|
1
|
var geno_snowdin = false;
|
|
2
|
if (global.geno_complete[2])
|
|
3
|
geno_snowdin = true;
|
|
4
|
if (scr_interactscr_interact
function scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0))
|
|
5
|
{
|
|
6
|
scr_textscr_text
function scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} ();
|
|
7
|
is_talking = true;
|
|
8
|
waiter = 1;
|
|
9
|
}
|
|
10
|
if (waiter == 1)
|
|
11
|
{
|
|
12
|
with (msg)
|
|
13
|
{
|
|
14
|
portrait = false;
|
|
15
|
sndfnt = 99;
|
|
16
|
if (global.route == 3 && geno_snowdin == false)
|
|
17
|
{
|
|
18
|
message[0] = "* The atmosphere seems colder# than expected around here.";
|
|
19
|
message[1] = "* Maybe this trip wasn't a good# idea...";
|
|
20
|
}
|
|
21
|
else
|
|
22
|
{
|
|
23
|
switch (global.snowdin_flag[1])
|
|
24
|
{
|
|
25
|
case 0:
|
|
26
|
message[0] = "* Hello friend!";
|
|
27
|
message[1] = "* My husband and I have been# exploring the Underground.";
|
|
28
|
message[2] = "* Many secrets lie throughout# these lands.";
|
|
29
|
message[3] = "* It makes for a great and exotic# honeymoon.";
|
|
30
|
message[4] = "* ...";
|
|
31
|
message[5] = "* Unfortunately, we're a bit lost# at the moment.";
|
|
32
|
message[6] = "* He says he knows where we are,# but I think he's just# embarrassed.";
|
|
33
|
message[7] = "* Any idea where we could# get a map?";
|
|
34
|
global.snowdin_flag[1] = 1;
|
|
35
|
other.waiter = 0;
|
|
36
|
break;
|
|
37
|
case 1:
|
|
38
|
if (scr_item_exists_checkscr_item_exists_check
function scr_item_exists_check(arg0)
{
for (var i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
return true;
exit;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Snowdin Map"))
|
|
39
|
{
|
|
40
|
if (message_current == 0 || message_current == 10)
|
|
41
|
other.is_talking = false;
|
|
42
|
if (message_current == 1)
|
|
43
|
other.is_talking = true;
|
|
44
|
if (message_current == 10)
|
|
45
|
{
|
|
46
|
scr_item_removescr_item_remove
function scr_item_remove(arg0)
{
for (i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[i + 1];
i += 1;
}
global.item_slot[8] = "Nothing";
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Snowdin Map");
|
|
47
|
scr_itemscr_item
function scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Matches");
|
|
48
|
global.snowdin_flag[1] = 2;
|
|
49
|
other.is_talking = false;
|
|
50
|
other.waiter = 0;
|
|
51
|
}
|
|
52
|
message[0] = "* (You take out the map.)";
|
|
53
|
message[1] = "* A map? Splendid! ";
|
|
54
|
message[2] = "* Did you make this just# for us?";
|
|
55
|
message[3] = "* I wish I had something# as heartfelt to give# in return...";
|
|
56
|
message[4] = "* Would you like some# extra matches?";
|
|
57
|
message[5] = "* I've been holding onto them in# case we needed a fire.";
|
|
58
|
message[6] = "* We won't need one anymore.";
|
|
59
|
message[7] = "* Our love will keep us warm!";
|
|
60
|
message[8] = "* Sorry, that's a little# cliche, isn't it.";
|
|
61
|
message[9] = "* Well, I wish you the best.# Don't use all those# matches in one place. ";
|
|
62
|
message[10] = "* (Received some Matches!)";
|
|
63
|
}
|
|
64
|
else
|
|
65
|
{
|
|
66
|
message[0] = "* Next stop on our trip is# supposed to be Waterfall.";
|
|
67
|
message[1] = "* I hear there are glittering# stones in the ceiling.";
|
|
68
|
message[2] = "* It should be breath-taking# and romantic.";
|
|
69
|
message[3] = "* ...If we ever find it, that# is...";
|
|
70
|
}
|
|
71
|
break;
|
|
72
|
case 2:
|
|
73
|
message[0] = "* This blocked off cave looks# absolutely stunning.";
|
|
74
|
message[1] = "* I hope they clear the# way soon. I can't wait# to get moving again.";
|
|
75
|
break;
|
|
76
|
}
|
|
77
|
}
|
|
78
|
}
|
|
79
|
}
|
|
80
|
if (instance_exists(obj_dialogue) && is_talking == true)
|
|
81
|
{
|
|
82
|
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current]))
|
|
83
|
{
|
|
84
|
image_speed = 0;
|
|
85
|
image_index = 0;
|
|
86
|
}
|
|
87
|
else
|
|
88
|
{
|
|
89
|
image_speed = 0.2;
|
|
90
|
}
|
|
91
|
}
|
|
92
|
else
|
|
93
|
{
|
|
94
|
is_talking = false;
|
|
95
|
}
|
|
96
|
if (!global.dialogue_open && waiter == 1)
|
|
97
|
waiter = 0;
|