| 1 |
function scr_savecontrolsscr_savecontrolsfunction scr_savecontrols()
{
if (file_exists("Controls.sav"))
file_delete("Controls.sav");
ini_open("Controls.sav");
ini_write_real("Controls", "Z", global.button1);
ini_write_real("Controls", "X", global.button2);
ini_write_real("Controls", "C", global.button3);
ini_write_real("Controls", "deadzone", global.gamepad_deadzone);
if (variable_global_exists("buttonText1") && !is_undefined(global.buttonText1))
{
ini_write_string("ControlsNameIgnore", "Z", global.buttonText1);
ini_write_string("ControlsNameIgnore", "X", global.buttonText2);
ini_write_string("ControlsNameIgnore", "C", global.buttonText3);
}
ini_write_real("Controls", "autorun", global.option_autorun);
ini_write_real("Controls", "autoshoot", global.option_autoshoot);
ini_write_real("Controls", "autorhythm", global.option_autorhythm);
ini_write_real("Controls", "screenshake", global.option_screenshake_toggle);
ini_write_real("Controls", "retry", global.option_retry_toggle);
ini_write_real("Controls", "easymode", global.option_easymode);
ini_close();
} () |
| 2 |
{ |
| 3 |
if (file_exists("Controls.sav")) |
| 4 |
file_delete("Controls.sav"); |
| 5 |
ini_open("Controls.sav"); |
| 6 |
ini_write_real("Controls", "Z", global.button1); |
| 7 |
ini_write_real("Controls", "X", global.button2); |
| 8 |
ini_write_real("Controls", "C", global.button3); |
| 9 |
ini_write_real("Controls", "deadzone", global.gamepad_deadzone); |
| 10 |
if (variable_global_exists("buttonText1") && !is_undefined(global.buttonText1)) |
| 11 |
{ |
| 12 |
ini_write_string("ControlsNameIgnore", "Z", global.buttonText1); |
| 13 |
ini_write_string("ControlsNameIgnore", "X", global.buttonText2); |
| 14 |
ini_write_string("ControlsNameIgnore", "C", global.buttonText3); |
| 15 |
} |
| 16 |
ini_write_real("Controls", "autorun", global.option_autorun); |
| 17 |
ini_write_real("Controls", "autoshoot", global.option_autoshoot); |
| 18 |
ini_write_real("Controls", "autorhythm", global.option_autorhythm); |
| 19 |
ini_write_real("Controls", "screenshake", global.option_screenshake_toggle); |
| 20 |
ini_write_real("Controls", "retry", global.option_retry_toggle); |
| 21 |
ini_write_real("Controls", "easymode", global.option_easymode); |
| 22 |
ini_close(); |
| 23 |
} |