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1
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function scr_savecontrolsscr_savecontrols
function scr_savecontrols()
{
if (file_exists("Controls.sav"))
file_delete("Controls.sav");
ini_open("Controls.sav");
ini_write_real("Controls", "Z", global.button1);
ini_write_real("Controls", "X", global.button2);
ini_write_real("Controls", "C", global.button3);
ini_write_real("Controls", "deadzone", global.gamepad_deadzone);
if (variable_global_exists("buttonText1") && !is_undefined(global.buttonText1))
{
ini_write_string("ControlsNameIgnore", "Z", global.buttonText1);
ini_write_string("ControlsNameIgnore", "X", global.buttonText2);
ini_write_string("ControlsNameIgnore", "C", global.buttonText3);
}
ini_write_real("Controls", "autorun", global.option_autorun);
ini_write_real("Controls", "autoshoot", global.option_autoshoot);
ini_write_real("Controls", "autorhythm", global.option_autorhythm);
ini_write_real("Controls", "screenshake", global.option_screenshake_toggle);
ini_write_real("Controls", "retry", global.option_retry_toggle);
ini_write_real("Controls", "easymode", global.option_easymode);
ini_close();
} ()
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2
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{
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3
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if (file_exists("Controls.sav"))
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4
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file_delete("Controls.sav");
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5
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ini_open("Controls.sav");
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6
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ini_write_real("Controls", "Z", global.button1);
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7
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ini_write_real("Controls", "X", global.button2);
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8
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ini_write_real("Controls", "C", global.button3);
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9
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ini_write_real("Controls", "deadzone", global.gamepad_deadzone);
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10
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if (variable_global_exists("buttonText1") && !is_undefined(global.buttonText1))
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11
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{
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12
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ini_write_string("ControlsNameIgnore", "Z", global.buttonText1);
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13
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ini_write_string("ControlsNameIgnore", "X", global.buttonText2);
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14
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ini_write_string("ControlsNameIgnore", "C", global.buttonText3);
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15
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}
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16
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ini_write_real("Controls", "autorun", global.option_autorun);
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17
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ini_write_real("Controls", "autoshoot", global.option_autoshoot);
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18
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ini_write_real("Controls", "autorhythm", global.option_autorhythm);
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19
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ini_write_real("Controls", "screenshake", global.option_screenshake_toggle);
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20
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ini_write_real("Controls", "retry", global.option_retry_toggle);
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21
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ini_write_real("Controls", "easymode", global.option_easymode);
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22
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ini_close();
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23
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}
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