| 1 |
function scr_generate_battle_flower_girls_soloscr_generate_battle_flower_girls_solofunction scr_generate_battle_flower_girls_solo()
{
global.battle_enemy_name_1 = "flower girls";
global.battle_menu_number = 1;
global.speed_self = 4;
global.invulnerability_self = global.player_invulnerability;
global.attacking_damage_cap = -1;
global.hit_self = false;
global.hurt_self = false;
global.current_hp_enemy = 90;
global.max_hp_enemy = 90;
global.last_hp_enemy = global.current_hp_enemy;
global.current_hp_enemy_draw = global.current_hp_enemy;
global.enemy_low_hp = false;
global.enemy_hit = false;
global.enemy_hurt = false;
global.enemy_attack_stat = 10;
global.enemy_defense_stat = 7;
global.enemy_vulnerable = true;
global.enemy_attacking = false;
global.enemy_sparing = false;
global.enemy_dead = false;
global.enemy_spared = false;
global.enemy_betrayed = false;
global.enemy_fleeable = true;
global.enemy_special_text = 0;
global.enemy_exp = 50;
global.enemy_gold = 12;
global.enemy_count = 1;
global.turns_passed = 0;
global.last_action_selected = "Nothing";
global.action_1_important = false;
global.action_2_important = false;
global.action_3_important = false;
global.action_1_color = 16777215;
global.action_2_color = 16777215;
global.action_3_color = 16777215;
global.action_amount = 3;
global.item_use = "Nothing";
global.item_used = "Nothing";
global.item_gift = "Nothing";
global.item_gifted = "Nothing";
global.image_alpha_enemy_attacking = 1;
global.important_cutscene = false;
global.can_attack = true;
global.action_1_selected_count = 0;
global.action_2_selected_count = 0;
global.action_3_selected_count = 0;
global.spare_selected_count = 0;
global.hit_count = 0;
global.miss_count = 0;
global.no_hit_count = 0;
global.hurt_self_count = 0;
global.hurt_self_turn_count = 0;
global.item_use_count = 0;
global.item_gift_count = 0;
global.enemy_mode = 0;
global.enemy_mode_previous = 0;
global.enemy_mode_gen = 0;
global.enemy_mode_gen_previous = 0;
scr_audio_stop_sound(0);
script_execute(scr_determine_enemy_music_yellow);
audio_extend = false;
global.sound_carry_battle = false;
global.mettaton_voice_count = 1;
switch (global.dunes_flag[31])
{
case 1:
var base_y = 220;
var hand_y = base_y - 57;
var head_y = hand_y - 22;
instance_create(316, hand_y, obj_violetta_hands);
instance_create(316, head_y, obj_violetta_head);
instance_create(316, base_y, obj_violetta_body);
break;
case 2:
var base_x = 316;
var base_y = 220;
var hand_x = base_x - 75;
var hand_y = base_y - 172;
var head_x = base_x - 3;
var head_y = base_y - 66;
instance_create(hand_x, hand_y, obj_pedla_hands);
instance_create(head_x, head_y, obj_pedla_head);
instance_create(316, base_y, obj_pedla_body);
break;
case 3:
var base_x = 316;
var base_y = 220;
var hand_x = base_x - 78;
var hand_y = base_y - 95;
var head_x = base_x - 7;
var head_y = base_y - 71;
instance_create(hand_x, hand_y, obj_rosa_hands);
instance_create(head_x, head_y, obj_rosa_head);
instance_create(316, base_y, obj_rosa_body);
break;
}
global.enemy_damage_x = 320;
global.enemy_damage_y = 140;
global.enemy_target_x = 320;
... () |
| 2 |
{ |
| 3 |
global.battle_enemy_name_1 = "flower girls"; |
| 4 |
global.battle_menu_number = 1; |
| 5 |
global.speed_self = 4; |
| 6 |
global.invulnerability_self = global.player_invulnerability; |
| 7 |
global.attacking_damage_cap = -1; |
| 8 |
global.hit_self = false; |
| 9 |
global.hurt_self = false; |
| 10 |
global.current_hp_enemy = 90; |
| 11 |
global.max_hp_enemy = 90; |
| 12 |
global.last_hp_enemy = global.current_hp_enemy; |
| 13 |
global.current_hp_enemy_draw = global.current_hp_enemy; |
| 14 |
global.enemy_low_hp = false; |
| 15 |
global.enemy_hit = false; |
| 16 |
global.enemy_hurt = false; |
| 17 |
global.enemy_attack_stat = 10; |
| 18 |
global.enemy_defense_stat = 7; |
| 19 |
global.enemy_vulnerable = true; |
| 20 |
global.enemy_attacking = false; |
| 21 |
global.enemy_sparing = false; |
| 22 |
global.enemy_dead = false; |
| 23 |
global.enemy_spared = false; |
| 24 |
global.enemy_betrayed = false; |
| 25 |
global.enemy_fleeable = true; |
| 26 |
global.enemy_special_text = 0; |
| 27 |
global.enemy_exp = 50; |
| 28 |
global.enemy_gold = 12; |
| 29 |
global.enemy_count = 1; |
| 30 |
global.turns_passed = 0; |
| 31 |
global.last_action_selected = "Nothing"; |
| 32 |
global.action_1_important = false; |
| 33 |
global.action_2_important = false; |
| 34 |
global.action_3_important = false; |
| 35 |
global.action_1_color = 16777215; |
| 36 |
global.action_2_color = 16777215; |
| 37 |
global.action_3_color = 16777215; |
| 38 |
global.action_amount = 3; |
| 39 |
global.item_use = "Nothing"; |
| 40 |
global.item_used = "Nothing"; |
| 41 |
global.item_gift = "Nothing"; |
| 42 |
global.item_gifted = "Nothing"; |
| 43 |
global.image_alpha_enemy_attacking = 1; |
| 44 |
global.important_cutscene = false; |
| 45 |
global.can_attack = true; |
| 46 |
global.action_1_selected_count = 0; |
| 47 |
global.action_2_selected_count = 0; |
| 48 |
global.action_3_selected_count = 0; |
| 49 |
global.spare_selected_count = 0; |
| 50 |
global.hit_count = 0; |
| 51 |
global.miss_count = 0; |
| 52 |
global.no_hit_count = 0; |
| 53 |
global.hurt_self_count = 0; |
| 54 |
global.hurt_self_turn_count = 0; |
| 55 |
global.item_use_count = 0; |
| 56 |
global.item_gift_count = 0; |
| 57 |
global.enemy_mode = 0; |
| 58 |
global.enemy_mode_previous = 0; |
| 59 |
global.enemy_mode_gen = 0; |
| 60 |
global.enemy_mode_gen_previous = 0; |
| 61 |
scr_audio_stop_soundscr_audio_stop_soundfunction scr_audio_stop_sound(arg0)
{
audio_array_val = 0;
sound_y[audio_array_val] = 153;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 136;
audio_array_val += 1;
sound_y[audio_array_val] = 140;
audio_array_val += 1;
sound_y[audio_array_val] = 138;
audio_array_val += 1;
sound_y[audio_array_val] = 486;
audio_array_val += 1;
sound_y[audio_array_val] = 487;
audio_array_val += 1;
sound_y[audio_array_val] = 488;
audio_array_val += 1;
sound_y[audio_array_val] = 489;
audio_array_val += 1;
sound_y[audio_array_val] = 490;
audio_array_val += 1;
sound_y[audio_array_val] = 491;
audio_array_val += 1;
sound_y[audio_array_val] = 492;
audio_array_val += 1;
sound_y[audio_array_val] = 493;
audio_array_val += 1;
sound_y[audio_array_val] = 494;
audio_array_val += 1;
sound_y[audio_array_val] = 495;
audio_array_val += 1;
sound_y[audio_array_val] = 498;
audio_array_val += 1;
sound_y[audio_array_val] = 512;
audio_array_val += 1;
sound_y[audio_array_val] = 117;
audio_array_val += 1;
sound_y[audio_array_val] = 141;
audio_array_val += 1;
sound_y[audio_array_val] = 119;
audio_array_val += 1;
sound_y[audio_array_val] = 154;
audio_array_val += 1;
sound_y[audio_array_val] = 155;
audio_array_val += 1;
sound_y[audio_array_val] = 122;
audio_array_val += 1;
sound_y[audio_array_val] = 156;
audio_array_val += 1;
sound_y[audio_array_val] = 124;
audio_array_val += 1;
sound_y[audio_array_val] = 125;
audio_array_val += 1;
sound_y[audio_array_val] = 162;
audio_array_val += 1;
sound_y[audio_array_val] = 206;
audio_array_val += 1;
sound_y[audio_array_val] = 513;
audio_array_val += 1;
sound_y[audio_array_val] = 208;
for (i = 0; i < array_length_1d(sound_y); i += 1)
{
var audio_gain = audio_sound_get_gain(sound_y[i]);
if (audio_gain <= arg0)
audio_stop_sound(sound_y[i]);
}
} (0); |
| 62 |
script_execute(scr_determine_enemy_music_yellow); |
| 63 |
audio_extend = false; |
| 64 |
global.sound_carry_battle = false; |
| 65 |
global.mettaton_voice_count = 1; |
| 66 |
switch (global.dunes_flag[31]) |
| 67 |
{ |
| 68 |
case 1: |
| 69 |
var base_y = 220; |
| 70 |
var hand_y = base_y - 57; |
| 71 |
var head_y = hand_y - 22; |
| 72 |
instance_create(316, hand_y, obj_violetta_hands); |
| 73 |
instance_create(316, head_y, obj_violetta_head); |
| 74 |
instance_create(316, base_y, obj_violetta_body); |
| 75 |
break; |
| 76 |
case 2: |
| 77 |
var base_x = 316; |
| 78 |
var base_y = 220; |
| 79 |
var hand_x = base_x - 75; |
| 80 |
var hand_y = base_y - 172; |
| 81 |
var head_x = base_x - 3; |
| 82 |
var head_y = base_y - 66; |
| 83 |
instance_create(hand_x, hand_y, obj_pedla_hands); |
| 84 |
instance_create(head_x, head_y, obj_pedla_head); |
| 85 |
instance_create(316, base_y, obj_pedla_body); |
| 86 |
break; |
| 87 |
case 3: |
| 88 |
var base_x = 316; |
| 89 |
var base_y = 220; |
| 90 |
var hand_x = base_x - 78; |
| 91 |
var hand_y = base_y - 95; |
| 92 |
var head_x = base_x - 7; |
| 93 |
var head_y = base_y - 71; |
| 94 |
instance_create(hand_x, hand_y, obj_rosa_hands); |
| 95 |
instance_create(head_x, head_y, obj_rosa_head); |
| 96 |
instance_create(316, base_y, obj_rosa_body); |
| 97 |
break; |
| 98 |
} |
| 99 |
global.enemy_damage_x = 320; |
| 100 |
global.enemy_damage_y = 140; |
| 101 |
global.enemy_target_x = 320; |
| 102 |
global.enemy_target_y = 140; |
| 103 |
script_execute(scr_create_background_battle_yellow); |
| 104 |
instance_create(0, 0, obj_battle_fade_in_screen); |
| 105 |
instance_create(275, 400, obj_battle_hp_current_self); |
| 106 |
instance_create(275, 400, obj_battle_hp_max_self); |
| 107 |
instance_create(275, 400, obj_battle_hp_cover_self); |
| 108 |
instance_create(0, 0, obj_text_battle_stat_name); |
| 109 |
instance_create(0, 0, obj_text_battle_stat_lv); |
| 110 |
instance_create(244, 405, obj_text_hp); |
| 111 |
instance_create(0, 0, obj_text_hp_stat); |
| 112 |
instance_create(32, 250, obj_dialogue_box_battle); |
| 113 |
instance_create(31, 431, obj_fight); |
| 114 |
instance_create(184, 431, obj_act); |
| 115 |
instance_create(344, 431, obj_item); |
| 116 |
instance_create(499, 431, obj_mercy); |
| 117 |
global.last_text_move_select = 0; |
| 118 |
global.soul_mode = "Red"; |
| 119 |
instance_create(obj_fight.x + 17, obj_fight.y + 23, obj_heart_battle_menu); |
| 120 |
instance_create(0, 0, obj_dialogue_battle_move_select_intro); |
| 121 |
} |