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gml_GlobalScript_scr_generate_battle_flier_solo

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function scr_generate_battle_flier_solo
scr_generate_battle_flier_solo

function scr_generate_battle_flier_solo() { global.battle_enemy_name_1 = "flier a"; global.battle_menu_number = 1; global.speed_self = 4; global.invulnerability_self = global.player_invulnerability; global.attacking_damage_cap = -1; global.hit_self = false; global.hurt_self = false; global.current_hp_enemy = 30; global.max_hp_enemy = 30; global.last_hp_enemy = global.current_hp_enemy; global.current_hp_enemy_draw = global.current_hp_enemy; global.enemy_low_hp = false; global.enemy_hit = false; global.enemy_hurt = false; global.enemy_attack_stat = 3; global.enemy_defense_stat = 2; global.enemy_vulnerable = true; global.enemy_attacking = false; global.enemy_sparing = false; global.enemy_dead = false; global.enemy_spared = false; global.enemy_betrayed = false; global.enemy_fleeable = true; global.enemy_special_text = 0; global.enemy_exp = 2; global.enemy_gold = 2; global.enemy_count = 1; global.turns_passed = 0; global.last_action_selected = "Nothing"; global.action_1_important = false; global.action_2_important = false; global.action_3_important = false; global.action_1_color = 16777215; global.action_2_color = 16777215; global.action_3_color = 16777215; global.action_amount = 3; global.item_use = "Nothing"; global.item_used = "Nothing"; global.item_gift = "Nothing"; global.item_gifted = "Nothing"; global.image_alpha_enemy_attacking = 1; global.important_cutscene = false; global.can_attack = true; global.action_1_selected_count = 0; global.action_2_selected_count = 0; global.action_3_selected_count = 0; global.spare_selected_count = 0; global.hit_count = 0; global.miss_count = 0; global.no_hit_count = 0; global.hurt_self_count = 0; global.hurt_self_turn_count = 0; global.item_use_count = 0; global.item_gift_count = 0; global.enemy_mode = 0; global.enemy_mode_previous = 0; global.enemy_mode_gen = 0; global.enemy_mode_gen_previous = 0; scr_audio_stop_sound(0); script_execute(scr_determine_enemy_music_yellow); audio_extend = false; global.sound_carry_battle = false; global.mettaton_voice_count = 1; instance_create(268, 68, obj_flier_a); global.enemy_damage_x = obj_flier_a.x; global.enemy_damage_y = obj_flier_a.y; global.enemy_target_x = obj_flier_a.x; global.enemy_target_y = obj_flier_a.y; script_execute(scr_create_background_battle_yellow); instance_create(0, 0, obj_battle_fade_in_screen); instance_create(275, 400, obj_battle_hp_current_self); instance_create(275, 400, obj_battle_hp_max_self); instance_create(275, 400, obj_battle_hp_cover_self); instance_create(0, 0, obj_text_battle_stat_name); instance_create(0, 0, obj_text_battle_stat_lv); instance_create(244, 405, obj_text_hp); instance_create(0, 0, obj_text_hp_stat); instance_create(32, 250, obj_dialogue_box_battle); instance_create(31, 431, obj_fight); instance_create(184, 431, obj_act); instance_create(344, 431, obj_item); instance_create(499, 431, obj_mercy); global.last_text_move_select = 0; global.soul_mode = "Red"; instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu); instance_create(0, 0, obj_dialogue_battle_move_select_intro); }
()
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{
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    global.battle_enemy_name_1 = "flier a";
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    global.battle_menu_number = 1;
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    global.speed_self = 4;
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    global.invulnerability_self = global.player_invulnerability;
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    global.attacking_damage_cap = -1;
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    global.hit_self = false;
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    global.hurt_self = false;
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    global.current_hp_enemy = 30;
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    global.max_hp_enemy = 30;
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    global.last_hp_enemy = global.current_hp_enemy;
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    global.current_hp_enemy_draw = global.current_hp_enemy;
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    global.enemy_low_hp = false;
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    global.enemy_hit = false;
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    global.enemy_hurt = false;
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    global.enemy_attack_stat = 3;
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    global.enemy_defense_stat = 2;
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    global.enemy_vulnerable = true;
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    global.enemy_attacking = false;
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    global.enemy_sparing = false;
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    global.enemy_dead = false;
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    global.enemy_spared = false;
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    global.enemy_betrayed = false;
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    global.enemy_fleeable = true;
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    global.enemy_special_text = 0;
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    global.enemy_exp = 2;
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    global.enemy_gold = 2;
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    global.enemy_count = 1;
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    global.turns_passed = 0;
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    global.last_action_selected = "Nothing";
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    global.action_1_important = false;
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    global.action_2_important = false;
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    global.action_3_important = false;
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    global.action_1_color = 16777215;
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    global.action_2_color = 16777215;
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    global.action_3_color = 16777215;
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    global.action_amount = 3;
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    global.item_use = "Nothing";
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    global.item_used = "Nothing";
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    global.item_gift = "Nothing";
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    global.item_gifted = "Nothing";
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    global.image_alpha_enemy_attacking = 1;
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    global.important_cutscene = false;
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    global.can_attack = true;
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    global.action_1_selected_count = 0;
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    global.action_2_selected_count = 0;
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    global.action_3_selected_count = 0;
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    global.spare_selected_count = 0;
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    global.hit_count = 0;
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    global.miss_count = 0;
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    global.no_hit_count = 0;
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    global.hurt_self_count = 0;
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    global.hurt_self_turn_count = 0;
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    global.item_use_count = 0;
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    global.item_gift_count = 0;
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    global.enemy_mode = 0;
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    global.enemy_mode_previous = 0;
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    global.enemy_mode_gen = 0;
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    global.enemy_mode_gen_previous = 0;
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    scr_audio_stop_sound
scr_audio_stop_sound

function scr_audio_stop_sound(arg0) { audio_array_val = 0; sound_y[audio_array_val] = 153; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 140; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 486; audio_array_val += 1; sound_y[audio_array_val] = 487; audio_array_val += 1; sound_y[audio_array_val] = 488; audio_array_val += 1; sound_y[audio_array_val] = 489; audio_array_val += 1; sound_y[audio_array_val] = 490; audio_array_val += 1; sound_y[audio_array_val] = 491; audio_array_val += 1; sound_y[audio_array_val] = 492; audio_array_val += 1; sound_y[audio_array_val] = 493; audio_array_val += 1; sound_y[audio_array_val] = 494; audio_array_val += 1; sound_y[audio_array_val] = 495; audio_array_val += 1; sound_y[audio_array_val] = 498; audio_array_val += 1; sound_y[audio_array_val] = 512; audio_array_val += 1; sound_y[audio_array_val] = 117; audio_array_val += 1; sound_y[audio_array_val] = 141; audio_array_val += 1; sound_y[audio_array_val] = 119; audio_array_val += 1; sound_y[audio_array_val] = 154; audio_array_val += 1; sound_y[audio_array_val] = 155; audio_array_val += 1; sound_y[audio_array_val] = 122; audio_array_val += 1; sound_y[audio_array_val] = 156; audio_array_val += 1; sound_y[audio_array_val] = 124; audio_array_val += 1; sound_y[audio_array_val] = 125; audio_array_val += 1; sound_y[audio_array_val] = 162; audio_array_val += 1; sound_y[audio_array_val] = 206; audio_array_val += 1; sound_y[audio_array_val] = 513; audio_array_val += 1; sound_y[audio_array_val] = 208; for (i = 0; i < array_length_1d(sound_y); i += 1) { var audio_gain = audio_sound_get_gain(sound_y[i]); if (audio_gain <= arg0) audio_stop_sound(sound_y[i]); } }
(0);
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    script_execute(scr_determine_enemy_music_yellow);
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    audio_extend = false;
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    global.sound_carry_battle = false;
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    global.mettaton_voice_count = 1;
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    instance_create(268, 68, obj_flier_a);
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    global.enemy_damage_x = obj_flier_a.x;
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    global.enemy_damage_y = obj_flier_a.y;
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    global.enemy_target_x = obj_flier_a.x;
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    global.enemy_target_y = obj_flier_a.y;
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    script_execute(scr_create_background_battle_yellow);
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    instance_create(0, 0, obj_battle_fade_in_screen);
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    instance_create(275, 400, obj_battle_hp_current_self);
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    instance_create(275, 400, obj_battle_hp_max_self);
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    instance_create(275, 400, obj_battle_hp_cover_self);
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    instance_create(0, 0, obj_text_battle_stat_name);
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    instance_create(0, 0, obj_text_battle_stat_lv);
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    instance_create(244, 405, obj_text_hp);
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    instance_create(0, 0, obj_text_hp_stat);
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    instance_create(32, 250, obj_dialogue_box_battle);
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    instance_create(31, 431, obj_fight);
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    instance_create(184, 431, obj_act);
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    instance_create(344, 431, obj_item);
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    instance_create(499, 431, obj_mercy);
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    global.last_text_move_select = 0;
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    global.soul_mode = "Red";
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    instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);
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    instance_create(0, 0, obj_dialogue_battle_move_select_intro);
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}