image_angle = direction
direction = point_direction(x, y, obj_arcade_mew.x, obj_arcade_mew.y)
alarm[1] = 10gml_Object_obj_arcade_enemy_homing_Alarm_1.gmlimage_angle = direction direction = point_direction(x, y, obj_arcade_mew.x, obj_arcade_mew.y) alarm[1] = 10