image_speed = 0.4;
direction = 270;
speed = 2;
alarm[0] = 90;gml_Object_obj_arcade_enemy_homing_Alarm_0.gmlinstance_destroy();
alarm[1] = 10;gml_Object_obj_arcade_enemy_homing_Alarm_1.gmlimage_angle = direction; direction = point_direction(x, y, obj_arcade_mew.x, obj_arcade_mew.y); alarm[1] = 10;