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gml_GlobalScript_scr_recreate_heart_battle_menu_text_micro_froggit

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function scr_recreate_heart_battle_menu_text_micro_froggit
scr_recreate_heart_battle_menu_text_micro_froggit

function scr_recreate_heart_battle_menu_text_micro_froggit() { var last_text_move_select = global.last_text_move_select; var action_1_selected_count = global.action_1_selected_count; var action_2_selected_count = global.action_2_selected_count; var action_3_selected_count = global.action_3_selected_count; var heart_position = script_execute(scr_return_heart_battle_menu_position); if (text_deadlock_1 == true) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, text_deadlock_contents_1); } else if (last_text_move_select == 0) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_intro); text_deadlock_contents_1 = 3004; text_deadlock_1 = true; } else if (global.enemy_sparing == true) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_sparing); text_deadlock_contents_1 = 3030; text_deadlock_1 = true; } else if (global.battle_menu_number == 1 && global.fight_number == 1 && global.enemy_hurt == true) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_special); text_deadlock_contents_1 = 3009; text_deadlock_1 = true; } else if (action_2_selected_count >= 1 && heart_position == "2112") { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_action_2); text_deadlock_contents_1 = 3007; text_deadlock_1 = true; } else { var random_text_move_select = irandom_range(1, 6); if (random_text_move_select == 1) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_1); text_deadlock_contents_1 = 3020; text_deadlock_1 = true; } else if (random_text_move_select == 2) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_2); text_deadlock_contents_1 = 3021; text_deadlock_1 = true; } else if (random_text_move_select == 3) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_3); text_deadlock_contents_1 = 3022; text_deadlock_1 = true; } else if (random_text_move_select == 4) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_4); text_deadlock_contents_1 = 3023; text_deadlock_1 = true; } else if (random_text_move_select == 5) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_5); text_deadlock_contents_1 = 3024; text_deadlock_1 = true; } else if (random_text_move_select == 6) { instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_6); text_deadlock_contents_1 = 3025; text_deadlock_1 = true; } } }
()
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{
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    var last_text_move_select = global.last_text_move_select;
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    var action_1_selected_count = global.action_1_selected_count;
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    var action_2_selected_count = global.action_2_selected_count;
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    var action_3_selected_count = global.action_3_selected_count;
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    var heart_position = script_execute(scr_return_heart_battle_menu_position);
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    if (text_deadlock_1 == true)
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    {
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        instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, text_deadlock_contents_1);
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    }
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    else if (last_text_move_select == 0)
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    {
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        instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_intro);
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        text_deadlock_contents_1 = 3004;
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        text_deadlock_1 = true;
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    }
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    else if (global.enemy_sparing == true)
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    {
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        instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_sparing);
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        text_deadlock_contents_1 = 3030;
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        text_deadlock_1 = true;
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    }
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    else if (global.battle_menu_number == 1 && global.fight_number == 1 && global.enemy_hurt == true)
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    {
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        instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_special);
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        text_deadlock_contents_1 = 3009;
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        text_deadlock_1 = true;
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    }
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    else if (action_2_selected_count >= 1 && heart_position == "2112")
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    {
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        instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_action_2);
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        text_deadlock_contents_1 = 3007;
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        text_deadlock_1 = true;
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    }
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    else
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    {
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        var random_text_move_select = irandom_range(1, 6);
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        if (random_text_move_select == 1)
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        {
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            instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_1);
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            text_deadlock_contents_1 = 3020;
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            text_deadlock_1 = true;
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        }
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        else if (random_text_move_select == 2)
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        {
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            instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_2);
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            text_deadlock_contents_1 = 3021;
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            text_deadlock_1 = true;
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        }
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        else if (random_text_move_select == 3)
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        {
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            instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_3);
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            text_deadlock_contents_1 = 3022;
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            text_deadlock_1 = true;
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        }
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        else if (random_text_move_select == 4)
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        {
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            instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_4);
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            text_deadlock_contents_1 = 3023;
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            text_deadlock_1 = true;
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        }
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        else if (random_text_move_select == 5)
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        {
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            instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_5);
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            text_deadlock_contents_1 = 3024;
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            text_deadlock_1 = true;
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        }
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        else if (random_text_move_select == 6)
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        {
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            instance_create(obj_dialogue_box_battle.x + 20, obj_dialogue_box_battle.x + 20, obj_dialogue_battle_move_select_6);
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            text_deadlock_contents_1 = 3025;
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            text_deadlock_1 = true;
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        }
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    }
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}