Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_arcade_bullet_big_Alarm_0

(view raw script w/o annotations or w/e)
1
instance_create_depth(x, y, depth, obj_arcade_bullet_big_hurtbox);
2
alarm[0] = hurt_interval;
gml_Object_obj_arcade_bullet_big_Alarm_0.gml

instance_create_depth(x, y, depth, obj_arcade_bullet_big_hurtbox); alarm[0] = hurt_interval;