1 |
function scr_start_enemy_attacking_tellyvis_soloscr_start_enemy_attacking_tellyvis_solofunction scr_start_enemy_attacking_tellyvis_solo()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
instance_create(402, 68, obj_quote_bubble_battle_yellow_2);
instance_create(0, 0, obj_quote_battle_tellyvis_a);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
instance_create(40, 110, obj_quote_bubble_battle_yellow_2_reverse);
instance_create(0, 0, obj_quote_battle_tellyvis_a_2);
} () |
6 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |