1 |
function scr_start_enemy_attacking_guardenerscr_start_enemy_attacking_guardenerfunction scr_start_enemy_attacking_guardener()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
if (global.turns_passed >= 0)
{
if (global.route == 2 && global.turns_passed == 10 && global.enemy_mode == 1)
{
instance_create(0, 0, obj_steamworks_29_in_battle_cutscene_3);
}
else if (global.enemy_mode < 2)
{
instance_create(402, 68, obj_quote_bubble_battle_yellow_2);
instance_create(0, 0, obj_quote_battle_guardener);
}
else if (global.enemy_mode == 2)
{
obj_heart_battle_fighting_red.moveable = true;
}
}
else
{
obj_heart_battle_fighting_red.image_alpha = 0;
}
} () |
2 |
{ |
3 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
4 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
5 |
if (global.turns_passed >= 0) |
6 |
{ |
7 |
if (global.route == 2 && global.turns_passed == 10 && global.enemy_mode == 1) |
8 |
{ |
9 |
instance_create(0, 0, obj_steamworks_29_in_battle_cutscene_3); |
10 |
} |
11 |
else if (global.enemy_mode < 2) |
12 |
{ |
13 |
instance_create(402, 68, obj_quote_bubble_battle_yellow_2); |
14 |
instance_create(0, 0, obj_quote_battle_guardener); |
15 |
} |
16 |
else if (global.enemy_mode == 2) |
17 |
{ |
18 |
obj_heart_battle_fighting_red.moveable = true; |
19 |
} |
20 |
} |
21 |
else |
22 |
{ |
23 |
obj_heart_battle_fighting_red.image_alpha = 0; |
24 |
} |
25 |
} |