1 |
function scr_enemy_timer_attacks_slither_soloscr_enemy_timer_attacks_slither_solofunction scr_enemy_timer_attacks_slither_solo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Slither Pottery" && !instance_exists(obj_battle_enemy_attack_slither_pottery_generator))
instance_create(0, 0, obj_battle_enemy_attack_slither_pottery_generator);
else if (enemy_attack == "Slither Snake" && !instance_exists(obj_battle_enemy_attack_slither_snake_generator))
instance_create(0, 0, obj_battle_enemy_attack_slither_snake_generator);
}
} () |
2 |
{ |
3 |
var enemy_attack = global.enemy_attack; |
4 |
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true) |
5 |
{ |
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if (enemy_attack == "Slither Pottery" && !instance_exists(obj_battle_enemy_attack_slither_pottery_generator)) |
7 |
instance_create(0, 0, obj_battle_enemy_attack_slither_pottery_generator); |
8 |
else if (enemy_attack == "Slither Snake" && !instance_exists(obj_battle_enemy_attack_slither_snake_generator)) |
9 |
instance_create(0, 0, obj_battle_enemy_attack_slither_snake_generator); |
10 |
} |
11 |
} |