| 1 |
draw_set_color(c_white); |
| 2 |
draw_set_font(fnt_arcade); |
| 3 |
draw_text_transformed(85, 50, string_hash_to_newline(arcade_score), 0.5, 0.5, 0); |
| 4 |
var lives_x = 210; |
| 5 |
var lives_y = 58; |
| 6 |
if (arcade_lives > 0) |
| 7 |
draw_sprite(spr_arcade_health, 0, lives_x + 14, lives_y); |
| 8 |
if (arcade_lives > 1) |
| 9 |
draw_sprite(spr_arcade_health, 0, lives_x + 7, lives_y); |
| 10 |
if (arcade_lives > 2) |
| 11 |
draw_sprite(spr_arcade_health, 0, lives_x, lives_y); |
| 12 |
if (arcade_intro == true) |
| 13 |
{ |
| 14 |
draw_set_alpha(arcade_intro_alpha); |
| 15 |
draw_sprite(spr_arcade_tutorial, 0, room_width / 2, room_height / 2); |
| 16 |
draw_set_alpha(1); |
| 17 |
} |
| 18 |
if (arcade_start_screen) |
| 19 |
draw_sprite(spr_arcade_start, 0, room_width / 2, room_height / 2); |
| 20 |
if (arcade_game_over) |
| 21 |
{ |
| 22 |
draw_set_halign(fa_center); |
| 23 |
draw_sprite(spr_arcade_game_over, 0, room_width / 2, room_height / 2); |
| 24 |
draw_text_transformed(160, 60, string_hash_to_newline("SCORE: " + string(arcade_score)), 0.5, 0.5, 0); |
| 25 |
draw_text_transformed(160, 160, string_hash_to_newline("GAME OVER"), 0.5, 0.5, 0); |
| 26 |
draw_set_halign(fa_left); |
| 27 |
} |
| 28 |
if (arcade_game_win) |
| 29 |
{ |
| 30 |
draw_set_halign(fa_center); |
| 31 |
draw_sprite(spr_arcade_game_win, 0, room_width / 2, room_height / 2); |
| 32 |
draw_text_transformed(160, 60, string_hash_to_newline("SCORE: " + string(arcade_score)), 0.5, 0.5, 0); |
| 33 |
draw_text_transformed(160, 160, string_hash_to_newline("YOU WIN!"), 0.5, 0.5, 0); |
| 34 |
draw_set_halign(fa_left); |
| 35 |
} |