1 |
function scr_enemy_timer_attacks_floweyscr_enemy_timer_attacks_floweyfunction scr_enemy_timer_attacks_flowey()
{
if (live_call())
return global.live_result;
var enemy_attack = global.enemy_attack;
if (!instance_exists(obj_attack_cycler_flowey))
instance_create(0, 0, obj_attack_cycler_flowey);
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Flowey Opener")
{
}
else if (enemy_attack == "Flowey Attack 1" && !instance_exists(obj_flowey_1_attack_mouth_face_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_mouth_face_creator);
}
else if (enemy_attack == "Flowey Attack 3" && !instance_exists(obj_flowey_1_attack_pellet_spin_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_pellet_spin_creator);
}
else if (enemy_attack == "Flowey Attack 2" && !instance_exists(obj_flowey_1_attack_petal_pull_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_petal_pull_creator);
}
else if (enemy_attack == "Flowey Attack 4" && !instance_exists(obj_flowey_1_attack_4_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_4_creator);
}
else if (enemy_attack == "Flowey Attack 5" && !instance_exists(obj_flowey_1_attack_surround_pellets_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_surround_pellets_creator);
}
else if (enemy_attack == "Flowey Attack 6" && !instance_exists(obj_flowey_1_attack_6_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_6_creator);
}
else if (enemy_attack == "Flowey Attack 7" && !instance_exists(obj_flowey_1_attack_7_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_7_creator);
}
else if (enemy_attack == "Flowey Attack 8" && !instance_exists(obj_flowey_1_attack_8_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_8_creator);
}
else if (enemy_attack == "Flowey Attack 9" && !instance_exists(obj_flowey_1_attack_9_creator))
{
instance_create_depth(0, 0, -100, obj_flowey_1_attack_9_creator);
}
else if (enemy_attack == "Flowey Attack 10" && !instance_exists(obj_flowey_1_attack_10_creator))
{
instance_create_depth(0, 0, -1000, obj_flowey_1_attack_10_creator);
}
else if (enemy_attack == "Flowey Corrupt Attack 1" && !instance_exists(obj_battle_enemy_attack_decibat_waves_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_decibat_waves_checker_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 2" && !instance_exists(obj_sme_yellow_rhythm_generator))
{
var charts = [[1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7], [0, 2, 1, 0, 1, 2, 2, 1, 0, 1, 1, 2]];
instance_create(0, 0, obj_sme_yellow_rhythm_generator);
with (obj_sme_yellow_rhythm_generator)
{
damage_name_1 = "flowey";
damage_name_2 = "void";
damage_name_3 = "void";
end_script = scr_sme_yellow_rhythm_out_gen_end_script_flowey;
alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador;
audio_restore = 512;
scr_sme_yellow_rhythm_song_data_danza(scr_sme_yellow_rhythm_song_data_flowey_nosong, charts[0], charts[1]);
}
}
else if (enemy_attack == "Flowey Corrupt Attack 3" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 4" && !instance_exists(obj_battle_enemy_attack_guardener_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_guardener_checker_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 5" && !instance_exists(obj_battle_enemy_attack_energy_balls_spin_creator_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_energy_balls_spin_creator_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 6" && !instance_exists(obj_battle_enemy_attack_dalv_bolts_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_dalv_bolts_checker_corrupt);
}
else if (enemy_attack == "Flowey Corrupt Attack 7" && !instance_exists(obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt))
{
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt);
}
}
} () |
2 |
{ |
3 |
if (live_call()) |
4 |
return global.live_result; |
5 |
var enemy_attack = global.enemy_attack; |
6 |
if (!instance_exists(obj_attack_cycler_flowey)) |
7 |
instance_create(0, 0, obj_attack_cycler_flowey); |
8 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
9 |
{ |
10 |
if (enemy_attack == "Flowey Opener") |
11 |
{ |
12 |
} |
13 |
else if (enemy_attack == "Flowey Attack 1" && !instance_exists(obj_flowey_1_attack_mouth_face_creator)) |
14 |
{ |
15 |
instance_create_depth(0, 0, -100, obj_flowey_1_attack_mouth_face_creator); |
16 |
} |
17 |
else if (enemy_attack == "Flowey Attack 3" && !instance_exists(obj_flowey_1_attack_pellet_spin_creator)) |
18 |
{ |
19 |
instance_create_depth(0, 0, -100, obj_flowey_1_attack_pellet_spin_creator); |
20 |
} |
21 |
else if (enemy_attack == "Flowey Attack 2" && !instance_exists(obj_flowey_1_attack_petal_pull_creator)) |
22 |
{ |
23 |
instance_create_depth(0, 0, -100, obj_flowey_1_attack_petal_pull_creator); |
24 |
} |
25 |
else if (enemy_attack == "Flowey Attack 4" && !instance_exists(obj_flowey_1_attack_4_creator)) |
26 |
{ |
27 |
instance_create_depth(0, 0, -100, obj_flowey_1_attack_4_creator); |
28 |
} |
29 |
else if (enemy_attack == "Flowey Attack 5" && !instance_exists(obj_flowey_1_attack_surround_pellets_creator)) |
30 |
{ |
31 |
instance_create_depth(0, 0, -100, obj_flowey_1_attack_surround_pellets_creator); |
32 |
} |
33 |
else if (enemy_attack == "Flowey Attack 6" && !instance_exists(obj_flowey_1_attack_6_creator)) |
34 |
{ |
35 |
instance_create_depth(0, 0, -100, obj_flowey_1_attack_6_creator); |
36 |
} |
37 |
else if (enemy_attack == "Flowey Attack 7" && !instance_exists(obj_flowey_1_attack_7_creator)) |
38 |
{ |
39 |
instance_create_depth(0, 0, -100, obj_flowey_1_attack_7_creator); |
40 |
} |
41 |
else if (enemy_attack == "Flowey Attack 8" && !instance_exists(obj_flowey_1_attack_8_creator)) |
42 |
{ |
43 |
instance_create_depth(0, 0, -100, obj_flowey_1_attack_8_creator); |
44 |
} |
45 |
else if (enemy_attack == "Flowey Attack 9" && !instance_exists(obj_flowey_1_attack_9_creator)) |
46 |
{ |
47 |
instance_create_depth(0, 0, -100, obj_flowey_1_attack_9_creator); |
48 |
} |
49 |
else if (enemy_attack == "Flowey Attack 10" && !instance_exists(obj_flowey_1_attack_10_creator)) |
50 |
{ |
51 |
instance_create_depth(0, 0, -1000, obj_flowey_1_attack_10_creator); |
52 |
} |
53 |
else if (enemy_attack == "Flowey Corrupt Attack 1" && !instance_exists(obj_battle_enemy_attack_decibat_waves_checker_corrupt)) |
54 |
{ |
55 |
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_decibat_waves_checker_corrupt); |
56 |
} |
57 |
else if (enemy_attack == "Flowey Corrupt Attack 2" && !instance_exists(obj_sme_yellow_rhythm_generator)) |
58 |
{ |
59 |
var charts = [[1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7], [0, 2, 1, 0, 1, 2, 2, 1, 0, 1, 1, 2]]; |
60 |
instance_create(0, 0, obj_sme_yellow_rhythm_generator); |
61 |
with (obj_sme_yellow_rhythm_generator) |
62 |
{ |
63 |
damage_name_1 = "flowey"; |
64 |
damage_name_2 = "void"; |
65 |
damage_name_3 = "void"; |
66 |
end_script = scr_sme_yellow_rhythm_out_gen_end_script_flowey; |
67 |
alarm_0_script = scr_sme_yellow_rhythm_out_gen_alarm_0_script_el_bailador; |
68 |
audio_restore = 512; |
69 |
scr_sme_yellow_rhythm_song_data_danzascr_sme_yellow_rhythm_song_data_danzafunction scr_sme_yellow_rhythm_song_data_danza(arg0 = 499, arg1 = false, arg2 = false, arg3 = 2, arg4 = [520, 517, 514])
{
can_end_script = true;
var sound = array_create(array_length(arg1), 0);
for (var i = 0; i < array_length(sound); i++)
sound[i] = arg4[arg2[i]];
scr_audio_stop_sound(1);
audio_play = arg0;
audio_sound_gain(audio_play, 1, 0);
audio_sound_pitch(audio_play, 1);
audio_play_sound(audio_play, 20, false);
note_1second = 30;
note_speed_denominator = 30 * arg3;
note_speed = note_speed_numerator / note_speed_denominator;
note_current = 0;
note_time = 0;
note_add = 0;
note_total = array_length(arg1);
note_final = false;
if (song_play_ct == 0)
timeline = timeline_add();
else if (!timeline_exists(timeline))
timeline = timeline_add();
else
timeline_clear(timeline);
note_time = (arg1[0] * note_1second) - note_speed_denominator;
note_sarray[0] = sound[0];
note_parray[0] = arg2[0];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
for (var i = 1; i < array_length(arg1); i++)
{
note_add = (arg1[i] - arg1[i - 1]) * note_1second;
note_time += note_add;
note_sarray[i] = sound[i];
note_parray[i] = arg2[i];
timeline_moment_add_script(timeline, note_time, scr_sme_yellow_rhythm_create_note);
}
timeline_index = timeline;
timeline_loop = false;
timeline_speed = 1;
timeline_position = 0;
timeline_running = true;
song_play_ct += 1;
} (scr_sme_yellow_rhythm_song_data_flowey_nosong, charts[0], charts[1]); |
70 |
} |
71 |
} |
72 |
else if (enemy_attack == "Flowey Corrupt Attack 3" && !instance_exists(obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt)) |
73 |
{ |
74 |
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_starlo_shooting_dynamite_checker_corrupt); |
75 |
} |
76 |
else if (enemy_attack == "Flowey Corrupt Attack 4" && !instance_exists(obj_battle_enemy_attack_guardener_checker_corrupt)) |
77 |
{ |
78 |
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_guardener_checker_corrupt); |
79 |
} |
80 |
else if (enemy_attack == "Flowey Corrupt Attack 5" && !instance_exists(obj_battle_enemy_attack_energy_balls_spin_creator_corrupt)) |
81 |
{ |
82 |
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_energy_balls_spin_creator_corrupt); |
83 |
} |
84 |
else if (enemy_attack == "Flowey Corrupt Attack 6" && !instance_exists(obj_battle_enemy_attack_dalv_bolts_checker_corrupt)) |
85 |
{ |
86 |
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_dalv_bolts_checker_corrupt); |
87 |
} |
88 |
else if (enemy_attack == "Flowey Corrupt Attack 7" && !instance_exists(obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt)) |
89 |
{ |
90 |
instance_create_depth(0, 0, -1000, obj_battle_enemy_attack_ceroba_fire_circle_checker_corrupt); |
91 |
} |
92 |
} |
93 |
} |