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function scr_start_enemy_attacking_jandroid_goosic_duoscr_start_enemy_attacking_jandroid_goosic_duofunction scr_start_enemy_attacking_jandroid_goosic_duo()
{
if (live_call())
return global.live_result;
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
var dialogue_1_spawn = false;
var dialogue_2_spawn = false;
var fight_number = global.fight_number;
var act_number = global.act_number;
var enemy_dead = global.enemy_dead;
var enemy_dead_2 = global.enemy_dead_2;
var enemy_spared = global.enemy_spared;
var enemy_spared_2 = global.enemy_spared_2;
end_loop = false;
if ((((global.battle_menu_number == 2 && act_number == 1) || (global.battle_menu_number == 1 && fight_number == 1)) && enemy_dead == false && enemy_spared == false) || (enemy_spared_2 == true && enemy_spared == false) || (enemy_dead_2 == true && enemy_dead == false))
{
dialogue_1_spawn = true;
}
else if ((((global.battle_menu_number == 2 && act_number == 2) || (global.battle_menu_number == 1 && fight_number == 2)) && enemy_dead_2 == false && enemy_spared_2 == false) || (enemy_spared == true && enemy_spared_2 == false) || (enemy_dead == true && enemy_dead_2 == false))
{
dialogue_2_spawn = true;
}
else
{
var rnd = choose(1, 2);
if ((rnd == 1 && !enemy_dead && !enemy_spared) || (enemy_dead_2 || enemy_spared_2))
dialogue_1_spawn = true;
else
dialogue_2_spawn = true;
}
if (dialogue_1_spawn)
{
instance_create(242, 60, obj_quote_bubble_battle_yellow_2);
instance_create(0, 0, obj_quote_battle_jandroid_a);
}
if (dialogue_2_spawn)
{
var bubble = instance_create(220, 60, obj_quote_bubble_battle_yellow_2_reverse);
var quote = instance_create_depth(0, 0, -1000, obj_quote_battle_goosic_b);
}
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red_slippery);
} () |
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{ |
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if (live_call()) |
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return global.live_result; |
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instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
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var dialogue_1_spawn = false; |
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var dialogue_2_spawn = false; |
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var fight_number = global.fight_number; |
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var act_number = global.act_number; |
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var enemy_dead = global.enemy_dead; |
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var enemy_dead_2 = global.enemy_dead_2; |
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var enemy_spared = global.enemy_spared; |
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var enemy_spared_2 = global.enemy_spared_2; |
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end_loop = false; |
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if ((((global.battle_menu_number == 2 && act_number == 1) || (global.battle_menu_number == 1 && fight_number == 1)) && enemy_dead == false && enemy_spared == false) || (enemy_spared_2 == true && enemy_spared == false) || (enemy_dead_2 == true && enemy_dead == false)) |
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{ |
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dialogue_1_spawn = true; |
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} |
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else if ((((global.battle_menu_number == 2 && act_number == 2) || (global.battle_menu_number == 1 && fight_number == 2)) && enemy_dead_2 == false && enemy_spared_2 == false) || (enemy_spared == true && enemy_spared_2 == false) || (enemy_dead == true && enemy_dead_2 == false)) |
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{ |
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dialogue_2_spawn = true; |
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} |
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else |
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{ |
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var rnd = choose(1, 2); |
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if ((rnd == 1 && !enemy_dead && !enemy_spared) || (enemy_dead_2 || enemy_spared_2)) |
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dialogue_1_spawn = true; |
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else |
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dialogue_2_spawn = true; |
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} |
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if (dialogue_1_spawn) |
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{ |
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instance_create(242, 60, obj_quote_bubble_battle_yellow_2); |
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instance_create(0, 0, obj_quote_battle_jandroid_a); |
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} |
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if (dialogue_2_spawn) |
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{ |
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var bubble = instance_create(220, 60, obj_quote_bubble_battle_yellow_2_reverse); |
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var quote = instance_create_depth(0, 0, -1000, obj_quote_battle_goosic_b); |
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} |
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instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red_slippery); |
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} |