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gml_GlobalScript_scr_start_enemy_attacking_dalv

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function scr_start_enemy_attacking_dalv
scr_start_enemy_attacking_dalv

function scr_start_enemy_attacking_dalv() { instance_create(319, 320, obj_dialogue_box_battle_transformation_any); instance_create(380, 74, obj_quote_bubble_battle_yellow_3); instance_create(0, 0, obj_quote_battle_dalv); instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); }
()
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{
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    instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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    instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
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    instance_create(0, 0, obj_quote_battle_dalv);
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    instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
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}