|
1
|
function scr_enemy_timer_attacks_floweyscr_enemy_timer_attacks_flowey
function scr_enemy_timer_attacks_flowey()
{
if (live_call())
return global.live_result;
var enemy_attack = global.enemy_attack;
if (!instance_exists(obj_attack_cycler_flowey))
instance_create(0, 0, obj_attack_cycler_flowey);
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Flowey Opener")
{
}
else if (enemy_attack == "Flowey Attack 1" && !instance_exists(obj_flowey_1_attack_mouth_face_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_mouth_face_creator);
}
else if (enemy_attack == "Flowey Attack 3" && !instance_exists(obj_flowey_1_attack_pellet_spin_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_pellet_spin_creator);
}
else if (enemy_attack == "Flowey Attack 2" && !instance_exists(obj_flowey_1_attack_petal_pull_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_petal_pull_creator);
}
else if (enemy_attack == "Flowey Attack 4" && !instance_exists(obj_flowey_1_attack_4_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_4_creator);
}
else if (enemy_attack == "Flowey Attack 5" && !instance_exists(obj_flowey_1_attack_surround_pellets_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_surround_pellets_creator);
}
else if (enemy_attack == "Flowey Attack 6" && !instance_exists(obj_flowey_1_attack_6_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_6_creator);
}
else if (enemy_attack == "Flowey Attack 7" && !instance_exists(obj_flowey_1_attack_7_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_7_creator);
}
else if (enemy_attack == "Flowey Attack 8" && !instance_exists(obj_flowey_1_attack_8_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_8_creator);
}
else if (enemy_attack == "Flowey Attack 9" && !instance_exists(obj_flowey_1_attack_9_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_9_creator);
}
else if (enemy_attack == "Flowey Attack 10" && !instance_exists(obj_flowey_1_attack_10_creator))
{
instance_create_depth(0, 0, -1000, obj_flowey_1_attack_10_creator);
}
else if (enemy_attack == "Flowey Corrupt Attack 1" && !instance_exists(obj_battle_enemy_attack_decibat_waves_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_decibat_waves_checker_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 2" && !instance_exists(obj_sme_yellow_rhythm_generator))
{
var charts = [[1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7], [0, 2, 1, 0, 1, 2, 2, 1, 0, 1, 1, 2]];
instance_create(0, 0, obj_sme_yellow_rhythm_generator);
with (obj_sme_yellow_rhythm_generator)
{
damage_name_1 = "flowey";
damage_name_2 = "void";
damage_name_3 = "void";
end_script = scr_sme_yellow_rhythm_out_gen_end_script_flowey;
alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador;
audio_restore = 512;
scr_sme_yellow_rhythm_song_data_danza(scr_sme_yellow_rhythm_song_data_flowey_nosong, charts[0], charts[1]);
}
}
else if (enemy_attack == "Flowey Corrupt Attack 3" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 4" && !instance_exists(obj_battle_enemy_attack_guardener_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_guardener_checker_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 5" && !instance_exists(obj_battle_enemy_attack_energy_balls_spin_creator_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_energy_balls_spin_creator_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 6" && !instance_exists(obj_battle_enemy_attack_dalv_bolts_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_dalv_bolts_checker_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 7" && !instance_exists(obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt);
}
}
} ()
|
|
2
|
{
|
|
3
|
if (live_call())
|
|
4
|
return global.live_result;
|
|
5
|
var enemy_attack = global.enemy_attack;
|
|
6
|
if (!instance_exists(obj_attack_cycler_flowey))
|
|
7
|
instance_create(0, 0, obj_attack_cycler_flowey);
|
|
8
|
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
|
|
9
|
{
|
|
10
|
if (enemy_attack == "Flowey Opener")
|
|
11
|
{
|
|
12
|
}
|
|
13
|
else if (enemy_attack == "Flowey Attack 1" && !instance_exists(obj_flowey_1_attack_mouth_face_creator))
|
|
14
|
{
|
|
15
|
instance_create_depth(0, 0, -100, obj_flowey_1_attack_mouth_face_creator);
|
|
16
|
}
|
|
17
|
else if (enemy_attack == "Flowey Attack 3" && !instance_exists(obj_flowey_1_attack_pellet_spin_creator))
|
|
18
|
{
|
|
19
|
instance_create_depth(0, 0, -100, obj_flowey_1_attack_pellet_spin_creator);
|
|
20
|
}
|
|
21
|
else if (enemy_attack == "Flowey Attack 2" && !instance_exists(obj_flowey_1_attack_petal_pull_creator))
|
|
22
|
{
|
|
23
|
instance_create_depth(0, 0, -100, obj_flowey_1_attack_petal_pull_creator);
|
|
24
|
}
|
|
25
|
else if (enemy_attack == "Flowey Attack 4" && !instance_exists(obj_flowey_1_attack_4_creator))
|
|
26
|
{
|
|
27
|
instance_create_depth(0, 0, -100, obj_flowey_1_attack_4_creator);
|
|
28
|
}
|
|
29
|
else if (enemy_attack == "Flowey Attack 5" && !instance_exists(obj_flowey_1_attack_surround_pellets_creator))
|
|
30
|
{
|
|
31
|
instance_create_depth(0, 0, -100, obj_flowey_1_attack_surround_pellets_creator);
|
|
32
|
}
|
|
33
|
else if (enemy_attack == "Flowey Attack 6" && !instance_exists(obj_flowey_1_attack_6_creator))
|
|
34
|
{
|
|
35
|
instance_create_depth(0, 0, -100, obj_flowey_1_attack_6_creator);
|
|
36
|
}
|
|
37
|
else if (enemy_attack == "Flowey Attack 7" && !instance_exists(obj_flowey_1_attack_7_creator))
|
|
38
|
{
|
|
39
|
instance_create_depth(0, 0, -100, obj_flowey_1_attack_7_creator);
|
|
40
|
}
|
|
41
|
else if (enemy_attack == "Flowey Attack 8" && !instance_exists(obj_flowey_1_attack_8_creator))
|
|
42
|
{
|
|
43
|
instance_create_depth(0, 0, -100, obj_flowey_1_attack_8_creator);
|
|
44
|
}
|
|
45
|
else if (enemy_attack == "Flowey Attack 9" && !instance_exists(obj_flowey_1_attack_9_creator))
|
|
46
|
{
|
|
47
|
instance_create_depth(0, 0, -100, obj_flowey_1_attack_9_creator);
|
|
48
|
}
|
|
49
|
else if (enemy_attack == "Flowey Attack 10" && !instance_exists(obj_flowey_1_attack_10_creator))
|
|
50
|
{
|
|
51
|
instance_create_depth(0, 0, -1000, obj_flowey_1_attack_10_creator);
|
|
52
|
}
|
|
53
|
else if (enemy_attack == "Flowey Corrupt Attack 1" && !instance_exists(obj_battle_enemy_attack_decibat_waves_checker_corrupt))
|
|
54
|
{
|
|
55
|
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_decibat_waves_checker_corrupt);
|
|
56
|
}
|
|
57
|
else if (enemy_attack == "Flowey Corrupt Attack 2" && !instance_exists(obj_sme_yellow_rhythm_generator))
|
|
58
|
{
|
|
59
|
var charts = [[1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7], [0, 2, 1, 0, 1, 2, 2, 1, 0, 1, 1, 2]];
|
|
60
|
instance_create(0, 0, obj_sme_yellow_rhythm_generator);
|
|
61
|
with (obj_sme_yellow_rhythm_generator)
|
|
62
|
{
|
|
63
|
damage_name_1 = "flowey";
|
|
64
|
damage_name_2 = "void";
|
|
65
|
damage_name_3 = "void";
|
|
66
|
end_script = scr_sme_yellow_rhythm_out_gen_end_script_flowey;
|
|
67
|
alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador;
|
|
68
|
audio_restore = 512;
|
|
69
|
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danza
function scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (scr_sme_yellow_rhythm_song_data_flowey_nosong, charts[0], charts[1]);
|
|
70
|
}
|
|
71
|
}
|
|
72
|
else if (enemy_attack == "Flowey Corrupt Attack 3" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt))
|
|
73
|
{
|
|
74
|
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt);
|
|
75
|
}
|
|
76
|
else if (enemy_attack == "Flowey Corrupt Attack 4" && !instance_exists(obj_battle_enemy_attack_guardener_checker_corrupt))
|
|
77
|
{
|
|
78
|
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_guardener_checker_corrupt);
|
|
79
|
}
|
|
80
|
else if (enemy_attack == "Flowey Corrupt Attack 5" && !instance_exists(obj_battle_enemy_attack_energy_balls_spin_creator_corrupt))
|
|
81
|
{
|
|
82
|
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_energy_balls_spin_creator_corrupt);
|
|
83
|
}
|
|
84
|
else if (enemy_attack == "Flowey Corrupt Attack 6" && !instance_exists(obj_battle_enemy_attack_dalv_bolts_checker_corrupt))
|
|
85
|
{
|
|
86
|
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_dalv_bolts_checker_corrupt);
|
|
87
|
}
|
|
88
|
else if (enemy_attack == "Flowey Corrupt Attack 7" && !instance_exists(obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt))
|
|
89
|
{
|
|
90
|
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt);
|
|
91
|
}
|
|
92
|
}
|
|
93
|
}
|