| 1 |
function scr_start_enemy_attacking_jandroid_goosic_duoscr_start_enemy_attacking_jandroid_goosic_duofunction scr_start_enemy_attacking_jandroid_goosic_duo()
{
if (live_call())
return global.live_result;
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
var dialogue_1_spawn = false;
var dialogue_2_spawn = false;
var fight_number = global.fight_number;
var act_number = global.act_number;
var enemy_dead = global.enemy_dead;
var enemy_dead_2 = global.enemy_dead_2;
var enemy_spared = global.enemy_spared;
var enemy_spared_2 = global.enemy_spared_2;
end_loop = false;
if ((((global.battle_menu_number == 2 && act_number == 1) || (global.battle_menu_number == 1 && fight_number == 1)) && enemy_dead == false && enemy_spared == false) || (enemy_spared_2 == true && enemy_spared == false) || (enemy_dead_2 == true && enemy_dead == false))
{
dialogue_1_spawn = true;
}
else if ((((global.battle_menu_number == 2 && act_number == 2) || (global.battle_menu_number == 1 && fight_number == 2)) && enemy_dead_2 == false && enemy_spared_2 == false) || (enemy_spared == true && enemy_spared_2 == false) || (enemy_dead == true && enemy_dead_2 == false))
{
dialogue_2_spawn = true;
}
else
{
var rnd = choose(1, 2);
if ((rnd == 1 && !enemy_dead && !enemy_spared) || (enemy_dead_2 || enemy_spared_2))
dialogue_1_spawn = true;
else
dialogue_2_spawn = true;
}
if (dialogue_1_spawn)
{
instance_create(242, 60, obj_quote_bubble_battle_yellow_2);
instance_create(0, 0, obj_quote_battle_jandroid_a);
}
if (dialogue_2_spawn)
{
var bubble = instance_create(220, 60, obj_quote_bubble_battle_yellow_2_reverse);
var quote = instance_create_depth(0, 0, -1000, obj_quote_battle_goosic_b);
}
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red_slippery);
} () |
| 2 |
{ |
| 3 |
if (live_call()) |
| 4 |
return global.live_result; |
| 5 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
| 6 |
var dialogue_1_spawn = false; |
| 7 |
var dialogue_2_spawn = false; |
| 8 |
var fight_number = global.fight_number; |
| 9 |
var act_number = global.act_number; |
| 10 |
var enemy_dead = global.enemy_dead; |
| 11 |
var enemy_dead_2 = global.enemy_dead_2; |
| 12 |
var enemy_spared = global.enemy_spared; |
| 13 |
var enemy_spared_2 = global.enemy_spared_2; |
| 14 |
end_loop = false; |
| 15 |
if ((((global.battle_menu_number == 2 && act_number == 1) || (global.battle_menu_number == 1 && fight_number == 1)) && enemy_dead == false && enemy_spared == false) || (enemy_spared_2 == true && enemy_spared == false) || (enemy_dead_2 == true && enemy_dead == false)) |
| 16 |
{ |
| 17 |
dialogue_1_spawn = true; |
| 18 |
} |
| 19 |
else if ((((global.battle_menu_number == 2 && act_number == 2) || (global.battle_menu_number == 1 && fight_number == 2)) && enemy_dead_2 == false && enemy_spared_2 == false) || (enemy_spared == true && enemy_spared_2 == false) || (enemy_dead == true && enemy_dead_2 == false)) |
| 20 |
{ |
| 21 |
dialogue_2_spawn = true; |
| 22 |
} |
| 23 |
else |
| 24 |
{ |
| 25 |
var rnd = choose(1, 2); |
| 26 |
if ((rnd == 1 && !enemy_dead && !enemy_spared) || (enemy_dead_2 || enemy_spared_2)) |
| 27 |
dialogue_1_spawn = true; |
| 28 |
else |
| 29 |
dialogue_2_spawn = true; |
| 30 |
} |
| 31 |
if (dialogue_1_spawn) |
| 32 |
{ |
| 33 |
instance_create(242, 60, obj_quote_bubble_battle_yellow_2); |
| 34 |
instance_create(0, 0, obj_quote_battle_jandroid_a); |
| 35 |
} |
| 36 |
if (dialogue_2_spawn) |
| 37 |
{ |
| 38 |
var bubble = instance_create(220, 60, obj_quote_bubble_battle_yellow_2_reverse); |
| 39 |
var quote = instance_create_depth(0, 0, -1000, obj_quote_battle_goosic_b); |
| 40 |
} |
| 41 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red_slippery); |
| 42 |
} |