| 1 | 
        function scr_start_enemy_attacking_insomnitot_duoscr_start_enemy_attacking_insomnitot_duofunction  scr_start_enemy_attacking_insomnitot_duo()
{
    instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
    var battle_menu_number = global.battle_menu_number;
    var fight_number = global.fight_number;
    var act_number = global.act_number;
    var enemy_dead = global.enemy_dead;
    var enemy_dead_2 = global.enemy_dead_2;
    var enemy_spared = global.enemy_spared;
    var enemy_spared_2 = global.enemy_spared_2;
    end_loop = false;
    if (battle_menu_number == 1)
    {
        if (fight_number == 1)
        {
            if (enemy_dead == false && enemy_spared == false)
            {
                instance_create(220, 132, obj_quote_bubble_battle_yellow_2);
                instance_create(0, 0, obj_quote_battle_insomnitot_a);
                instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
            }
            else if (enemy_dead_2 == false && enemy_spared_2 == false)
            {
                instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse);
                instance_create(0, 0, obj_quote_battle_insomnitot_b);
                instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
            }
        }
        else if (fight_number == 2)
        {
            if (enemy_dead_2 == false && enemy_spared_2 == false)
            {
                instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse);
                instance_create(0, 0, obj_quote_battle_insomnitot_b);
                instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
            }
            else if (enemy_dead == false && enemy_spared == false)
            {
                instance_create(220, 132, obj_quote_bubble_battle_yellow_2);
                instance_create(0, 0, obj_quote_battle_insomnitot_a);
                instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
            }
        }
    }
    else if (battle_menu_number == 2)
    {
        if (act_number == 1)
        {
            instance_create(220, 132, obj_quote_bubble_battle_yellow_2);
            instance_create(0, 0, obj_quote_battle_insomnitot_a);
            instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
        }
        else if (act_number == 2)
        {
            instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse);
            instance_create(0, 0, obj_quote_battle_insomnitot_b);
            instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
        }
    }
    else
    {
        var random_number = irandom_range(1, 2);
        while (end_loop == false)
        {
            if (random_number == 1 && enemy_dead == false && enemy_spared == false)
            {
                instance_create(220, 132, obj_quote_bubble_battle_yellow_2);
                instance_create(0, 0, obj_quote_battle_insomnitot_a);
                instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
                end_loop = true;
                break;
            }
            else if (random_number == 2 && enemy_dead_2 == false && enemy_spared_2 == false)
            {
                instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse);
                instance_create(0, 0, obj_quote_battle_insomnitot_b);
                instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
                end_loop = true;
                break;
            }
            else if (random_number == 1)
            {
                random_number = 2;
            }
            else
            {
                random_number = 1;
            }
        }
    }
}  ()  | 
    
    
    
        | 2 | 
        { | 
    
    
    
        | 3 | 
            instance_create(319, 320, obj_dialogue_box_battle_transformation_any);  | 
    
    
    
        | 4 | 
            var battle_menu_number = global.battle_menu_number;  | 
    
    
    
        | 5 | 
            var fight_number = global.fight_number;  | 
    
    
    
        | 6 | 
            var act_number = global.act_number;  | 
    
    
    
        | 7 | 
            var enemy_dead = global.enemy_dead;  | 
    
    
    
        | 8 | 
            var enemy_dead_2 = global.enemy_dead_2;  | 
    
    
    
        | 9 | 
            var enemy_spared = global.enemy_spared;  | 
    
    
    
        | 10 | 
            var enemy_spared_2 = global.enemy_spared_2;  | 
    
    
    
        | 11 | 
            end_loop = false;  | 
    
    
    
        | 12 | 
            if (battle_menu_number == 1)  | 
    
    
    
        | 13 | 
            { | 
    
    
    
        | 14 | 
                if (fight_number == 1)  | 
    
    
    
        | 15 | 
                { | 
    
    
    
        | 16 | 
                    if (enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 17 | 
                    { | 
    
    
    
        | 18 | 
                        instance_create(220, 132, obj_quote_bubble_battle_yellow_2);  | 
    
    
    
        | 19 | 
                        instance_create(0, 0, obj_quote_battle_insomnitot_a);  | 
    
    
    
        | 20 | 
                        instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);  | 
    
    
    
        | 21 | 
                    }  | 
    
    
    
        | 22 | 
                    else if (enemy_dead_2 == false && enemy_spared_2 == false)  | 
    
    
    
        | 23 | 
                    { | 
    
    
    
        | 24 | 
                        instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse);  | 
    
    
    
        | 25 | 
                        instance_create(0, 0, obj_quote_battle_insomnitot_b);  | 
    
    
    
        | 26 | 
                        instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);  | 
    
    
    
        | 27 | 
                    }  | 
    
    
    
        | 28 | 
                }  | 
    
    
    
        | 29 | 
                else if (fight_number == 2)  | 
    
    
    
        | 30 | 
                { | 
    
    
    
        | 31 | 
                    if (enemy_dead_2 == false && enemy_spared_2 == false)  | 
    
    
    
        | 32 | 
                    { | 
    
    
    
        | 33 | 
                        instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse);  | 
    
    
    
        | 34 | 
                        instance_create(0, 0, obj_quote_battle_insomnitot_b);  | 
    
    
    
        | 35 | 
                        instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);  | 
    
    
    
        | 36 | 
                    }  | 
    
    
    
        | 37 | 
                    else if (enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 38 | 
                    { | 
    
    
    
        | 39 | 
                        instance_create(220, 132, obj_quote_bubble_battle_yellow_2);  | 
    
    
    
        | 40 | 
                        instance_create(0, 0, obj_quote_battle_insomnitot_a);  | 
    
    
    
        | 41 | 
                        instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);  | 
    
    
    
        | 42 | 
                    }  | 
    
    
    
        | 43 | 
                }  | 
    
    
    
        | 44 | 
            }  | 
    
    
    
        | 45 | 
            else if (battle_menu_number == 2)  | 
    
    
    
        | 46 | 
            { | 
    
    
    
        | 47 | 
                if (act_number == 1)  | 
    
    
    
        | 48 | 
                { | 
    
    
    
        | 49 | 
                    instance_create(220, 132, obj_quote_bubble_battle_yellow_2);  | 
    
    
    
        | 50 | 
                    instance_create(0, 0, obj_quote_battle_insomnitot_a);  | 
    
    
    
        | 51 | 
                    instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);  | 
    
    
    
        | 52 | 
                }  | 
    
    
    
        | 53 | 
                else if (act_number == 2)  | 
    
    
    
        | 54 | 
                { | 
    
    
    
        | 55 | 
                    instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse);  | 
    
    
    
        | 56 | 
                    instance_create(0, 0, obj_quote_battle_insomnitot_b);  | 
    
    
    
        | 57 | 
                    instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);  | 
    
    
    
        | 58 | 
                }  | 
    
    
    
        | 59 | 
            }  | 
    
    
    
        | 60 | 
            else  | 
    
    
    
        | 61 | 
            { | 
    
    
    
        | 62 | 
                var random_number = irandom_range(1, 2);  | 
    
    
    
        | 63 | 
                while (end_loop == false)  | 
    
    
    
        | 64 | 
                { | 
    
    
    
        | 65 | 
                    if (random_number == 1 && enemy_dead == false && enemy_spared == false)  | 
    
    
    
        | 66 | 
                    { | 
    
    
    
        | 67 | 
                        instance_create(220, 132, obj_quote_bubble_battle_yellow_2);  | 
    
    
    
        | 68 | 
                        instance_create(0, 0, obj_quote_battle_insomnitot_a);  | 
    
    
    
        | 69 | 
                        instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);  | 
    
    
    
        | 70 | 
                        end_loop = true;  | 
    
    
    
        | 71 | 
                        break;  | 
    
    
    
        | 72 | 
                    }  | 
    
    
    
        | 73 | 
                    else if (random_number == 2 && enemy_dead_2 == false && enemy_spared_2 == false)  | 
    
    
    
        | 74 | 
                    { | 
    
    
    
        | 75 | 
                        instance_create(242, 132, obj_quote_bubble_battle_yellow_2_reverse);  | 
    
    
    
        | 76 | 
                        instance_create(0, 0, obj_quote_battle_insomnitot_b);  | 
    
    
    
        | 77 | 
                        instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);  | 
    
    
    
        | 78 | 
                        end_loop = true;  | 
    
    
    
        | 79 | 
                        break;  | 
    
    
    
        | 80 | 
                    }  | 
    
    
    
        | 81 | 
                    else if (random_number == 1)  | 
    
    
    
        | 82 | 
                    { | 
    
    
    
        | 83 | 
                        random_number = 2;  | 
    
    
    
        | 84 | 
                    }  | 
    
    
    
        | 85 | 
                    else  | 
    
    
    
        | 86 | 
                    { | 
    
    
    
        | 87 | 
                        random_number = 1;  | 
    
    
    
        | 88 | 
                    }  | 
    
    
    
        | 89 | 
                }  | 
    
    
    
        | 90 | 
            }  | 
    
    
    
        | 91 | 
        }  |