| 1 |
function scr_recreate_heart_battle_menu_text_dummy_training_pacifistscr_recreate_heart_battle_menu_text_dummy_training_pacifistfunction scr_recreate_heart_battle_menu_text_dummy_training_pacifist()
{
var last_text_move_select = global.last_text_move_select;
if (text_deadlock_1 == true)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, text_deadlock_contents_1);
}
else
{
var random_text_move_select = irandom_range(1, 3);
if (random_text_move_select == 1)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_1);
text_deadlock_contents_1 = 3020;
text_deadlock_1 = true;
}
else if (random_text_move_select == 2)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_2);
text_deadlock_contents_1 = 3021;
text_deadlock_1 = true;
}
else if (random_text_move_select == 3)
{
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_3);
text_deadlock_contents_1 = 3022;
text_deadlock_1 = true;
}
}
} () |
| 2 |
{ |
| 3 |
var last_text_move_select = global.last_text_move_select; |
| 4 |
if (text_deadlock_1 == true) |
| 5 |
{ |
| 6 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, text_deadlock_contents_1); |
| 7 |
} |
| 8 |
else |
| 9 |
{ |
| 10 |
var random_text_move_select = irandom_range(1, 3); |
| 11 |
if (random_text_move_select == 1) |
| 12 |
{ |
| 13 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_1); |
| 14 |
text_deadlock_contents_1 = 3020; |
| 15 |
text_deadlock_1 = true; |
| 16 |
} |
| 17 |
else if (random_text_move_select == 2) |
| 18 |
{ |
| 19 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_2); |
| 20 |
text_deadlock_contents_1 = 3021; |
| 21 |
text_deadlock_1 = true; |
| 22 |
} |
| 23 |
else if (random_text_move_select == 3) |
| 24 |
{ |
| 25 |
instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_3); |
| 26 |
text_deadlock_contents_1 = 3022; |
| 27 |
text_deadlock_1 = true; |
| 28 |
} |
| 29 |
} |
| 30 |
} |