1 |
if (arc_controls_open == true) |
2 |
{ |
3 |
if (keyboard_multicheck_pressed(0) || keyboard_multicheck_pressed(1)) |
4 |
{ |
5 |
arc_controls_open = false; |
6 |
audio_play_sound(snd_arc_menu_select, 1, 0); |
7 |
} |
8 |
exit; |
9 |
} |
10 |
if (overlay_alpha > 0) |
11 |
overlay_alpha -= 0.1; |
12 |
if (end_game) |
13 |
{ |
14 |
if (!audio_is_playing(snd_mew_seeya) && !instance_exists(obj_transition)) |
15 |
{ |
16 |
global.cutscene = false; |
17 |
var trn = instance_create(0, 0, obj_transition); |
18 |
with (trn) |
19 |
{ |
20 |
newRoom = 125; |
21 |
xx = 43; |
22 |
yy = 78; |
23 |
} |
24 |
} |
25 |
exit; |
26 |
} |
27 |
switch (scene) |
28 |
{ |
29 |
case 3: |
30 |
if (arc_title_x > 160) |
31 |
arc_title_x -= 5; |
32 |
else |
33 |
scene++; |
34 |
break; |
35 |
case 4: |
36 |
if (!alarm[4]) |
37 |
alarm[4] = 15; |
38 |
break; |
39 |
case 5: |
40 |
if (global.down_keyp) |
41 |
{ |
42 |
if (arc_cursor_pos < 3) |
43 |
arc_cursor_pos++; |
44 |
else |
45 |
arc_cursor_pos = 1; |
46 |
audio_play_sound(snd_arc_menu_move, 1, 0); |
47 |
} |
48 |
if (global.up_keyp) |
49 |
{ |
50 |
if (arc_cursor_pos > 1) |
51 |
arc_cursor_pos--; |
52 |
else |
53 |
arc_cursor_pos = 3; |
54 |
audio_play_sound(snd_arc_menu_move, 1, 0); |
55 |
} |
56 |
if (keyboard_multicheck_pressed(0)) |
57 |
{ |
58 |
switch (arc_cursor_pos) |
59 |
{ |
60 |
case 1: |
61 |
scene++; |
62 |
audio_play_sound(snd_arc_menu_select, 1, 0); |
63 |
break; |
64 |
case 2: |
65 |
arc_controls_open = true; |
66 |
arc_cursor_pos = 1; |
67 |
audio_play_sound(snd_arc_menu_select, 1, 0); |
68 |
break; |
69 |
case 3: |
70 |
end_game = true; |
71 |
audio_play_sound(snd_mew_seeya, 1, 0); |
72 |
break; |
73 |
} |
74 |
} |
75 |
break; |
76 |
case 6: |
77 |
if (!alarm[5]) |
78 |
alarm[5] = 30; |
79 |
break; |
80 |
} |
81 |
if (scene < 5) |
82 |
{ |
83 |
if (keyboard_multicheck_pressed(0)) |
84 |
{ |
85 |
arc_title_x = 160; |
86 |
arc_draw_menu_options = true; |
87 |
audio_stop_all(); |
88 |
audio_play_sound(snd_mew_title, 1, 0); |
89 |
scene = 5; |
90 |
for (var i = 0; i < 12; i++) |
91 |
{ |
92 |
if (alarm_get(i) > 0) |
93 |
alarm_set(i, -1); |
94 |
} |
95 |
} |
96 |
} |