| 1 |
function scr_stick_pressscr_stick_pressfunction scr_stick_press()
{
down_stick = 0;
left_stick = 0;
up_stick = 0;
right_stick = 0;
if (gamepad_axis_value(0, gp_axislv) > global.gamepad_deadzone && global.down_pressed == 0)
{
down_stick = 1;
global.down_pressed = 1;
}
else
{
down_stick = 0;
}
if (gamepad_axis_value(0, gp_axislv) < -global.gamepad_deadzone && global.up_pressed == 0)
{
up_stick = 1;
global.up_pressed = 1;
}
else
{
up_stick = 0;
}
if (gamepad_axis_value(0, gp_axislh) < -global.gamepad_deadzone && global.left_pressed == 0)
{
left_stick = 1;
global.left_pressed = 1;
}
else
{
left_stick = 0;
}
if (gamepad_axis_value(0, gp_axislh) > global.gamepad_deadzone && global.right_pressed == 0)
{
right_stick = 1;
global.right_pressed = 1;
}
else
{
right_stick = 0;
}
if (gamepad_axis_value(0, gp_axislh) > -global.gamepad_deadzone && gamepad_axis_value(0, gp_axislh) < global.gamepad_deadzone)
{
global.left_pressed = 0;
global.right_pressed = 0;
}
if (gamepad_axis_value(0, gp_axislv) > -global.gamepad_deadzone && gamepad_axis_value(0, gp_axislv) < global.gamepad_deadzone)
{
global.up_pressed = 0;
global.down_pressed = 0;
}
} () |
| 2 |
{ |
| 3 |
down_stick = 0; |
| 4 |
left_stick = 0; |
| 5 |
up_stick = 0; |
| 6 |
right_stick = 0; |
| 7 |
if (gamepad_axis_value(0, gp_axislv) > global.gamepad_deadzone && global.down_pressed == 0) |
| 8 |
{ |
| 9 |
down_stick = 1; |
| 10 |
global.down_pressed = 1; |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
down_stick = 0; |
| 15 |
} |
| 16 |
if (gamepad_axis_value(0, gp_axislv) < -global.gamepad_deadzone && global.up_pressed == 0) |
| 17 |
{ |
| 18 |
up_stick = 1; |
| 19 |
global.up_pressed = 1; |
| 20 |
} |
| 21 |
else |
| 22 |
{ |
| 23 |
up_stick = 0; |
| 24 |
} |
| 25 |
if (gamepad_axis_value(0, gp_axislh) < -global.gamepad_deadzone && global.left_pressed == 0) |
| 26 |
{ |
| 27 |
left_stick = 1; |
| 28 |
global.left_pressed = 1; |
| 29 |
} |
| 30 |
else |
| 31 |
{ |
| 32 |
left_stick = 0; |
| 33 |
} |
| 34 |
if (gamepad_axis_value(0, gp_axislh) > global.gamepad_deadzone && global.right_pressed == 0) |
| 35 |
{ |
| 36 |
right_stick = 1; |
| 37 |
global.right_pressed = 1; |
| 38 |
} |
| 39 |
else |
| 40 |
{ |
| 41 |
right_stick = 0; |
| 42 |
} |
| 43 |
if (gamepad_axis_value(0, gp_axislh) > -global.gamepad_deadzone && gamepad_axis_value(0, gp_axislh) < global.gamepad_deadzone) |
| 44 |
{ |
| 45 |
global.left_pressed = 0; |
| 46 |
global.right_pressed = 0; |
| 47 |
} |
| 48 |
if (gamepad_axis_value(0, gp_axislv) > -global.gamepad_deadzone && gamepad_axis_value(0, gp_axislv) < global.gamepad_deadzone) |
| 49 |
{ |
| 50 |
global.up_pressed = 0; |
| 51 |
global.down_pressed = 0; |
| 52 |
} |
| 53 |
} |