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1
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function scr_enemy_timer_attacks_slither_soloscr_enemy_timer_attacks_slither_solo
function scr_enemy_timer_attacks_slither_solo()
{
var enemy_attack = global.enemy_attack;
if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
{
if (enemy_attack == "Slither Pottery" && !instance_exists(obj_battle_enemy_attack_slither_pottery_generator))
instance_create(0, 0, obj_battle_enemy_attack_slither_pottery_generator);
else if (enemy_attack == "Slither Snake" && !instance_exists(obj_battle_enemy_attack_slither_snake_generator))
instance_create(0, 0, obj_battle_enemy_attack_slither_snake_generator);
}
} ()
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2
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{
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3
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var enemy_attack = global.enemy_attack;
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4
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if (instance_exists(obj_dialogue_box_battle_transformation_any) && obj_heart_battle_fighting_parent.moveable == true)
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5
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{
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6
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if (enemy_attack == "Slither Pottery" && !instance_exists(obj_battle_enemy_attack_slither_pottery_generator))
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7
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instance_create(0, 0, obj_battle_enemy_attack_slither_pottery_generator);
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8
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else if (enemy_attack == "Slither Snake" && !instance_exists(obj_battle_enemy_attack_slither_snake_generator))
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9
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instance_create(0, 0, obj_battle_enemy_attack_slither_snake_generator);
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10
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}
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11
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}
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