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1
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function scr_start_enemy_attacking_guardenerscr_start_enemy_attacking_guardener
function scr_start_enemy_attacking_guardener()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
if (global.turns_passed >= 0)
{
if (global.route == 2 && global.turns_passed == 10 && global.enemy_mode == 1)
{
instance_create(0, 0, obj_steamworks_29_in_battle_cutscene_3);
}
else if (global.enemy_mode < 2)
{
instance_create(402, 68, obj_quote_bubble_battle_yellow_2);
instance_create(0, 0, obj_quote_battle_guardener);
}
else if (global.enemy_mode == 2)
{
obj_heart_battle_fighting_red.moveable = true;
}
}
else
{
obj_heart_battle_fighting_red.image_alpha = 0;
}
} ()
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2
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{
|
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3
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
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4
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
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5
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if (global.turns_passed >= 0)
|
|
6
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{
|
|
7
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if (global.route == 2 && global.turns_passed == 10 && global.enemy_mode == 1)
|
|
8
|
{
|
|
9
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instance_create(0, 0, obj_steamworks_29_in_battle_cutscene_3);
|
|
10
|
}
|
|
11
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else if (global.enemy_mode < 2)
|
|
12
|
{
|
|
13
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instance_create(402, 68, obj_quote_bubble_battle_yellow_2);
|
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14
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instance_create(0, 0, obj_quote_battle_guardener);
|
|
15
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}
|
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16
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else if (global.enemy_mode == 2)
|
|
17
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{
|
|
18
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obj_heart_battle_fighting_red.moveable = true;
|
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19
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}
|
|
20
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}
|
|
21
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else
|
|
22
|
{
|
|
23
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obj_heart_battle_fighting_red.image_alpha = 0;
|
|
24
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}
|
|
25
|
}
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