1 | var geno_snowdin = false; |
2 | if (global.geno_complete[2]) |
3 | geno_snowdin = true; |
4 | if (geno_snowdin == true) |
5 | instance_destroy(); |
6 | if (global.player_can_travel) |
7 | instance_destroy(); |
8 | image_speed = 0; |
9 | is_talking = 0; |
10 | waiter = 0; |
11 | depth = -y; |