| 1 |
function scr_sme_yellow_rhythm_out_gen_end_script_el_bailadorscr_sme_yellow_rhythm_out_gen_end_script_el_bailadorfunction scr_sme_yellow_rhythm_out_gen_end_script_el_bailador()
{
if (audio_play == 496 || audio_play == 510)
{
with (obj_battle_enemy_attack_el_bailador_dance)
event_user(1);
with (obj_sme_yellow_rhythm_generator)alarm[0]
}
else if (audio_play == 497 || audio_play == 511)
{
instance_create(0, 0, obj_battle_enemy_attack_el_bailador_whiteout);
}
else
{
with (obj_battle_enemy_attack_el_bailador_dance)
event_user(1);
with (obj_dialogue_box_battle_transformation_any)
sc_direction = "Out";
}
} () |
| 2 |
{ |
| 3 |
if (audio_play == 496 || audio_play == 510) |
| 4 |
{ |
| 5 |
with (obj_battle_enemy_attack_el_bailador_dance) |
| 6 |
event_user(1); |
| 7 |
with (obj_sme_yellow_rhythm_generator) |
| 8 |
alarm[0] |
| 9 |
} |
| 10 |
else if (audio_play == 497 || audio_play == 511) |
| 11 |
{ |
| 12 |
instance_create(0, 0, obj_battle_enemy_attack_el_bailador_whiteout); |
| 13 |
} |
| 14 |
else |
| 15 |
{ |
| 16 |
with (obj_battle_enemy_attack_el_bailador_dance) |
| 17 |
event_user(1); |
| 18 |
with (obj_dialogue_box_battle_transformation_any) |
| 19 |
sc_direction = "Out"; |
| 20 |
} |
| 21 |
} |