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gml_GlobalScript_scr_start_enemy_fleeing_martlet_genocide

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function scr_start_enemy_fleeing_martlet_genocide
scr_start_enemy_fleeing_martlet_genocide

function scr_start_enemy_fleeing_martlet_genocide() { scr_audio_fade_out_battle(1000); instance_create(380, 74, obj_quote_bubble_battle_yellow_3); var enemy_mode = global.enemy_mode; switch (enemy_mode) { case 5: instance_create(0, 0, obj_quote_battle_martlet_genocide_fight_end); break; case 6: break; } }
()
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{
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    scr_audio_fade_out_battle
scr_audio_fade_out_battle

function scr_audio_fade_out_battle(arg0) { var audio_array_val = 0; sound_y[audio_array_val] = 153; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 486; audio_array_val += 1; sound_y[audio_array_val] = 487; audio_array_val += 1; sound_y[audio_array_val] = 488; audio_array_val += 1; sound_y[audio_array_val] = 489; audio_array_val += 1; sound_y[audio_array_val] = 490; audio_array_val += 1; sound_y[audio_array_val] = 491; audio_array_val += 1; sound_y[audio_array_val] = 492; audio_array_val += 1; sound_y[audio_array_val] = 493; audio_array_val += 1; sound_y[audio_array_val] = 494; audio_array_val += 1; sound_y[audio_array_val] = 495; audio_array_val += 1; sound_y[audio_array_val] = 498; audio_array_val += 1; sound_y[audio_array_val] = 512; audio_array_val += 1; sound_y[audio_array_val] = 140; audio_array_val += 1; sound_y[audio_array_val] = 117; audio_array_val += 1; sound_y[audio_array_val] = 141; audio_array_val += 1; sound_y[audio_array_val] = 119; audio_array_val += 1; sound_y[audio_array_val] = 154; audio_array_val += 1; sound_y[audio_array_val] = 155; audio_array_val += 1; sound_y[audio_array_val] = 122; audio_array_val += 1; sound_y[audio_array_val] = 156; audio_array_val += 1; sound_y[audio_array_val] = 124; audio_array_val += 1; sound_y[audio_array_val] = 125; audio_array_val += 1; sound_y[audio_array_val] = 513; audio_array_val += 1; sound_y[audio_array_val] = 162; audio_array_val += 1; sound_y[audio_array_val] = 206; audio_array_val += 1; sound_y[audio_array_val] = 208; for (i = 0; i < array_length_1d(sound_y); i += 1) { if (audio_is_playing(sound_y[i])) audio_sound_gain(sound_y[i], 0, arg0); } }
(1000);
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    instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
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    var enemy_mode = global.enemy_mode;
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    switch (enemy_mode)
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    {
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        case 5:
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            instance_create(0, 0, obj_quote_battle_martlet_genocide_fight_end);
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            break;
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        case 6:
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            break;
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    }
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}