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gml_GlobalScript_scr_generate_battle_ceroba_2

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function scr_generate_battle_ceroba_2
scr_generate_battle_ceroba_2

function scr_generate_battle_ceroba_2() { if (live_call()) return global.live_result; global.battle_enemy_name_1 = "ceroba"; global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; global.attacking_damage_cap = -1; global.hit_self = false; global.hurt_self = false; global.current_hp_enemy = 1000; global.max_hp_enemy = 1000; global.last_hp_enemy = global.current_hp_enemy; global.current_hp_enemy_draw = global.current_hp_enemy; global.enemy_low_hp = false; global.enemy_hit = false; global.enemy_hurt = false; global.enemy_attack_stat = 14; global.enemy_defense_stat = 15; global.enemy_vulnerable = true; global.enemy_attacking = false; global.enemy_sparing = false; global.enemy_dead = false; global.enemy_spared = false; global.enemy_betrayed = false; global.enemy_fleeable = false; global.enemy_special_text = 0; global.enemy_exp = 1500; global.enemy_gold = 30; global.enemy_count = 1; global.turns_passed = 0; global.last_action_selected = "Nothing"; global.action_1_important = false; global.action_2_important = false; global.action_3_important = false; global.action_1_color = 16777215; global.action_2_color = 16777215; global.action_3_color = 16777215; global.action_amount = 3; global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 1; global.important_cutscene = false; global.can_attack = true; global.battle_phase = 1; global.action_1_selected_count = 0; global.action_2_selected_count = 0; global.action_3_selected_count = 0; global.spare_selected_count = 0; global.hit_count = 0; global.miss_count = 0; global.no_hit_count = 0; global.hurt_self_count = 0; global.hurt_self_turn_count = 0; global.item_use_count = 0; global.item_gift_count = 0; global.attack_cycle = 10; global.attack_cycle_max = 17; global.enemy_mode = 0; global.enemy_mode_previous = 0; if (global.sound_carry_overworld == false) scr_audio_stop_sound(0); audio_extend = false; global.sound_carry_battle = false; global.mettaton_voice_count = 1; if (!instance_exists(obj_ceroba_body_pacifist_phase_2)) { instance_create_depth(318, 78, -1000, obj_ceroba_transformation_mask); instance_create_depth(0, 0, 0, obj_petal_generator_phase_2); instance_create_depth(318, 250, 100, obj_ceroba_body_pacifist_phase_2); obj_ceroba_body_pacifist_phase_2.sprite_index = spr_ceroba_p2_1; obj_ceroba_body_pacifist_phase_2.image_speed = 1; with (obj_ceroba_body_pacifist_phase_2) { sprite_index = spr_ceroba_p2_1; image_index = 0; image_speed = 1; y = obj_ceroba_transformation_mask.y + 174; } } global.enemy_target_x = obj_ceroba_body_pacifist_phase_2.x; global.enemy_target_y = obj_ceroba_body_pacifist_phase_2.y - 100; global.last_text_move_select = -1; instance_create(275, 400, obj_battle_hp_current_self); instance_create(275, 400, obj_battle_hp_max_self); instance_create(275, 400, obj_battle_hp_cover_self); instance_create(0, 0, obj_text_battle_stat_name); instance_create(0, 0, obj_text_battle_stat_lv); instance_create(244, 405, obj_text_hp); instance_create(0, 0, obj_text_hp_stat); var first_box = instance_create(319, 320, obj_dialogue_box_battle_transformation_any_out); with (first_box) { image_xscale = 140 / sprite_width; image_yscale = 140 / sprite_height; } instance_create(319, 320, obj_dialogue_box_battle_transformation_any); instance_destroy(obj_dialogue_box_battle_transformation_any_out); ...
()
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{
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    if (live_call())
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        return global.live_result;
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    global.battle_enemy_name_1 = "ceroba";
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    global.battle_menu_number = 1;
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    global.speed_self = 4;
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    global.invulnerability_self = global.player_invulnerability;
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    global.attacking_damage_cap = -1;
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    global.hit_self = false;
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    global.hurt_self = false;
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    global.current_hp_enemy = 1000;
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    global.max_hp_enemy = 1000;
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    global.last_hp_enemy = global.current_hp_enemy;
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    global.current_hp_enemy_draw = global.current_hp_enemy;
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    global.enemy_low_hp = false;
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    global.enemy_hit = false;
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    global.enemy_hurt = false;
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    global.enemy_attack_stat = 14;
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    global.enemy_defense_stat = 15;
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    global.enemy_vulnerable = true;
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    global.enemy_attacking = false;
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    global.enemy_sparing = false;
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    global.enemy_dead = false;
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    global.enemy_spared = false;
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    global.enemy_betrayed = false;
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    global.enemy_fleeable = false;
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    global.enemy_special_text = 0;
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    global.enemy_exp = 1500;
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    global.enemy_gold = 30;
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    global.enemy_count = 1;
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    global.turns_passed = 0;
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    global.last_action_selected = "Nothing";
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    global.action_1_important = false;
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    global.action_2_important = false;
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    global.action_3_important = false;
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    global.action_1_color = 16777215;
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    global.action_2_color = 16777215;
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    global.action_3_color = 16777215;
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    global.action_amount = 3;
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    global.item_use = "Nothing";
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    global.item_used = "Nothing";
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    global.item_gift = "Nothing";
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    global.item_gifted = "Nothing";
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    global.image_alpha_enemy_attacking = 1;
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    global.important_cutscene = false;
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    global.can_attack = true;
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    global.battle_phase = 1;
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    global.action_1_selected_count = 0;
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    global.action_2_selected_count = 0;
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    global.action_3_selected_count = 0;
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    global.spare_selected_count = 0;
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    global.hit_count = 0;
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    global.miss_count = 0;
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    global.no_hit_count = 0;
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    global.hurt_self_count = 0;
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    global.hurt_self_turn_count = 0;
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    global.item_use_count = 0;
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    global.item_gift_count = 0;
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    global.attack_cycle = 10;
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    global.attack_cycle_max = 17;
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    global.enemy_mode = 0;
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    global.enemy_mode_previous = 0;
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    if (global.sound_carry_overworld == false)
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        scr_audio_stop_sound
scr_audio_stop_sound

function scr_audio_stop_sound(arg0) { audio_array_val = 0; sound_y[audio_array_val] = 153; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 140; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 486; audio_array_val += 1; sound_y[audio_array_val] = 487; audio_array_val += 1; sound_y[audio_array_val] = 488; audio_array_val += 1; sound_y[audio_array_val] = 489; audio_array_val += 1; sound_y[audio_array_val] = 490; audio_array_val += 1; sound_y[audio_array_val] = 491; audio_array_val += 1; sound_y[audio_array_val] = 492; audio_array_val += 1; sound_y[audio_array_val] = 493; audio_array_val += 1; sound_y[audio_array_val] = 494; audio_array_val += 1; sound_y[audio_array_val] = 495; audio_array_val += 1; sound_y[audio_array_val] = 498; audio_array_val += 1; sound_y[audio_array_val] = 512; audio_array_val += 1; sound_y[audio_array_val] = 117; audio_array_val += 1; sound_y[audio_array_val] = 141; audio_array_val += 1; sound_y[audio_array_val] = 119; audio_array_val += 1; sound_y[audio_array_val] = 154; audio_array_val += 1; sound_y[audio_array_val] = 155; audio_array_val += 1; sound_y[audio_array_val] = 122; audio_array_val += 1; sound_y[audio_array_val] = 156; audio_array_val += 1; sound_y[audio_array_val] = 124; audio_array_val += 1; sound_y[audio_array_val] = 125; audio_array_val += 1; sound_y[audio_array_val] = 162; audio_array_val += 1; sound_y[audio_array_val] = 206; audio_array_val += 1; sound_y[audio_array_val] = 513; audio_array_val += 1; sound_y[audio_array_val] = 208; for (i = 0; i < array_length_1d(sound_y); i += 1) { var audio_gain = audio_sound_get_gain(sound_y[i]); if (audio_gain <= arg0) audio_stop_sound(sound_y[i]); } }
(0);
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    audio_extend = false;
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    global.sound_carry_battle = false;
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    global.mettaton_voice_count = 1;
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    if (!instance_exists(obj_ceroba_body_pacifist_phase_2))
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    {
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        instance_create_depth(318, 78, -1000, obj_ceroba_transformation_mask);
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        instance_create_depth(0, 0, 0, obj_petal_generator_phase_2);
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        instance_create_depth(318, 250, 100, obj_ceroba_body_pacifist_phase_2);
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        obj_ceroba_body_pacifist_phase_2.sprite_index = spr_ceroba_p2_1;
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        obj_ceroba_body_pacifist_phase_2.image_speed = 1;
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        with (obj_ceroba_body_pacifist_phase_2)
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        {
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            sprite_index = spr_ceroba_p2_1;
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            image_index = 0;
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            image_speed = 1;
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            y = obj_ceroba_transformation_mask.y + 174;
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        }
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    }
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    global.enemy_target_x = obj_ceroba_body_pacifist_phase_2.x;
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    global.enemy_target_y = obj_ceroba_body_pacifist_phase_2.y - 100;
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    global.last_text_move_select = -1;
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    instance_create(275, 400, obj_battle_hp_current_self);
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    instance_create(275, 400, obj_battle_hp_max_self);
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    instance_create(275, 400, obj_battle_hp_cover_self);
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    instance_create(0, 0, obj_text_battle_stat_name);
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    instance_create(0, 0, obj_text_battle_stat_lv);
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    instance_create(244, 405, obj_text_hp);
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    instance_create(0, 0, obj_text_hp_stat);
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    var first_box = instance_create(319, 320, obj_dialogue_box_battle_transformation_any_out);
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    with (first_box)
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    {
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        image_xscale = 140 / sprite_width;
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        image_yscale = 140 / sprite_height;
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    }
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    instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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    instance_destroy(obj_dialogue_box_battle_transformation_any_out);
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    instance_create(31, 431, obj_fight);
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    instance_create(184, 431, obj_act);
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    instance_create(344, 431, obj_item);
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    instance_create(499, 431, obj_mercy);
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    if (global.option_autoshoot)
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        instance_create_depth(536, 399, 5, obj_autofire_toggle);
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    instance_create_depth(0, 0, -1, obj_ceroba_phase_2_red_shader);
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    global.soul_mode = "Red";
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    global.boss_mini = false;
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    global.battle_phase = 1;
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    instance_create_depth(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), -701, obj_heart_battle_fighting_yellow_final);
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    with (obj_heart_battle_fighting_parent)
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        moveable = false;
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    instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);
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    with (obj_heart_battle_menu)
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        image_alpha = 0;
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    var transformation_attack = instance_create_depth(0, 0, -100, obj_battle_ceroba_phase_1_transformation);
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    transformation_attack.scene = 34;
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}