Undertale Yellow script viewer

← back to main script listing

gml_GlobalScript_scr_start_enemy_sparing_dalv

(view raw script w/o annotations or w/e)
1
function scr_start_enemy_sparing_dalv
scr_start_enemy_sparing_dalv

function scr_start_enemy_sparing_dalv() { scr_audio_fade_out_battle(1000); instance_create(380, 74, obj_quote_bubble_battle_yellow_3); instance_create(0, 0, obj_quote_battle_dalv_sparing); }
()
2
{
3
    scr_audio_fade_out_battle
scr_audio_fade_out_battle

function scr_audio_fade_out_battle(arg0) { var audio_array_val = 0; sound_y[audio_array_val] = 153; audio_array_val += 1; sound_y[audio_array_val] = 136; audio_array_val += 1; sound_y[audio_array_val] = 138; audio_array_val += 1; sound_y[audio_array_val] = 486; audio_array_val += 1; sound_y[audio_array_val] = 487; audio_array_val += 1; sound_y[audio_array_val] = 488; audio_array_val += 1; sound_y[audio_array_val] = 489; audio_array_val += 1; sound_y[audio_array_val] = 490; audio_array_val += 1; sound_y[audio_array_val] = 491; audio_array_val += 1; sound_y[audio_array_val] = 492; audio_array_val += 1; sound_y[audio_array_val] = 493; audio_array_val += 1; sound_y[audio_array_val] = 494; audio_array_val += 1; sound_y[audio_array_val] = 495; audio_array_val += 1; sound_y[audio_array_val] = 498; audio_array_val += 1; sound_y[audio_array_val] = 512; audio_array_val += 1; sound_y[audio_array_val] = 140; audio_array_val += 1; sound_y[audio_array_val] = 117; audio_array_val += 1; sound_y[audio_array_val] = 141; audio_array_val += 1; sound_y[audio_array_val] = 119; audio_array_val += 1; sound_y[audio_array_val] = 154; audio_array_val += 1; sound_y[audio_array_val] = 155; audio_array_val += 1; sound_y[audio_array_val] = 122; audio_array_val += 1; sound_y[audio_array_val] = 156; audio_array_val += 1; sound_y[audio_array_val] = 124; audio_array_val += 1; sound_y[audio_array_val] = 125; audio_array_val += 1; sound_y[audio_array_val] = 513; audio_array_val += 1; sound_y[audio_array_val] = 162; audio_array_val += 1; sound_y[audio_array_val] = 206; audio_array_val += 1; sound_y[audio_array_val] = 208; for (i = 0; i < array_length_1d(sound_y); i += 1) { if (audio_is_playing(sound_y[i])) audio_sound_gain(sound_y[i], 0, arg0); } }
(1000);
4
    instance_create(380, 74, obj_quote_bubble_battle_yellow_3);
5
    instance_create(0, 0, obj_quote_battle_dalv_sparing);
6
}