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gml_GlobalScript_scr_enemy_timer_attacks_insomnitot_solo

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function scr_enemy_timer_attacks_insomnitot_solo
scr_enemy_timer_attacks_insomnitot_solo

function scr_enemy_timer_attacks_insomnitot_solo() { var enemy_attack = global.enemy_attack; if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) { if (enemy_attack == "Insomnitot Sheep" && !instance_exists(obj_battle_enemy_attack_insomnitot_fence)) { script_execute(scr_enemy_attack_insomnitot_sheep); } else if (enemy_attack == "Insomnitot ZZZ") { script_execute(scr_enemy_attack_insomnitot_zzz); if (global.attack_counter >= 0) { global.attack_counter -= 1; if (global.attack_counter < 0) global.attack_counter = global.attack_counter_max; } } else if (enemy_attack == "Insomnitot Stars") { script_execute(scr_enemy_attack_insomnitot_stars); if (global.attack_counter >= 0) { global.attack_counter -= 1; if (global.attack_counter < 0) global.attack_counter = global.attack_counter_max; } } } }
()
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{
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    var enemy_attack = global.enemy_attack;
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    if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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    {
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        if (enemy_attack == "Insomnitot Sheep" && !instance_exists(obj_battle_enemy_attack_insomnitot_fence))
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        {
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            script_execute(scr_enemy_attack_insomnitot_sheep);
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        }
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        else if (enemy_attack == "Insomnitot ZZZ")
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        {
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            script_execute(scr_enemy_attack_insomnitot_zzz);
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            if (global.attack_counter >= 0)
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            {
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                global.attack_counter -= 1;
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                if (global.attack_counter < 0)
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                    global.attack_counter = global.attack_counter_max;
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            }
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        }
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        else if (enemy_attack == "Insomnitot Stars")
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        {
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            script_execute(scr_enemy_attack_insomnitot_stars);
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            if (global.attack_counter >= 0)
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            {
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                global.attack_counter -= 1;
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                if (global.attack_counter < 0)
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                    global.attack_counter = global.attack_counter_max;
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            }
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        }
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    }
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}