| 1 |
var geno_snowdin = false; |
| 2 |
if (global.geno_complete[2]) |
| 3 |
geno_snowdin = true; |
| 4 |
if (scr_interactscr_interactfunction scr_interact()
{
if (distance_to_object(obj_pl) < 20 && obj_pl.state == scr_normal_state)
{
var pl_dir = obj_pl.direction;
var pl_x = 0;
var pl_y = 0;
var check_distance_x = 0;
var check_distance_y = 0;
switch (pl_dir)
{
case 0:
pl_x = obj_pl.bbox_right;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = 20;
break;
case 180:
pl_x = obj_pl.bbox_left;
pl_y = obj_pl.bbox_top + 1;
check_distance_x = -20;
break;
case 90:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_top;
check_distance_y = -20;
break;
case 270:
pl_x = obj_pl.x;
pl_y = obj_pl.bbox_bottom;
check_distance_y = 20;
break;
}
if (collision_line_first(pl_x, pl_y, pl_x + check_distance_x, pl_y + check_distance_y, id, false, false))
return true;
}
} () && keyboard_multicheck_pressed(0)) |
| 5 |
{ |
| 6 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 7 |
is_talking = true; |
| 8 |
waiter = 1; |
| 9 |
} |
| 10 |
if (waiter == 1) |
| 11 |
{ |
| 12 |
with (msg) |
| 13 |
{ |
| 14 |
portrait = false; |
| 15 |
sndfnt = 99; |
| 16 |
if (global.route == 3 && geno_snowdin == false) |
| 17 |
{ |
| 18 |
message[0] = "* The atmosphere seems colder# than expected around here."; |
| 19 |
message[1] = "* Maybe this trip wasn't a good# idea..."; |
| 20 |
} |
| 21 |
else |
| 22 |
{ |
| 23 |
switch (global.snowdin_flag[1]) |
| 24 |
{ |
| 25 |
case 0: |
| 26 |
message[0] = "* Hello friend!"; |
| 27 |
message[1] = "* My husband and I have been# exploring the Underground."; |
| 28 |
message[2] = "* Many secrets lie throughout# these lands."; |
| 29 |
message[3] = "* It makes for a great and exotic# honeymoon."; |
| 30 |
message[4] = "* ..."; |
| 31 |
message[5] = "* Unfortunately, we're a bit lost# at the moment."; |
| 32 |
message[6] = "* He says he knows where we are,# but I think he's just# embarrassed."; |
| 33 |
message[7] = "* Any idea where we could# get a map?"; |
| 34 |
global.snowdin_flag[1] = 1; |
| 35 |
other.waiter = 0; |
| 36 |
break; |
| 37 |
case 1: |
| 38 |
if (scr_item_exists_check("Snowdin Map")) |
| 39 |
{ |
| 40 |
if (message_current == 0 || message_current == 10) |
| 41 |
other.is_talking = false; |
| 42 |
if (message_current == 1) |
| 43 |
other.is_talking = true; |
| 44 |
if (message_current == 10) |
| 45 |
{ |
| 46 |
scr_item_removescr_item_removefunction scr_item_remove(arg0)
{
for (i = 1; i <= 8; i += 1)
{
if (global.item_slot[i] == arg0)
{
while (i < 8)
{
global.item_slot[i] = global.item_slot[i + 1];
i += 1;
}
global.item_slot[8] = "Nothing";
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Snowdin Map"); |
| 47 |
scr_itemscr_itemfunction scr_item(arg0)
{
nm = arg0;
for (var i = 1; i <= 8; i++)
{
if (global.item_slot[i] == "Nothing")
{
global.item_slot[i] = nm;
return true;
break;
}
else if (i == 8)
{
return false;
}
}
} ("Matches"); |
| 48 |
global.snowdin_flag[1] = 2; |
| 49 |
other.is_talking = false; |
| 50 |
other.waiter = 0; |
| 51 |
} |
| 52 |
message[0] = "* (You take out the map.)"; |
| 53 |
message[1] = "* A map? Splendid! "; |
| 54 |
message[2] = "* Did you make this just# for us?"; |
| 55 |
message[3] = "* I wish I had something# as heartfelt to give# in return..."; |
| 56 |
message[4] = "* Would you like some# extra matches?"; |
| 57 |
message[5] = "* I've been holding onto them in# case we needed a fire."; |
| 58 |
message[6] = "* We won't need one anymore."; |
| 59 |
message[7] = "* Our love will keep us warm!"; |
| 60 |
message[8] = "* Sorry, that's a little# cliche, isn't it."; |
| 61 |
message[9] = "* Well, I wish you the best.# Don't use all those# matches in one place. "; |
| 62 |
message[10] = "* (Received some Matches!)"; |
| 63 |
} |
| 64 |
else |
| 65 |
{ |
| 66 |
message[0] = "* Next stop on our trip is# supposed to be Waterfall."; |
| 67 |
message[1] = "* I hear there are glittering# stones in the ceiling."; |
| 68 |
message[2] = "* It should be breath-taking# and romantic."; |
| 69 |
message[3] = "* ...If we ever find it, that# is..."; |
| 70 |
} |
| 71 |
break; |
| 72 |
case 2: |
| 73 |
message[0] = "* This blocked off cave looks# absolutely stunning."; |
| 74 |
message[1] = "* I hope they clear the# way soon. I can't wait# to get moving again."; |
| 75 |
break; |
| 76 |
} |
| 77 |
} |
| 78 |
} |
| 79 |
} |
| 80 |
if (instance_exists(obj_dialogue) && is_talking == true) |
| 81 |
{ |
| 82 |
if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current])) |
| 83 |
{ |
| 84 |
image_speed = 0; |
| 85 |
image_index = 0; |
| 86 |
} |
| 87 |
else |
| 88 |
{ |
| 89 |
image_speed = 0.2; |
| 90 |
} |
| 91 |
} |
| 92 |
else |
| 93 |
{ |
| 94 |
is_talking = false; |
| 95 |
} |
| 96 |
if (!global.dialogue_open && waiter == 1) |
| 97 |
waiter = 0; |