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gml_Object_obj_arcade_enemy_homing_Alarm_1

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1
image_angle = direction;
2
direction = point_direction(x, y, obj_arcade_mew.x, obj_arcade_mew.y);
3
alarm[1] = 10;
gml_Object_obj_arcade_enemy_homing_Alarm_1.gml

image_angle = direction; direction = point_direction(x, y, obj_arcade_mew.x, obj_arcade_mew.y); alarm[1] = 10;