1 |
function scr_walk_npcscr_walk_npcfunction scr_walk_npc(arg0, arg1, arg2, arg3, arg4, arg5, arg6)
{
is_walking = true;
actor_speed = arg2;
condition_1 = false;
if (no_loop_destination == false)
{
var destination_x = abs(x - arg0);
var destination_y = abs(y - arg1);
var axis_override = arg4;
if (axis_override == "x" || axis_override == "y")
{
walk_axis = axis_override;
}
else
{
var result = sign(destination_x - destination_y);
switch (result)
{
case 1:
walk_axis = "x";
break;
case -1:
walk_axis = "y";
break;
default:
walk_axis = "y";
}
}
actor_speed_x = sign(arg0 - x) * actor_speed;
actor_speed_y = sign(arg1 - y) * actor_speed;
no_loop_destination = true;
}
if (x == arg0 && y == arg1)
{
no_loop_destination = false;
npc_walking = false;
if (arg5 != "nothing")
npc_direction = arg5;
image_speed = 0;
image_index = 0;
exit;
}
switch (walk_axis)
{
case "x":
x_previous = x;
x += actor_speed_x;
if (abs(arg0 - x) < actor_speed && place_free(arg0, y) && !place_meeting(arg0, y, arg6))
x = arg0;
if (place_free(x, y) && !place_meeting(x, y, arg6) && x_previous != arg0)
{
npc_walking = true;
image_speed = arg3;
if (actor_speed_x == -actor_speed)
npc_direction = "left";
else if (actor_speed_x == actor_speed)
npc_direction = "right";
}
if (!place_free(x, y) || place_meeting(x, y, arg6) || x_previous == arg0)
{
x = x_previous;
walk_axis = "y";
exit;
}
actor_speed_y = sign(arg1 - y) * actor_speed;
i = x + actor_speed_x;
j = y;
if (abs(arg0 - i) < actor_speed)
i = arg0;
while (j != arg1)
{
j += actor_speed_y;
if (abs(arg1 - j) < actor_speed)
j = arg1;
if (!place_free(i, j) || place_meeting(i, j, arg6))
{
condition_1 = true;
break;
}
}
if (condition_1 == true)
{
while (i != arg0)
{
i += actor_speed_x;
j = y;
if (abs(arg0 - i) < actor_speed)
i = arg0;
while (j != arg1)
{
j += actor_speed_y;
if (abs(arg1 - j) < actor_speed)
j = arg1;
if (i == arg0 && j == arg1)
exit;
else if (!place_free(i, j) || place_meeting(i, j, arg6))
break;
else if (j == arg1)
exit;
}
... (arg0, arg1, arg2, arg3, arg4, arg5, arg6) |
2 |
{ |
3 |
is_walking = true; |
4 |
actor_speed = arg2; |
5 |
condition_1 = false; |
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if (no_loop_destination == false) |
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{ |
8 |
var destination_x = abs(x - arg0); |
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var destination_y = abs(y - arg1); |
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var axis_override = arg4; |
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if (axis_override == "x" || axis_override == "y") |
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{ |
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walk_axis = axis_override; |
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} |
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else |
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{ |
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var result = sign(destination_x - destination_y); |
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switch (result) |
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{ |
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case 1: |
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walk_axis = "x"; |
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break; |
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case -1: |
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walk_axis = "y"; |
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break; |
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default: |
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walk_axis = "y"; |
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} |
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} |
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actor_speed_x = sign(arg0 - x) * actor_speed; |
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actor_speed_y = sign(arg1 - y) * actor_speed; |
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no_loop_destination = true; |
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} |
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if (x == arg0 && y == arg1) |
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{ |
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no_loop_destination = false; |
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npc_walking = false; |
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if (arg5 != "nothing") |
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npc_direction = arg5; |
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image_speed = 0; |
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image_index = 0; |
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exit; |
43 |
} |
44 |
switch (walk_axis) |
45 |
{ |
46 |
case "x": |
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x_previous = x; |
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x += actor_speed_x; |
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if (abs(arg0 - x) < actor_speed && place_free(arg0, y) && !place_meeting(arg0, y, arg6)) |
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x = arg0; |
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if (place_free(x, y) && !place_meeting(x, y, arg6) && x_previous != arg0) |
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{ |
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npc_walking = true; |
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image_speed = arg3; |
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if (actor_speed_x == -actor_speed) |
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npc_direction = "left"; |
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else if (actor_speed_x == actor_speed) |
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npc_direction = "right"; |
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} |
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if (!place_free(x, y) || place_meeting(x, y, arg6) || x_previous == arg0) |
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{ |
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x = x_previous; |
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walk_axis = "y"; |
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exit; |
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} |
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actor_speed_y = sign(arg1 - y) * actor_speed; |
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i = x + actor_speed_x; |
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j = y; |
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if (abs(arg0 - i) < actor_speed) |
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i = arg0; |
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while (j != arg1) |
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{ |
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j += actor_speed_y; |
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if (abs(arg1 - j) < actor_speed) |
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j = arg1; |
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if (!place_free(i, j) || place_meeting(i, j, arg6)) |
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{ |
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condition_1 = true; |
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break; |
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} |
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} |
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if (condition_1 == true) |
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{ |
84 |
while (i != arg0) |
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{ |
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i += actor_speed_x; |
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j = y; |
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if (abs(arg0 - i) < actor_speed) |
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i = arg0; |
90 |
while (j != arg1) |
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{ |
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j += actor_speed_y; |
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if (abs(arg1 - j) < actor_speed) |
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j = arg1; |
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if (i == arg0 && j == arg1) |
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exit; |
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else if (!place_free(i, j) || place_meeting(i, j, arg6)) |
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break; |
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else if (j == arg1) |
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exit; |
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} |
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} |
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walk_axis = "y"; |
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exit; |
105 |
} |
106 |
break; |
107 |
case "y": |
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y_previous = y; |
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y += actor_speed_y; |
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if (abs(arg1 - y) < actor_speed && place_free(x, arg1) && !place_meeting(x, arg1, arg6)) |
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y = arg1; |
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if (place_free(x, y) && !place_meeting(x, y, arg6) && y_previous != arg1) |
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{ |
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npc_walking = true; |
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image_speed = arg3; |
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if (actor_speed_y == -actor_speed) |
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npc_direction = "up"; |
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else if (actor_speed_y == actor_speed) |
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npc_direction = "down"; |
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} |
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if (!place_free(x, y) || place_meeting(x, y, arg6) || y_previous == arg1) |
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{ |
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y = y_previous; |
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walk_axis = "x"; |
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exit; |
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} |
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actor_speed_x = sign(arg0 - x) * actor_speed; |
128 |
i = x; |
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j = y + actor_speed_y; |
130 |
if (abs(arg1 - j) < actor_speed) |
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j = arg1; |
132 |
while (i != arg0) |
133 |
{ |
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i += actor_speed_x; |
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if (abs(arg0 - i) < actor_speed) |
136 |
i = arg0; |
137 |
if (!place_free(i, j) || place_meeting(i, j, arg6)) |
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{ |
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condition_1 = true; |
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break; |
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} |
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} |
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if (condition_1 == true) |
144 |
{ |
145 |
while (j != arg1) |
146 |
{ |
147 |
i = x; |
148 |
j += actor_speed_y; |
149 |
if (abs(arg1 - j) < actor_speed) |
150 |
j = arg1; |
151 |
while (i != arg0) |
152 |
{ |
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i += actor_speed_x; |
154 |
if (abs(arg0 - i) < actor_speed) |
155 |
i = arg0; |
156 |
if (i == arg0 && j == arg1) |
157 |
exit; |
158 |
else if (!place_free(i, j) || place_meeting(i, j, arg6)) |
159 |
break; |
160 |
else if (i == arg0) |
161 |
exit; |
162 |
} |
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} |
164 |
walk_axis = "x"; |
165 |
exit; |
166 |
} |
167 |
break; |
168 |
} |
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if (x == arg0 && y == arg1) |
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{ |
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no_loop_destination = false; |
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npc_walking = false; |
173 |
is_walking = false; |
174 |
if (arg5 != "nothing") |
175 |
npc_direction = arg5; |
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image_speed = 0; |
177 |
image_index = 0; |
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return true; |
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} |
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} |