image_angle = direction;
direction = point_direction(x, y, obj_arcade_mew.x, obj_arcade_mew.y);
alarm[1] = 10;gml_Object_obj_arcade_enemy_homing_Alarm_1.gmlimage_angle = direction; direction = point_direction(x, y, obj_arcade_mew.x, obj_arcade_mew.y); alarm[1] = 10;