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function scr_enemy_timer_attacks_insomnitot_duoscr_enemy_timer_attacks_insomnitot_duofunction scr_enemy_timer_attacks_insomnitot_duo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Insomnitot Sheep ZZZ")
{
if (!instance_exists(obj_battle_enemy_attack_insomnitot_fence))
script_execute(scr_enemy_attack_insomnitot_sheep_stars);
script_execute(scr_enemy_attack_insomnitot_sheep_zzz);
if (global.attack_counter >= 0)
{
global.attack_counter -= 1;
if (global.attack_counter < 0)
global.attack_counter = global.attack_counter_max;
}
}
else if (enemy_attack == "Insomnitot Sheep Stars")
{
if (!instance_exists(obj_battle_enemy_attack_insomnitot_fence))
script_execute(scr_enemy_attack_insomnitot_sheep_stars);
script_execute(scr_enemy_attack_insomnitot_stars);
if (global.attack_counter >= 0)
{
global.attack_counter -= 1;
if (global.attack_counter < 0)
global.attack_counter = global.attack_counter_max;
}
}
else if (enemy_attack == "Insomnitot Sheep" || enemy_attack == "Insomnitot ZZZ" || enemy_attack == "Insomnitot Stars")
{
script_execute(scr_enemy_timer_attacks_insomnitot_solo);
}
}
} () |
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{ |
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var enemy_attack = global.enemy_attack; |
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
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{ |
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if (enemy_attack == "Insomnitot Sheep ZZZ") |
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{ |
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if (!instance_exists(obj_battle_enemy_attack_insomnitot_fence)) |
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script_execute(scr_enemy_attack_insomnitot_sheep_stars); |
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script_execute(scr_enemy_attack_insomnitot_sheep_zzz); |
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if (global.attack_counter >= 0) |
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{ |
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global.attack_counter -= 1; |
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if (global.attack_counter < 0) |
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global.attack_counter = global.attack_counter_max; |
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} |
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} |
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else if (enemy_attack == "Insomnitot Sheep Stars") |
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{ |
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if (!instance_exists(obj_battle_enemy_attack_insomnitot_fence)) |
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script_execute(scr_enemy_attack_insomnitot_sheep_stars); |
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script_execute(scr_enemy_attack_insomnitot_stars); |
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if (global.attack_counter >= 0) |
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{ |
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global.attack_counter -= 1; |
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if (global.attack_counter < 0) |
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global.attack_counter = global.attack_counter_max; |
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} |
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} |
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else if (enemy_attack == "Insomnitot Sheep" || enemy_attack == "Insomnitot ZZZ" || enemy_attack == "Insomnitot Stars") |
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{ |
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script_execute(scr_enemy_timer_attacks_insomnitot_solo); |
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} |
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} |
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} |