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gml_Object_obj_arcade_bullet_big_Create_0

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1
image_speed = 1;
2
image_alpha = 0;
3
x = obj_arcade_mew.x;
4
y = obj_arcade_mew.y - 24;
5
bul_hsp = 0;
6
bul_vsp = 3;
7
hurt_interval = 5;
8
alarm[0] = 1;
gml_Object_obj_arcade_bullet_big_Alarm_0.gml

instance_create_depth(x, y, depth, obj_arcade_bullet_big_hurtbox); alarm[0] = hurt_interval;