| 1 |
function scr_start_enemy_attacking_trihecta_separatedscr_start_enemy_attacking_trihecta_separatedfunction scr_start_enemy_attacking_trihecta_separated()
{
instance_create(319, 320, obj_dialogue_box_battle_transformation_any);
var battle_menu_number = global.battle_menu_number;
var fight_number = global.fight_number;
var act_number = global.act_number;
var enemy_dead = global.enemy_dead;
var enemy_dead_2 = global.enemy_dead_2;
var enemy_dead_3 = global.enemy_dead_3;
var enemy_spared = global.enemy_spared;
var enemy_spared_2 = global.enemy_spared_2;
var enemy_spared_3 = global.enemy_spared_3;
end_loop = false;
if (battle_menu_number == 1)
{
if (fight_number == 1)
{
if (enemy_dead == false && enemy_spared == false)
{
instance_create(232, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_tri);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
else
{
var random_number = irandom_range(1, 2);
if (random_number == 1)
{
if (enemy_dead_2 == false && enemy_spared_2 == false)
{
instance_create(122, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_hec);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
else if (enemy_dead_3 == false && enemy_spared_3 == false)
{
instance_create(346, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_ta);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
}
else if (random_number == 2)
{
if (enemy_dead_3 == false && enemy_spared_3 == false)
{
instance_create(346, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_ta);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
else if (enemy_dead_2 == false && enemy_spared_2 == false)
{
instance_create(122, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_hec);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
}
}
}
else if (fight_number == 2)
{
if (enemy_dead_2 == false && enemy_spared_2 == false)
{
instance_create(122, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_hec);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
else
{
var random_number = irandom_range(1, 2);
if (random_number == 1)
{
if (enemy_dead == false && enemy_spared == false)
{
instance_create(232, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_tri);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
else if (enemy_dead_3 == false && enemy_spared_3 == false)
{
instance_create(346, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_ta);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
}
else if (random_number == 2)
{
if (enemy_dead_3 == false && enemy_spared_3 == false)
{
instance_create(346, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_ta);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
else if (enemy_dead == false && enemy_spared == false)
{
instance_create(232, 42, obj_quote_bubble_battle_6);
instance_create(0, 0, obj_quote_battle_tri);
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red);
}
}
}
}
... () |
| 2 |
{ |
| 3 |
instance_create(319, 320, obj_dialogue_box_battle_transformation_any); |
| 4 |
var battle_menu_number = global.battle_menu_number; |
| 5 |
var fight_number = global.fight_number; |
| 6 |
var act_number = global.act_number; |
| 7 |
var enemy_dead = global.enemy_dead; |
| 8 |
var enemy_dead_2 = global.enemy_dead_2; |
| 9 |
var enemy_dead_3 = global.enemy_dead_3; |
| 10 |
var enemy_spared = global.enemy_spared; |
| 11 |
var enemy_spared_2 = global.enemy_spared_2; |
| 12 |
var enemy_spared_3 = global.enemy_spared_3; |
| 13 |
end_loop = false; |
| 14 |
if (battle_menu_number == 1) |
| 15 |
{ |
| 16 |
if (fight_number == 1) |
| 17 |
{ |
| 18 |
if (enemy_dead == false && enemy_spared == false) |
| 19 |
{ |
| 20 |
instance_create(232, 42, obj_quote_bubble_battle_6); |
| 21 |
instance_create(0, 0, obj_quote_battle_tri); |
| 22 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 23 |
} |
| 24 |
else |
| 25 |
{ |
| 26 |
var random_number = irandom_range(1, 2); |
| 27 |
if (random_number == 1) |
| 28 |
{ |
| 29 |
if (enemy_dead_2 == false && enemy_spared_2 == false) |
| 30 |
{ |
| 31 |
instance_create(122, 42, obj_quote_bubble_battle_6); |
| 32 |
instance_create(0, 0, obj_quote_battle_hec); |
| 33 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 34 |
} |
| 35 |
else if (enemy_dead_3 == false && enemy_spared_3 == false) |
| 36 |
{ |
| 37 |
instance_create(346, 42, obj_quote_bubble_battle_6); |
| 38 |
instance_create(0, 0, obj_quote_battle_ta); |
| 39 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 40 |
} |
| 41 |
} |
| 42 |
else if (random_number == 2) |
| 43 |
{ |
| 44 |
if (enemy_dead_3 == false && enemy_spared_3 == false) |
| 45 |
{ |
| 46 |
instance_create(346, 42, obj_quote_bubble_battle_6); |
| 47 |
instance_create(0, 0, obj_quote_battle_ta); |
| 48 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 49 |
} |
| 50 |
else if (enemy_dead_2 == false && enemy_spared_2 == false) |
| 51 |
{ |
| 52 |
instance_create(122, 42, obj_quote_bubble_battle_6); |
| 53 |
instance_create(0, 0, obj_quote_battle_hec); |
| 54 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 55 |
} |
| 56 |
} |
| 57 |
} |
| 58 |
} |
| 59 |
else if (fight_number == 2) |
| 60 |
{ |
| 61 |
if (enemy_dead_2 == false && enemy_spared_2 == false) |
| 62 |
{ |
| 63 |
instance_create(122, 42, obj_quote_bubble_battle_6); |
| 64 |
instance_create(0, 0, obj_quote_battle_hec); |
| 65 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 66 |
} |
| 67 |
else |
| 68 |
{ |
| 69 |
var random_number = irandom_range(1, 2); |
| 70 |
if (random_number == 1) |
| 71 |
{ |
| 72 |
if (enemy_dead == false && enemy_spared == false) |
| 73 |
{ |
| 74 |
instance_create(232, 42, obj_quote_bubble_battle_6); |
| 75 |
instance_create(0, 0, obj_quote_battle_tri); |
| 76 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 77 |
} |
| 78 |
else if (enemy_dead_3 == false && enemy_spared_3 == false) |
| 79 |
{ |
| 80 |
instance_create(346, 42, obj_quote_bubble_battle_6); |
| 81 |
instance_create(0, 0, obj_quote_battle_ta); |
| 82 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 83 |
} |
| 84 |
} |
| 85 |
else if (random_number == 2) |
| 86 |
{ |
| 87 |
if (enemy_dead_3 == false && enemy_spared_3 == false) |
| 88 |
{ |
| 89 |
instance_create(346, 42, obj_quote_bubble_battle_6); |
| 90 |
instance_create(0, 0, obj_quote_battle_ta); |
| 91 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 92 |
} |
| 93 |
else if (enemy_dead == false && enemy_spared == false) |
| 94 |
{ |
| 95 |
instance_create(232, 42, obj_quote_bubble_battle_6); |
| 96 |
instance_create(0, 0, obj_quote_battle_tri); |
| 97 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 98 |
} |
| 99 |
} |
| 100 |
} |
| 101 |
} |
| 102 |
else if (fight_number == 3) |
| 103 |
{ |
| 104 |
if (enemy_dead_3 == false && enemy_spared_3 == false) |
| 105 |
{ |
| 106 |
instance_create(346, 42, obj_quote_bubble_battle_6); |
| 107 |
instance_create(0, 0, obj_quote_battle_ta); |
| 108 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 109 |
} |
| 110 |
else |
| 111 |
{ |
| 112 |
var random_number = irandom_range(1, 2); |
| 113 |
if (random_number == 1) |
| 114 |
{ |
| 115 |
if (enemy_dead == false && enemy_spared == false) |
| 116 |
{ |
| 117 |
instance_create(232, 42, obj_quote_bubble_battle_6); |
| 118 |
instance_create(0, 0, obj_quote_battle_tri); |
| 119 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 120 |
} |
| 121 |
else if (enemy_dead_2 == false && enemy_spared_2 == false) |
| 122 |
{ |
| 123 |
instance_create(122, 42, obj_quote_bubble_battle_6); |
| 124 |
instance_create(0, 0, obj_quote_battle_hec); |
| 125 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 126 |
} |
| 127 |
} |
| 128 |
else if (random_number == 2) |
| 129 |
{ |
| 130 |
if (enemy_dead_2 == false && enemy_spared_2 == false) |
| 131 |
{ |
| 132 |
instance_create(122, 42, obj_quote_bubble_battle_6); |
| 133 |
instance_create(0, 0, obj_quote_battle_hec); |
| 134 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 135 |
} |
| 136 |
else if (enemy_dead == false && enemy_spared == false) |
| 137 |
{ |
| 138 |
instance_create(232, 42, obj_quote_bubble_battle_6); |
| 139 |
instance_create(0, 0, obj_quote_battle_tri); |
| 140 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 141 |
} |
| 142 |
} |
| 143 |
} |
| 144 |
} |
| 145 |
} |
| 146 |
else if (battle_menu_number == 2) |
| 147 |
{ |
| 148 |
if (act_number == 1) |
| 149 |
{ |
| 150 |
instance_create(232, 42, obj_quote_bubble_battle_6); |
| 151 |
instance_create(0, 0, obj_quote_battle_tri); |
| 152 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 153 |
} |
| 154 |
else if (act_number == 2) |
| 155 |
{ |
| 156 |
instance_create(122, 42, obj_quote_bubble_battle_6); |
| 157 |
instance_create(0, 0, obj_quote_battle_hec); |
| 158 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 159 |
} |
| 160 |
else if (act_number == 3) |
| 161 |
{ |
| 162 |
instance_create(346, 42, obj_quote_bubble_battle_6); |
| 163 |
instance_create(0, 0, obj_quote_battle_ta); |
| 164 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 165 |
} |
| 166 |
} |
| 167 |
else |
| 168 |
{ |
| 169 |
var random_number = irandom_range(1, 3); |
| 170 |
while (end_loop == false) |
| 171 |
{ |
| 172 |
if (random_number == 1 && enemy_dead == false && enemy_spared == false) |
| 173 |
{ |
| 174 |
instance_create(232, 42, obj_quote_bubble_battle_6); |
| 175 |
instance_create(0, 0, obj_quote_battle_tri); |
| 176 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 177 |
end_loop = true; |
| 178 |
break; |
| 179 |
} |
| 180 |
else if (random_number == 2 && enemy_dead_2 == false && enemy_spared_2 == false) |
| 181 |
{ |
| 182 |
instance_create(122, 42, obj_quote_bubble_battle_6); |
| 183 |
instance_create(0, 0, obj_quote_battle_hec); |
| 184 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 185 |
end_loop = true; |
| 186 |
break; |
| 187 |
} |
| 188 |
else if (random_number == 3 && enemy_dead_3 == false && enemy_spared_3 == false) |
| 189 |
{ |
| 190 |
instance_create(346, 42, obj_quote_bubble_battle_6); |
| 191 |
instance_create(0, 0, obj_quote_battle_ta); |
| 192 |
instance_create(round(obj_dialogue_box_battle_transformation_any.bbox_left + ((obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / 2)), round(obj_dialogue_box_battle_transformation_any.bbox_top + ((obj_dialogue_box_battle_transformation_any.bbox_bottom - obj_dialogue_box_battle_transformation_any.bbox_top) / 2)), obj_heart_battle_fighting_red); |
| 193 |
end_loop = true; |
| 194 |
break; |
| 195 |
} |
| 196 |
else |
| 197 |
{ |
| 198 |
var seed_1 = sign(enemy_dead + enemy_spared); |
| 199 |
var seed_2 = sign(enemy_dead_2 + enemy_spared_2); |
| 200 |
var seed_3 = sign(enemy_dead_3 + enemy_spared_3); |
| 201 |
random_number = irandom_range(1 + seed_1, 3 - seed_3); |
| 202 |
if (random_number == 2 && seed_2 == 1) |
| 203 |
{ |
| 204 |
random_number = irandom_range(1 + seed_1, 2 - seed_3); |
| 205 |
if (random_number == 2) |
| 206 |
random_number = 3; |
| 207 |
} |
| 208 |
} |
| 209 |
} |
| 210 |
} |
| 211 |
} |