| 1 | function scr_generate_battle_boulders_minifightscr_generate_battle_boulders_minifight()function scr_generate_battle_boulders_minifight ()
{
    global.battle_enemy_name_1 = "boulders minifight";
    global.battle_menu_number = 1;
    global.speed_self = 4;
    global.invulnerability_self = global.player_invulnerability;
    global.attacking_damage_cap = -1;
    global.hit_self = false;
    global.hurt_self = false;
    global.current_hp_enemy = 9999;
    global.max_hp_enemy = 9999;
    global.last_hp_enemy = global.current_hp_enemy;
    global.current_hp_enemy_draw = global.current_hp_enemy;
    global.enemy_low_hp = false;
    global.enemy_hit = false;
    global.enemy_hurt = false;
    global.enemy_attack_stat = 8;
    global.enemy_defense_stat = 0;
    global.enemy_vulnerable = true;
    global.enemy_attacking = true;
    global.enemy_sparing = false;
    global.enemy_dead = false;
    global.enemy_spared = false;
    global.enemy_betrayed = false;
    global.enemy_fleeable = false;
    global.enemy_special_text = 0;
    global.enemy_exp = 500;
    global.enemy_gold = 10;
    global.enemy_count = 1;
    global.turns_passed = 0;
    global.last_action_selected = "Nothing";
    global.action_1_important = false;
    global.action_2_important = false;
    global.action_1_color = 16777215;
    global.action_2_color = 16777215;
    global.action_amount = 0;
    global.item_use = "Nothing";
    global.item_used = "Nothing";
    global.item_gift = "Nothing";
    global.item_gifted = "Nothing";
    global.image_alpha_enemy_attacking = 1;
    global.important_cutscene = false;
    global.can_attack = true;
    global.action_1_selected_count = 0;
    global.action_2_selected_count = 0;
    global.spare_selected_count = 0;
    global.hit_count = 0;
    global.miss_count = 0;
    global.no_hit_count = 0;
    global.hurt_self_count = 0;
    global.hurt_self_turn_count = 0;
    global.item_use_count = 0;
    global.item_gift_count = 0;
    audio_extend = false;
    global.sound_carry_battle = false;
    global.mettaton_voice_count = 1;
    global.enemy_target_x = 0;
    global.enemy_target_y = 0;
    global.last_text_move_select = -1;
    instance_create(275, 400, obj_battle_hp_current_self);
    instance_create(275, 400, obj_battle_hp_max_self);
    instance_create(275, 400, obj_battle_hp_cover_self);
    instance_create(244, 405, obj_text_hp);
    instance_create(0, 0, obj_text_hp_stat);
    instance_create(0, 0, obj_background_enemy_battle_dunes_yellow);
    instance_create(319, 320, obj_dialogue_box_battle);
    global.soul_mode = "Red";
    with (obj_heart_battle_fighting_parent)
        moveable = false;
    global.boss_mini = false;
    global.enemy_attack = "Falling Boulders";
    global.image_alpha_enemy_attacking_immunity = true;
    global.battle_phase = 1;
} | 
    
    
        | 2 | { | 
    
    
        | 3 |     global.battle_enemy_name_1 = "boulders minifight"; | 
    
    
        | 4 |     global.battle_menu_number = 1; | 
    
    
        | 5 |     global.speed_self = 4; | 
    
    
        | 6 |     global.invulnerability_self = global.player_invulnerability; | 
    
    
        | 7 |     global.attacking_damage_cap = -1; | 
    
    
        | 8 |     global.hit_self = false; | 
    
    
        | 9 |     global.hurt_self = false; | 
    
    
        | 10 |     global.current_hp_enemy = 9999; | 
    
    
        | 11 |     global.max_hp_enemy = 9999; | 
    
    
        | 12 |     global.last_hp_enemy = global.current_hp_enemy; | 
    
    
        | 13 |     global.current_hp_enemy_draw = global.current_hp_enemy; | 
    
    
        | 14 |     global.enemy_low_hp = false; | 
    
    
        | 15 |     global.enemy_hit = false; | 
    
    
        | 16 |     global.enemy_hurt = false; | 
    
    
        | 17 |     global.enemy_attack_stat = 8; | 
    
    
        | 18 |     global.enemy_defense_stat = 0; | 
    
    
        | 19 |     global.enemy_vulnerable = true; | 
    
    
        | 20 |     global.enemy_attacking = true; | 
    
    
        | 21 |     global.enemy_sparing = false; | 
    
    
        | 22 |     global.enemy_dead = false; | 
    
    
        | 23 |     global.enemy_spared = false; | 
    
    
        | 24 |     global.enemy_betrayed = false; | 
    
    
        | 25 |     global.enemy_fleeable = false; | 
    
    
        | 26 |     global.enemy_special_text = 0; | 
    
    
        | 27 |     global.enemy_exp = 500; | 
    
    
        | 28 |     global.enemy_gold = 10; | 
    
    
        | 29 |     global.enemy_count = 1; | 
    
    
        | 30 |     global.turns_passed = 0; | 
    
    
        | 31 |     global.last_action_selected = "Nothing"; | 
    
    
        | 32 |     global.action_1_important = false; | 
    
    
        | 33 |     global.action_2_important = false; | 
    
    
        | 34 |     global.action_1_color = 16777215; | 
    
    
        | 35 |     global.action_2_color = 16777215; | 
    
    
        | 36 |     global.action_amount = 0; | 
    
    
        | 37 |     global.item_use = "Nothing"; | 
    
    
        | 38 |     global.item_used = "Nothing"; | 
    
    
        | 39 |     global.item_gift = "Nothing"; | 
    
    
        | 40 |     global.item_gifted = "Nothing"; | 
    
    
        | 41 |     global.image_alpha_enemy_attacking = 1; | 
    
    
        | 42 |     global.important_cutscene = false; | 
    
    
        | 43 |     global.can_attack = true; | 
    
    
        | 44 |     global.action_1_selected_count = 0; | 
    
    
        | 45 |     global.action_2_selected_count = 0; | 
    
    
        | 46 |     global.spare_selected_count = 0; | 
    
    
        | 47 |     global.hit_count = 0; | 
    
    
        | 48 |     global.miss_count = 0; | 
    
    
        | 49 |     global.no_hit_count = 0; | 
    
    
        | 50 |     global.hurt_self_count = 0; | 
    
    
        | 51 |     global.hurt_self_turn_count = 0; | 
    
    
        | 52 |     global.item_use_count = 0; | 
    
    
        | 53 |     global.item_gift_count = 0; | 
    
    
        | 54 |     audio_extend = false; | 
    
    
        | 55 |     global.sound_carry_battle = false; | 
    
    
        | 56 |     global.mettaton_voice_count = 1; | 
    
    
        | 57 |     global.enemy_target_x = 0; | 
    
    
        | 58 |     global.enemy_target_y = 0; | 
    
    
        | 59 |     global.last_text_move_select = -1; | 
    
    
        | 60 |     instance_create(275, 400, obj_battle_hp_current_self); | 
    
    
        | 61 |     instance_create(275, 400, obj_battle_hp_max_self); | 
    
    
        | 62 |     instance_create(275, 400, obj_battle_hp_cover_self); | 
    
    
        | 63 |     instance_create(244, 405, obj_text_hp); | 
    
    
        | 64 |     instance_create(0, 0, obj_text_hp_stat); | 
    
    
        | 65 |     instance_create(0, 0, obj_background_enemy_battle_dunes_yellow); | 
    
    
        | 66 |     instance_create(319, 320, obj_dialogue_box_battle); | 
    
    
        | 67 |     global.soul_mode = "Red"; | 
    
    
        | 68 |     with (obj_heart_battle_fighting_parent) | 
    
    
        | 69 |         moveable = false; | 
    
    
        | 70 |     global.boss_mini = false; | 
    
    
        | 71 |     global.enemy_attack = "Falling Boulders"; | 
    
    
        | 72 |     global.image_alpha_enemy_attacking_immunity = true; | 
    
    
        | 73 |     global.battle_phase = 1; | 
    
    
        | 74 | } |