| 1 | function scr_enemy_timer_attacks_insomnitot_duoscr_enemy_timer_attacks_insomnitot_duo()function scr_enemy_timer_attacks_insomnitot_duo ()
{
    var enemy_attack = global.enemy_attack;
    if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
    {
        if (enemy_attack == "Insomnitot Sheep ZZZ")
        {
            if (!instance_exists(obj_battle_enemy_attack_insomnitot_fence))
                script_execute(scr_enemy_attack_insomnitot_sheep_stars);
            script_execute(scr_enemy_attack_insomnitot_sheep_zzz);
            if (global.attack_counter >= 0)
            {
                global.attack_counter -= 1;
                if (global.attack_counter < 0)
                    global.attack_counter = global.attack_counter_max;
            }
        }
        else if (enemy_attack == "Insomnitot Sheep Stars")
        {
            if (!instance_exists(obj_battle_enemy_attack_insomnitot_fence))
                script_execute(scr_enemy_attack_insomnitot_sheep_stars);
            script_execute(scr_enemy_attack_insomnitot_stars);
            if (global.attack_counter >= 0)
            {
                global.attack_counter -= 1;
                if (global.attack_counter < 0)
                    global.attack_counter = global.attack_counter_max;
            }
        }
        else if (enemy_attack == "Insomnitot Sheep" || enemy_attack == "Insomnitot ZZZ" || enemy_attack == "Insomnitot Stars")
        {
            script_execute(scr_enemy_timer_attacks_insomnitot_solo);
        }
    }
} | 
    
    
        | 2 | { | 
    
    
        | 3 |     var enemy_attack = global.enemy_attack; | 
    
    
        | 4 |     if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) | 
    
    
        | 5 |     { | 
    
    
        | 6 |         if (enemy_attack == "Insomnitot Sheep ZZZ") | 
    
    
        | 7 |         { | 
    
    
        | 8 |             if (!instance_exists(obj_battle_enemy_attack_insomnitot_fence)) | 
    
    
        | 9 |                 script_execute(scr_enemy_attack_insomnitot_sheep_stars); | 
    
    
        | 10 |             script_execute(scr_enemy_attack_insomnitot_sheep_zzz); | 
    
    
        | 11 |             if (global.attack_counter >= 0) | 
    
    
        | 12 |             { | 
    
    
        | 13 |                 global.attack_counter -= 1; | 
    
    
        | 14 |                 if (global.attack_counter < 0) | 
    
    
        | 15 |                     global.attack_counter = global.attack_counter_max; | 
    
    
        | 16 |             } | 
    
    
        | 17 |         } | 
    
    
        | 18 |         else if (enemy_attack == "Insomnitot Sheep Stars") | 
    
    
        | 19 |         { | 
    
    
        | 20 |             if (!instance_exists(obj_battle_enemy_attack_insomnitot_fence)) | 
    
    
        | 21 |                 script_execute(scr_enemy_attack_insomnitot_sheep_stars); | 
    
    
        | 22 |             script_execute(scr_enemy_attack_insomnitot_stars); | 
    
    
        | 23 |             if (global.attack_counter >= 0) | 
    
    
        | 24 |             { | 
    
    
        | 25 |                 global.attack_counter -= 1; | 
    
    
        | 26 |                 if (global.attack_counter < 0) | 
    
    
        | 27 |                     global.attack_counter = global.attack_counter_max; | 
    
    
        | 28 |             } | 
    
    
        | 29 |         } | 
    
    
        | 30 |         else if (enemy_attack == "Insomnitot Sheep" || enemy_attack == "Insomnitot ZZZ" || enemy_attack == "Insomnitot Stars") | 
    
    
        | 31 |         { | 
    
    
        | 32 |             script_execute(scr_enemy_timer_attacks_insomnitot_solo); | 
    
    
        | 33 |         } | 
    
    
        | 34 |     } | 
    
    
        | 35 | } |