| 1 | 
        function scr_generate_battle_flier_trioscr_generate_battle_flier_triofunction  scr_generate_battle_flier_trio()
{
    global.battle_enemy_name_1 = "flier a";
    global.battle_enemy_name_2 = "flier b";
    global.battle_enemy_name_3 = "flier c";
    global.battle_menu_number = 1;
    global.speed_self = 4;
    global.invulnerability_self = global.player_invulnerability;
    global.attacking_damage_cap = -1;
    global.attacking_damage_cap_2 = -1;
    global.attacking_damage_cap_3 = -1;
    global.hit_self = false;
    global.hurt_self = false;
    global.current_hp_enemy = 30;
    global.current_hp_enemy_2 = 30;
    global.current_hp_enemy_3 = 30;
    global.max_hp_enemy = 30;
    global.max_hp_enemy_2 = 30;
    global.max_hp_enemy_3 = 30;
    global.last_hp_enemy = global.current_hp_enemy;
    global.last_hp_enemy_2 = global.current_hp_enemy_2;
    global.last_hp_enemy_3 = global.current_hp_enemy_3;
    global.current_hp_enemy_draw = global.current_hp_enemy;
    global.current_hp_enemy_draw_2 = global.current_hp_enemy_2;
    global.current_hp_enemy_draw_3 = global.current_hp_enemy_3;
    global.enemy_low_hp = false;
    global.enemy_low_hp_2 = false;
    global.enemy_low_hp_3 = false;
    global.enemy_hit = false;
    global.enemy_hit_2 = false;
    global.enemy_hit_3 = false;
    global.enemy_hurt = false;
    global.enemy_hurt_2 = false;
    global.enemy_hurt_3 = false;
    global.enemy_attack_stat = 3;
    global.enemy_attack_stat_2 = 3;
    global.enemy_attack_stat_3 = 3;
    global.enemy_defense_stat = 2;
    global.enemy_defense_stat_2 = 2;
    global.enemy_defense_stat_3 = 2;
    global.enemy_vulnerable = true;
    global.enemy_vulnerable_2 = true;
    global.enemy_vulnerable_3 = true;
    global.enemy_attacking = false;
    global.enemy_sparing = false;
    global.enemy_sparing_2 = false;
    global.enemy_sparing_3 = false;
    global.enemy_dead = false;
    global.enemy_dead_2 = false;
    global.enemy_dead_3 = false;
    global.enemy_spared = false;
    global.enemy_spared_2 = false;
    global.enemy_spared_3 = false;
    global.enemy_betrayed = false;
    global.enemy_betrayed_2 = false;
    global.enemy_betrayed_3 = false;
    global.enemy_fleeable = true;
    global.enemy_special_text = 0;
    global.enemy_special_text_2 = 0;
    global.enemy_special_text_3 = 0;
    global.enemy_exp = 2;
    global.enemy_exp_2 = 2;
    global.enemy_exp_3 = 2;
    global.enemy_gold = 2;
    global.enemy_gold_2 = 2;
    global.enemy_gold_3 = 2;
    global.enemy_count = 3;
    global.turns_passed = 0;
    global.last_action_selected = "Nothing";
    global.last_action_selected_2 = "Nothing";
    global.last_action_selected_3 = "Nothing";
    global.action_1_important = false;
    global.action_1_important_2 = false;
    global.action_1_important_3 = false;
    global.action_2_important = false;
    global.action_2_important_2 = false;
    global.action_2_important_3 = false;
    global.action_3_important = false;
    global.action_3_important_2 = false;
    global.action_3_important_3 = false;
    global.action_1_color = 16777215;
    global.action_1_color_2 = 16777215;
    global.action_1_color_3 = 16777215;
    global.action_2_color = 16777215;
    global.action_2_color_2 = 16777215;
    global.action_2_color_3 = 16777215;
    global.action_3_color = 16777215;
    global.action_3_color_2 = 16777215;
    global.action_3_color_3 = 16777215;
    global.action_amount = 3;
    global.action_amount_2 = 3;
    global.action_amount_3 = 3;
    global.item_use = "Nothing";
    global.item_used = "Nothing";
    global.item_gift = "Nothing";
    global.item_gifted = "Nothing";
    global.image_alpha_enemy_attacking = 1;
    global.important_cutscene = false;
    global.can_attack = true;
    global.action_1_selected_count = 0;
    global.action_1_selected_count_2 = 0;
...  ()  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            global.battle_enemy_name_1 = "flier a";  | 
    
    
    
        | 4 | 
            global.battle_enemy_name_2 = "flier b";  | 
    
    
    
        | 5 | 
            global.battle_enemy_name_3 = "flier c";  | 
    
    
    
        | 6 | 
            global.battle_menu_number = 1;  | 
    
    
    
        | 7 | 
            global.speed_self = 4;  | 
    
    
    
        | 8 | 
            global.invulnerability_self = global.player_invulnerability;  | 
    
    
    
        | 9 | 
            global.attacking_damage_cap = -1;  | 
    
    
    
        | 10 | 
            global.attacking_damage_cap_2 = -1;  | 
    
    
    
        | 11 | 
            global.attacking_damage_cap_3 = -1;  | 
    
    
    
        | 12 | 
            global.hit_self = false;  | 
    
    
    
        | 13 | 
            global.hurt_self = false;  | 
    
    
    
        | 14 | 
            global.current_hp_enemy = 30;  | 
    
    
    
        | 15 | 
            global.current_hp_enemy_2 = 30;  | 
    
    
    
        | 16 | 
            global.current_hp_enemy_3 = 30;  | 
    
    
    
        | 17 | 
            global.max_hp_enemy = 30;  | 
    
    
    
        | 18 | 
            global.max_hp_enemy_2 = 30;  | 
    
    
    
        | 19 | 
            global.max_hp_enemy_3 = 30;  | 
    
    
    
        | 20 | 
            global.last_hp_enemy = global.current_hp_enemy;  | 
    
    
    
        | 21 | 
            global.last_hp_enemy_2 = global.current_hp_enemy_2;  | 
    
    
    
        | 22 | 
            global.last_hp_enemy_3 = global.current_hp_enemy_3;  | 
    
    
    
        | 23 | 
            global.current_hp_enemy_draw = global.current_hp_enemy;  | 
    
    
    
        | 24 | 
            global.current_hp_enemy_draw_2 = global.current_hp_enemy_2;  | 
    
    
    
        | 25 | 
            global.current_hp_enemy_draw_3 = global.current_hp_enemy_3;  | 
    
    
    
        | 26 | 
            global.enemy_low_hp = false;  | 
    
    
    
        | 27 | 
            global.enemy_low_hp_2 = false;  | 
    
    
    
        | 28 | 
            global.enemy_low_hp_3 = false;  | 
    
    
    
        | 29 | 
            global.enemy_hit = false;  | 
    
    
    
        | 30 | 
            global.enemy_hit_2 = false;  | 
    
    
    
        | 31 | 
            global.enemy_hit_3 = false;  | 
    
    
    
        | 32 | 
            global.enemy_hurt = false;  | 
    
    
    
        | 33 | 
            global.enemy_hurt_2 = false;  | 
    
    
    
        | 34 | 
            global.enemy_hurt_3 = false;  | 
    
    
    
        | 35 | 
            global.enemy_attack_stat = 3;  | 
    
    
    
        | 36 | 
            global.enemy_attack_stat_2 = 3;  | 
    
    
    
        | 37 | 
            global.enemy_attack_stat_3 = 3;  | 
    
    
    
        | 38 | 
            global.enemy_defense_stat = 2;  | 
    
    
    
        | 39 | 
            global.enemy_defense_stat_2 = 2;  | 
    
    
    
        | 40 | 
            global.enemy_defense_stat_3 = 2;  | 
    
    
    
        | 41 | 
            global.enemy_vulnerable = true;  | 
    
    
    
        | 42 | 
            global.enemy_vulnerable_2 = true;  | 
    
    
    
        | 43 | 
            global.enemy_vulnerable_3 = true;  | 
    
    
    
        | 44 | 
            global.enemy_attacking = false;  | 
    
    
    
        | 45 | 
            global.enemy_sparing = false;  | 
    
    
    
        | 46 | 
            global.enemy_sparing_2 = false;  | 
    
    
    
        | 47 | 
            global.enemy_sparing_3 = false;  | 
    
    
    
        | 48 | 
            global.enemy_dead = false;  | 
    
    
    
        | 49 | 
            global.enemy_dead_2 = false;  | 
    
    
    
        | 50 | 
            global.enemy_dead_3 = false;  | 
    
    
    
        | 51 | 
            global.enemy_spared = false;  | 
    
    
    
        | 52 | 
            global.enemy_spared_2 = false;  | 
    
    
    
        | 53 | 
            global.enemy_spared_3 = false;  | 
    
    
    
        | 54 | 
            global.enemy_betrayed = false;  | 
    
    
    
        | 55 | 
            global.enemy_betrayed_2 = false;  | 
    
    
    
        | 56 | 
            global.enemy_betrayed_3 = false;  | 
    
    
    
        | 57 | 
            global.enemy_fleeable = true;  | 
    
    
    
        | 58 | 
            global.enemy_special_text = 0;  | 
    
    
    
        | 59 | 
            global.enemy_special_text_2 = 0;  | 
    
    
    
        | 60 | 
            global.enemy_special_text_3 = 0;  | 
    
    
    
        | 61 | 
            global.enemy_exp = 2;  | 
    
    
    
        | 62 | 
            global.enemy_exp_2 = 2;  | 
    
    
    
        | 63 | 
            global.enemy_exp_3 = 2;  | 
    
    
    
        | 64 | 
            global.enemy_gold = 2;  | 
    
    
    
        | 65 | 
            global.enemy_gold_2 = 2;  | 
    
    
    
        | 66 | 
            global.enemy_gold_3 = 2;  | 
    
    
    
        | 67 | 
            global.enemy_count = 3;  | 
    
    
    
        | 68 | 
            global.turns_passed = 0;  | 
    
    
    
        | 69 | 
            global.last_action_selected = "Nothing";  | 
    
    
    
        | 70 | 
            global.last_action_selected_2 = "Nothing";  | 
    
    
    
        | 71 | 
            global.last_action_selected_3 = "Nothing";  | 
    
    
    
        | 72 | 
            global.action_1_important = false;  | 
    
    
    
        | 73 | 
            global.action_1_important_2 = false;  | 
    
    
    
        | 74 | 
            global.action_1_important_3 = false;  | 
    
    
    
        | 75 | 
            global.action_2_important = false;  | 
    
    
    
        | 76 | 
            global.action_2_important_2 = false;  | 
    
    
    
        | 77 | 
            global.action_2_important_3 = false;  | 
    
    
    
        | 78 | 
            global.action_3_important = false;  | 
    
    
    
        | 79 | 
            global.action_3_important_2 = false;  | 
    
    
    
        | 80 | 
            global.action_3_important_3 = false;  | 
    
    
    
        | 81 | 
            global.action_1_color = 16777215;  | 
    
    
    
        | 82 | 
            global.action_1_color_2 = 16777215;  | 
    
    
    
        | 83 | 
            global.action_1_color_3 = 16777215;  | 
    
    
    
        | 84 | 
            global.action_2_color = 16777215;  | 
    
    
    
        | 85 | 
            global.action_2_color_2 = 16777215;  | 
    
    
    
        | 86 | 
            global.action_2_color_3 = 16777215;  | 
    
    
    
        | 87 | 
            global.action_3_color = 16777215;  | 
    
    
    
        | 88 | 
            global.action_3_color_2 = 16777215;  | 
    
    
    
        | 89 | 
            global.action_3_color_3 = 16777215;  | 
    
    
    
        | 90 | 
            global.action_amount = 3;  | 
    
    
    
        | 91 | 
            global.action_amount_2 = 3;  | 
    
    
    
        | 92 | 
            global.action_amount_3 = 3;  | 
    
    
    
        | 93 | 
            global.item_use = "Nothing";  | 
    
    
    
        | 94 | 
            global.item_used = "Nothing";  | 
    
    
    
        | 95 | 
            global.item_gift = "Nothing";  | 
    
    
    
        | 96 | 
            global.item_gifted = "Nothing";  | 
    
    
    
        | 97 | 
            global.image_alpha_enemy_attacking = 1;  | 
    
    
    
        | 98 | 
            global.important_cutscene = false;  | 
    
    
    
        | 99 | 
            global.can_attack = true;  | 
    
    
    
        | 100 | 
            global.action_1_selected_count = 0;  | 
    
    
    
        | 101 | 
            global.action_1_selected_count_2 = 0;  | 
    
    
    
        | 102 | 
            global.action_1_selected_count_3 = 0;  | 
    
    
    
        | 103 | 
            global.action_2_selected_count = 0;  | 
    
    
    
        | 104 | 
            global.action_2_selected_count_2 = 0;  | 
    
    
    
        | 105 | 
            global.action_2_selected_count_3 = 0;  | 
    
    
    
        | 106 | 
            global.action_3_selected_count = 0;  | 
    
    
    
        | 107 | 
            global.action_3_selected_count_2 = 0;  | 
    
    
    
        | 108 | 
            global.action_3_selected_count_3 = 0;  | 
    
    
    
        | 109 | 
            global.spare_selected_count = 0;  | 
    
    
    
        | 110 | 
            global.hit_count = 0;  | 
    
    
    
        | 111 | 
            global.hit_count_2 = 0;  | 
    
    
    
        | 112 | 
            global.hit_count_3 = 0;  | 
    
    
    
        | 113 | 
            global.miss_count = 0;  | 
    
    
    
        | 114 | 
            global.miss_count_2 = 0;  | 
    
    
    
        | 115 | 
            global.miss_count_3 = 0;  | 
    
    
    
        | 116 | 
            global.no_hit_count = 0;  | 
    
    
    
        | 117 | 
            global.no_hit_count_2 = 0;  | 
    
    
    
        | 118 | 
            global.no_hit_count_3 = 0;  | 
    
    
    
        | 119 | 
            global.hurt_self_count = 0;  | 
    
    
    
        | 120 | 
            global.hurt_self_turn_count = 0;  | 
    
    
    
        | 121 | 
            global.item_use_count = 0;  | 
    
    
    
        | 122 | 
            global.item_gift_count = 0;  | 
    
    
    
        | 123 | 
            global.item_gift_count_2 = 0;  | 
    
    
    
        | 124 | 
            global.item_gift_count_3 = 0;  | 
    
    
    
        | 125 | 
            global.enemy_mode = 0;  | 
    
    
    
        | 126 | 
            global.enemy_mode_previous = 0;  | 
    
    
    
        | 127 | 
            global.enemy_mode_2 = 0;  | 
    
    
    
        | 128 | 
            global.enemy_mode_2_previous = 0;  | 
    
    
    
        | 129 | 
            global.enemy_mode_3 = 0;  | 
    
    
    
        | 130 | 
            global.enemy_mode_3_previous = 0;  | 
    
    
    
        | 131 | 
            global.enemy_mode_gen = 0;  | 
    
    
    
        | 132 | 
            global.enemy_mode_gen_previous = 0;  | 
    
    
    
        | 133 | 
            global.enemy_mode_gen_2 = 0;  | 
    
    
    
        | 134 | 
            global.enemy_mode_gen_2_previous = 0;  | 
    
    
    
        | 135 | 
            global.enemy_mode_gen_3 = 0;  | 
    
    
    
        | 136 | 
            global.enemy_mode_gen_3_previous = 0;  | 
    
    
    
        | 137 | 
            scr_audio_stop_soundscr_audio_stop_soundfunction  scr_audio_stop_sound(arg0)
{
    audio_array_val = 0;
    sound_y[audio_array_val] = 153;
    audio_array_val += 1;
    sound_y[audio_array_val] = 136;
    audio_array_val += 1;
    sound_y[audio_array_val] = 138;
    audio_array_val += 1;
    sound_y[audio_array_val] = 136;
    audio_array_val += 1;
    sound_y[audio_array_val] = 140;
    audio_array_val += 1;
    sound_y[audio_array_val] = 138;
    audio_array_val += 1;
    sound_y[audio_array_val] = 486;
    audio_array_val += 1;
    sound_y[audio_array_val] = 487;
    audio_array_val += 1;
    sound_y[audio_array_val] = 488;
    audio_array_val += 1;
    sound_y[audio_array_val] = 489;
    audio_array_val += 1;
    sound_y[audio_array_val] = 490;
    audio_array_val += 1;
    sound_y[audio_array_val] = 491;
    audio_array_val += 1;
    sound_y[audio_array_val] = 492;
    audio_array_val += 1;
    sound_y[audio_array_val] = 493;
    audio_array_val += 1;
    sound_y[audio_array_val] = 494;
    audio_array_val += 1;
    sound_y[audio_array_val] = 495;
    audio_array_val += 1;
    sound_y[audio_array_val] = 498;
    audio_array_val += 1;
    sound_y[audio_array_val] = 512;
    audio_array_val += 1;
    sound_y[audio_array_val] = 117;
    audio_array_val += 1;
    sound_y[audio_array_val] = 141;
    audio_array_val += 1;
    sound_y[audio_array_val] = 119;
    audio_array_val += 1;
    sound_y[audio_array_val] = 154;
    audio_array_val += 1;
    sound_y[audio_array_val] = 155;
    audio_array_val += 1;
    sound_y[audio_array_val] = 122;
    audio_array_val += 1;
    sound_y[audio_array_val] = 156;
    audio_array_val += 1;
    sound_y[audio_array_val] = 124;
    audio_array_val += 1;
    sound_y[audio_array_val] = 125;
    audio_array_val += 1;
    sound_y[audio_array_val] = 162;
    audio_array_val += 1;
    sound_y[audio_array_val] = 206;
    audio_array_val += 1;
    sound_y[audio_array_val] = 513;
    audio_array_val += 1;
    sound_y[audio_array_val] = 208;
    for (i = 0; i < array_length_1d(sound_y); i += 1)
    {
        var audio_gain = audio_sound_get_gain(sound_y[i]);
        if (audio_gain <= arg0)
            audio_stop_sound(sound_y[i]);
    }
}  (0);  | 
    
    
    
        | 138 | 
            script_execute(scr_determine_enemy_music_yellow);  | 
    
    
    
        | 139 | 
            audio_extend = false;  | 
    
    
    
        | 140 | 
            global.sound_carry_battle = false;  | 
    
    
    
        | 141 | 
            global.mettaton_voice_count = 1;  | 
    
    
    
        | 142 | 
            instance_create(66, 68, obj_flier_a);  | 
    
    
    
        | 143 | 
            global.enemy_damage_x = obj_flier_a.x;  | 
    
    
    
        | 144 | 
            global.enemy_damage_y = obj_flier_a.y;  | 
    
    
    
        | 145 | 
            global.enemy_target_x = obj_flier_a.x;  | 
    
    
    
        | 146 | 
            global.enemy_target_y = obj_flier_a.y;  | 
    
    
    
        | 147 | 
            instance_create(268, 68, obj_flier_b);  | 
    
    
    
        | 148 | 
            global.enemy_damage_x_2 = obj_flier_b.x;  | 
    
    
    
        | 149 | 
            global.enemy_damage_y_2 = obj_flier_b.y;  | 
    
    
    
        | 150 | 
            global.enemy_target_x_2 = obj_flier_b.x;  | 
    
    
    
        | 151 | 
            global.enemy_target_y_2 = obj_flier_b.y;  | 
    
    
    
        | 152 | 
            instance_create(472, 68, obj_flier_c);  | 
    
    
    
        | 153 | 
            global.enemy_damage_x_3 = obj_flier_c.x;  | 
    
    
    
        | 154 | 
            global.enemy_damage_y_3 = obj_flier_c.y;  | 
    
    
    
        | 155 | 
            global.enemy_target_x_3 = obj_flier_c.x;  | 
    
    
    
        | 156 | 
            global.enemy_target_y_3 = obj_flier_c.y;  | 
    
    
    
        | 157 | 
            script_execute(scr_create_background_battle_yellow);  | 
    
    
    
        | 158 | 
            instance_create(0, 0, obj_battle_fade_in_screen);  | 
    
    
    
        | 159 | 
            instance_create(275, 400, obj_battle_hp_current_self);  | 
    
    
    
        | 160 | 
            instance_create(275, 400, obj_battle_hp_max_self);  | 
    
    
    
        | 161 | 
            instance_create(275, 400, obj_battle_hp_cover_self);  | 
    
    
    
        | 162 | 
            instance_create(0, 0, obj_text_battle_stat_name);  | 
    
    
    
        | 163 | 
            instance_create(0, 0, obj_text_battle_stat_lv);  | 
    
    
    
        | 164 | 
            instance_create(244, 405, obj_text_hp);  | 
    
    
    
        | 165 | 
            instance_create(0, 0, obj_text_hp_stat);  | 
    
    
    
        | 166 | 
            instance_create(32, 250, obj_dialogue_box_battle);  | 
    
    
    
        | 167 | 
            instance_create(31, 431, obj_fight);  | 
    
    
    
        | 168 | 
            instance_create(184, 431, obj_act);  | 
    
    
    
        | 169 | 
            instance_create(344, 431, obj_item);  | 
    
    
    
        | 170 | 
            instance_create(499, 431, obj_mercy);  | 
    
    
    
        | 171 | 
            global.last_text_move_select = 0;  | 
    
    
    
        | 172 | 
            global.soul_mode = "Red";  | 
    
    
    
        | 173 | 
            instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu);  | 
    
    
    
        | 174 | 
            instance_create(0, 0, obj_dialogue_battle_move_select_intro);  | 
    
    
    
        | 175 | 
        }  |