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gml_Object_obj_arcade_intro_Alarm_0

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1
scene = 1;
2
audio_play_sound(mus_mew_logo, 1, 0);
3
alarm[1] = 90;
gml_Object_obj_arcade_intro_Alarm_1.gml

if (arc_logos_alpha > 0) { arc_logos_alpha -= 0.2; alarm[1] = 10; } else { alarm[2] = 15; }