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gml_Object_obj_arcade_score_Alarm_0

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1
draw_color -= 70;
2
if (draw_color < 0)
3
    instance_destroy();
4
alarm[0] = 7;
gml_Object_obj_arcade_score_Alarm_0.gml

draw_color -= 70; if (draw_color < 0) instance_destroy(); alarm[0] = 7;