1 |
function scr_sme_yellow_rhythm_out_gen_end_script_el_bailadorscr_sme_yellow_rhythm_out_gen_end_script_el_bailadorfunction scr_sme_yellow_rhythm_out_gen_end_script_el_bailador()
{
if (audio_play == 496 || audio_play == 510)
{
with (obj_battle_enemy_attack_el_bailador_dance)
event_user(1);
with (obj_sme_yellow_rhythm_generator)alarm[0]
}
else if (audio_play == 497 || audio_play == 511)
{
instance_create(0, 0, obj_battle_enemy_attack_el_bailador_whiteout);
}
else
{
with (obj_battle_enemy_attack_el_bailador_dance)
event_user(1);
with (obj_dialogue_box_battle_transformation_any)
sc_direction = "Out";
}
} () |
2 |
{ |
3 |
if (audio_play == 496 || audio_play == 510) |
4 |
{ |
5 |
with (obj_battle_enemy_attack_el_bailador_dance) |
6 |
event_user(1); |
7 |
with (obj_sme_yellow_rhythm_generator) |
8 |
alarm[0] |
9 |
} |
10 |
else if (audio_play == 497 || audio_play == 511) |
11 |
{ |
12 |
instance_create(0, 0, obj_battle_enemy_attack_el_bailador_whiteout); |
13 |
} |
14 |
else |
15 |
{ |
16 |
with (obj_battle_enemy_attack_el_bailador_dance) |
17 |
event_user(1); |
18 |
with (obj_dialogue_box_battle_transformation_any) |
19 |
sc_direction = "Out"; |
20 |
} |
21 |
} |