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1
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function scr_enemy_timer_attacks_guardenerscr_enemy_timer_attacks_guardener
function scr_enemy_timer_attacks_guardener()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Guardener Attack 1" && !instance_exists(obj_battle_enemy_attack_guardener_attack_1))
{
instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_1);
}
else if (enemy_attack == "Guardener Attack 2" && !instance_exists(obj_battle_enemy_attack_guardener_attack_2))
{
instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_2);
}
else if (enemy_attack == "Guardener Attack 3" && !instance_exists(obj_battle_enemy_attack_guardener_attack_3))
{
instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_3);
}
else if (enemy_attack == "Guardener Attack 4" && !instance_exists(obj_battle_enemy_attack_guardener_attack_4))
{
instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_4);
}
else if (enemy_attack == "Guardener Attack 5" && !instance_exists(obj_battle_enemy_attack_guardener_attack_5))
{
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_5);
}
else if (enemy_attack == "Guardener Attack 6" && !instance_exists(obj_battle_enemy_attack_guardener_attack_6))
{
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_6);
}
else if (enemy_attack == "Guardener Attack 7" && !instance_exists(obj_battle_enemy_attack_guardener_attack_7))
{
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_7);
}
else if (enemy_attack == "Guardener Attack 8" && !instance_exists(obj_battle_enemy_attack_guardener_attack_8))
{
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_8);
}
else if (enemy_attack == "Guardener Attack 9" && !instance_exists(obj_battle_enemy_attack_guardener_attack_9))
{
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_9);
}
else if (enemy_attack == "Guardener Attack 10" && !instance_exists(obj_battle_enemy_attack_guardener_attack_10))
{
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_10);
}
else if (enemy_attack == "Guardener Attack 11" && !instance_exists(obj_battle_enemy_attack_guardener_attack_11))
{
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_11);
}
else if (enemy_attack == "Guardener Attack 12" && !instance_exists(obj_battle_enemy_attack_guardener_attack_12))
{
instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_12);
}
else if (enemy_attack == "Guardener No Attack")
{
with (obj_dialogue_box_battle_transformation_any)
event_user(0);
}
}
} ()
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2
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{
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3
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var enemy_attack = global.enemy_attack;
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4
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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5
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{
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6
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if (enemy_attack == "Guardener Attack 1" && !instance_exists(obj_battle_enemy_attack_guardener_attack_1))
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7
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{
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8
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instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_1);
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9
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}
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10
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else if (enemy_attack == "Guardener Attack 2" && !instance_exists(obj_battle_enemy_attack_guardener_attack_2))
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11
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{
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12
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instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_2);
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13
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}
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14
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else if (enemy_attack == "Guardener Attack 3" && !instance_exists(obj_battle_enemy_attack_guardener_attack_3))
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15
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{
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16
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instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_3);
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17
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}
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18
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else if (enemy_attack == "Guardener Attack 4" && !instance_exists(obj_battle_enemy_attack_guardener_attack_4))
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19
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{
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20
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instance_create(320, 280, obj_battle_enemy_attack_guardener_attack_4);
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21
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}
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22
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else if (enemy_attack == "Guardener Attack 5" && !instance_exists(obj_battle_enemy_attack_guardener_attack_5))
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23
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{
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24
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_5);
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25
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}
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26
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else if (enemy_attack == "Guardener Attack 6" && !instance_exists(obj_battle_enemy_attack_guardener_attack_6))
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27
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{
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28
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_6);
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29
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}
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30
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else if (enemy_attack == "Guardener Attack 7" && !instance_exists(obj_battle_enemy_attack_guardener_attack_7))
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31
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{
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32
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_7);
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33
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}
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34
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else if (enemy_attack == "Guardener Attack 8" && !instance_exists(obj_battle_enemy_attack_guardener_attack_8))
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35
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{
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36
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_8);
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37
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}
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38
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else if (enemy_attack == "Guardener Attack 9" && !instance_exists(obj_battle_enemy_attack_guardener_attack_9))
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39
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{
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40
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_9);
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41
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}
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42
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else if (enemy_attack == "Guardener Attack 10" && !instance_exists(obj_battle_enemy_attack_guardener_attack_10))
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43
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{
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44
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_10);
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45
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}
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46
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else if (enemy_attack == "Guardener Attack 11" && !instance_exists(obj_battle_enemy_attack_guardener_attack_11))
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47
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{
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48
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_11);
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49
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}
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50
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else if (enemy_attack == "Guardener Attack 12" && !instance_exists(obj_battle_enemy_attack_guardener_attack_12))
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51
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{
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52
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instance_create(0, 0, obj_battle_enemy_attack_guardener_attack_12);
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53
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}
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54
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else if (enemy_attack == "Guardener No Attack")
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55
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{
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56
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with (obj_dialogue_box_battle_transformation_any)
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57
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event_user(0);
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58
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}
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59
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}
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60
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}
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