image_speed = 1;
image_alpha = 0;
x = obj_arcade_mew.x;
y = obj_arcade_mew.y - 24;
bul_hsp = 0;
bul_vsp = 3;
hurt_interval = 5;
alarm[0] = 1;gml_Object_obj_arcade_bullet_big_Alarm_0.gmlinstance_create_depth(x, y, depth, obj_arcade_bullet_big_hurtbox); alarm[0] = hurt_interval;