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gml_Object_obj_arcade_controller_Create_0

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1
arcade_intro = true;
2
arcade_intro_alpha = 1;
3
alarm[0] = 45;
gml_Object_obj_arcade_controller_Alarm_0.gml

arcade_intro_alpha -= 0.2; if (arcade_intro_alpha < 0) { arcade_intro = false; instance_create(160, 185, obj_arcade_mew); arcade_start_screen = true; alarm[1] = 45; exit; } alarm[0] = 15;
4
arcade_boss = false;
5
arcade_lives = 3;
6
arcade_prnd[0] = 180;
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arcade_prnd[1] = 220;
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arcade_prnd[2] = 1000;
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arcade_score = 0;
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arcade_upgrade_score = 100;
11
arcade_miniboss_score = 300;
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arcade_boss_score = 1000;
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arcade_start_screen = false;
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arcade_game_over = false;
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arcade_game_win = false;
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arcade_game_theme = 0;
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arcade_game_boss_theme = 0;
18
audio_play_sound(mus_mew_intro, 1, 0);