio_stop_sound(1); audio_play = arg0; audio_sound_gain(audio_play, 1, 0); audio_sound_pitch(audio_play, 1); audio_play_sound(audio_play, 20, false); note_1second = 30; note_speed_denominator = 30 * arg3; note_speed = note_speed_numerator / note_speed_denominator; note_current = 0; note_time = 0; note_add = 0; note_total = array_length(arg1); note_final = false; if (song_play_ct == 0) timeline = timeline_add(); else if (!timeline_exists(timeline)) timeline = timeline_add(); else timeline_clear(timeline); note_time = (arg1[0] * note_1second) - note_speed_denominator; note_sarray[0] = sound[0]; note_parray[0] = arg2[0]; timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note); for (var i = 1; i < array_length(arg1); i++) { note_add = (arg1[i] - arg1[i - 1]) * note_1second; note_time += note_add; note_sarray[i] = sound[i]; note_parray[i] = arg2[i]; timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note); } timeline_index = timeline; timeline_loop = false; timeline_speed = 1; timeline_position = 0; timeline_running = true; song_play_ct += 1; }
(scr_sme_yellow_rhythm_song_data_flowey_nosong, charts[0], charts[1]);
70
            }
71
        }
72
        else if (enemy_attack == "Flowey Corrupt Attack 3" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt))
73
        {
74
            instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt);
75
        }
76
        else if (enemy_attack == "Flowey Corrupt Attack 4" && !instance_exists(obj_battle_enemy_attack_guardener_checker_corrupt))
77
        {
78
            instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_guardener_checker_corrupt);
79
        }
80
        else if (enemy_attack == "Flowey Corrupt Attack 5" && !instance_exists(obj_battle_enemy_attack_energy_balls_spin_creator_corrupt))
81
        {
82
            instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_energy_balls_spin_creator_corrupt);
83
        }
84
        else if (enemy_attack == "Flowey Corrupt Attack 6" && !instance_exists(obj_battle_enemy_attack_dalv_bolts_checker_corrupt))
85
        {
86
            instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_dalv_bolts_checker_corrupt);
87
        }
88
        else if (enemy_attack == "Flowey Corrupt Attack 7" && !instance_exists(obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt))
89
        {
90
            instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt);
91
        }
92
    }
93
}