| 1 | var geno_snowdin = false; |
| 2 | if (global.geno_complete[2]) |
| 3 | geno_snowdin = true; |
| 4 | if (geno_snowdin == true) |
| 5 | instance_destroy(); |
| 6 | if (global.player_can_travel) |
| 7 | instance_destroy(); |
| 8 | image_speed = 0; |
| 9 | is_talking = 0; |
| 10 | waiter = 0; |
| 11 | depth = -y; |